Difference between revisions of "User:Victor Bearwolf"
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* [[On that September]] | * [[On that September]] | ||
** [[On that September/Jack|Jack Andersen]] | ** [[On that September/Jack|Jack Andersen]] | ||
+ | * [[Worst Poetry In Great Britain]] | ||
+ | ** [[Worst Poetry In Great Britain/Rosemary Neumann|Rosemary Neumann]] | ||
=== GURPS === | === GURPS === | ||
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* [[Menace Under Otari]] | * [[Menace Under Otari]] | ||
** {{Tooltip|Text=[[Ormr]]|Popup={{:Ormr}}}} | ** {{Tooltip|Text=[[Ormr]]|Popup={{:Ormr}}}} | ||
+ | * [[Strength of Thousands]] | ||
+ | ** {{Tooltip|Text=[[Nakati]]|Popup={{:Nakati}}}} | ||
+ | * [[Quest for the Frozen Flame]] | ||
+ | ** {{Tooltip|Text=[[Clawdiah]]|Popup={{:Clawdiah}}}} | ||
=== Warhammer 40000 === | === Warhammer 40000 === | ||
− | * [[Clunking Steel Hatred]] | + | * [[Clunking Steel Hatred]]<br>[[Roaring Plasteel Retribution]] |
** [[Maximilian Vip]] | ** [[Maximilian Vip]] | ||
* [[Flawless Golden Unity]] | * [[Flawless Golden Unity]] |
Latest revision as of 19:31, 22 October 2024
Also known as Stozu_ElGoblo.
Contents
Games
Characters
Dungeons & Dragons
- Badwell
- Sigrid VissSigrid Viss, bard (lvl 1) / warlock (lvl 7)
Medium humanoid (aasimar), neutral good
Armor Class 13 (leather armor)
Hit Points 51 (8d8+8)
Speed 30 ft.STR DEX CON INT WIS CHA 8 (-1) 14 (+2) 12 (+1) 10 (+0) 14 (+2) 18 (+4)
Saving Throws Dex +5, Cha +7
Skills Arcana +3, Deception +7, Insight +5, Investigation +3, Performance +7, Persuasion +7, Sleight of Hand +5
Damage Resistances necrotic, radiant
Senses darkvision 60ft., passive Perception 12
Languages Common, Celestial, Elvish
Tools disguise kit, flute, lute, pan flute
Weapons simple weapons, hand crossbows, longswords, rapiers, shortswords
Armor light
Spellcasting. As a 1st-level bard Sigrid has two 1st-level spell slots. As 7th-level warlock she has two 4th-level spell slots. She can cast rituals and cantrips at-will. Sigrid has DC 15 spell saves and +7 to hit with spell attacks.
Healing. Once per day as an action, Sigrid can touch a creature and cause it to regain 8 hit points. Also, as a bonus action, she can heal one creature she can see within 60 feet of her, spending dice (maximum 4d6 at once) from the pool (8d6, refreshes after long rest).
Mimicry. Sigrid has advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass herself off as a different person. She can mimic the speech of another person or the sounds made by other creatures.
- Sigrid Viss
- The Hexpanse
- HackeHacke, fighter 2 / rogue 3 / ranger 3
Medium humanoid (warforged), true neutral
Armor Class 18 (composite plating)
Hit Points 65 (5d10+3d8+10)
Speed 30 ft.STR DEX CON INT WIS CHA 9 (-1) 16 (+3) 14 (+2) 8 (-1) 14 (+2) 14 (+2)
Saving Throws Strength +2, Constitution +5
Skills Athletics +2, Deception +5, Insight +5, Perception +8, Persuasion +5, Sleight of Hand +11, Stealth +9
Damage Resistances poison
Condition Immunities disease, sleep
Senses darkvision 60, passive Perception 18
Languages Common, Goblin, Gremlin, Primordial, Thieves' Cant
Tools alchemist's supplies, calligrapher's supplies, disguise kit, forgery kit, poisoner's kit, thieves' tools
Weapons simple weapons, martial weapons
Armor all armor, shields
Integrated Tool. Hache has disguise kit integrated into its body, which doubles Hacke's proficiency bonus for any ability checks made with it. Hacke must have its hands free to use this integrated tool.
Embedded Docent. Hacke has docent embedded in its chest, which is designed to advise and assist the warforged it’s attached to. A docent is a small metal sphere, approximately 2 inches across, studded with dragonshards. Despite a strong magical aura, it has no obvious abilities. A docent communicates telepathically with its wielder and can perceive the world through wielder's senses. One of the simple functions of a docent is to serve as a translator. Hacke can use a bonus action on its turn to request that the docent use one of its properties on Hacke's behalf.
Spellcasting. As a 3rd-level ranger Hacke has three 1st-level spell slots. He has DC 13 spell saves and +5 to hit with spell attacks.
- Hacke
GUMSHOE
GURPS
Shadowrun
- FIVE
- SIX
- Viktoria NovakViktoria X. Novak (VXN, Vixen)
SURGE'd Elf Lone Star DetectiveBOD AGI REA STR CHA INT LOG WIL EDG 1 6(3) 5(8) 1 7 5 5 1 1 Magic: 5
Essence: 6
Initiative / IP: 10(13) / 1(4)
Matrix Initiative / IP: 8 / 2
Astral Initiative / IP: 10 / 3
Lift / Carry: 15kg / 10kg
Movement: walk 15/37, swim 6
Armor: ballistic 7, impact 5
Condition Tracks: physical 9, stun 9Active Skills: Assensing 6, Con 4, Dodge 4, Etiquette 4, Leadership 4, Longarms 1, Negotiation 4, Perception 4, Pilot Ground Craft 1, Pistols 4Knowledge Skills: Area Knowledge: Seattle 4, Bars and Clubs 1, English N, Law Enforcement 6, Magical Theory 4, Magical Threats 4, News 2, Sperethiel 4, Street Racing 1, Underworld 4Qualities: Adept, Broad Auditory System (Ultrasound), Celerity, Changeling (Class III SURGE), Day Job (40 hrs/week), Distinctive Style, Extravagant Eyes, Geas (Combat Sense, Nature Affinity), Geas (Improved Reflexes, Nature Affinity), Glamour, Low-Light Vision, Nano Intolerance, Prejudiced (Specific, Biased) (Humanis Policlub), Records on File (Lone Star), SINner (Standard) (Viktoria X. Novak, UCAS), The Warrior's Way, Unusual Hair, Vestigial Tail, Vomeronasal OrganPowers: Astral Perception, Combat Sense 3, Commanding Voice, Eidetic Sense Memory, Improved Reflexes 3, Magic Sense
- Viktoria Novak
Pathfinder
- Menace Under Otari
- OrmrOrmr, bard (lvl 4)
Male human, chaotic neutral
Armor Class 21 (studded leather)
Hit Points 48
Speed 25 ft.STR DEX CON INT WIS CHA 12 (+1) 18 (+4) 12 (+1) 12 (+1) 12 (+1) 18 (+4)
Saving Throws Fortitude +7, Reflex +12, Will +9
Skills Acrobatics +10, Athletics +7, Deception +10, Diplomacy +10, Intimidation +10, Lore (Warfare) +7, Medicine +7, Occultism +7, Performance +12, Society +7, Stealth +10, Thievery +10
Senses Perception +9
Languages Common, Dwarven, Elven
Weapons simple weapons, longsword, rapier, sap, shortbow, shortsword, whip
Armor light, unarmored
Occult Spellcasting. As a bard Ormr is trained in occult spellcasting and can cast up to three known 1st-level and three 2nd-level spells each day.
- Ormr
- Strength of Thousands
- NakatiNakati, monk (lvl 1)
Female catfolk, neutral
Armor Class 17 (Explorer's Clothing)
Hit Points 20
Speed 25 ft.STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 14 (+2) 10 (+0) 10 (+0) 12 (+1)
Saving Throws Fortitude +7, Reflex +7, Will +5
Skills Acrobatics +5, Athletics +6, Intimidation +4, Nature +3, Performance +4, Stealth +5, Survival +3, Thievery +5, Lore (Catfolk +3)
Senses Perception +3, darkvision, imprecise scent 30ft
Languages Amurrun, Mwangi
Weapons simple weapons, unarmed attacks
Armor unarmored
Stoked Flame Stance. While in this stance, Nakati gains a +5-foot status bonus to her Speed.
- Nakati
- Quest for the Frozen Flame
- ClawdiahClawdiah, druid (lvl 1)
Female kitsune, neutral good
Armor Class 16 (padded armor)
Hit Points 16
Speed 25 ft.STR DEX CON INT WIS CHA 10(+0) 14(+2) 10(+0) 12(+1) 18(+4) 14(+2)
Saving Throws Fortitude +3, Reflex +5, Will +9
Skills Athletics +3, Deception +5, Diplomacy +5, Medicine +7, Nature +7, Religion +7, Stealth +5, Survival +7, Lore (Herbalism +4, Kitsune +4)
Damage Resistances Cold 1
Senses Perception +7, low-light vision
Languages Druidic, Dwarven, Hallit
Weapons simple weapons, unarmed
Armor light, medium, unarmored
- Clawdiah
Warhammer 40000
- Clunking Steel Hatred
Roaring Plasteel Retribution - Flawless Golden Unity
- Port Row
- Raina BowieRaina "Rainbow" Bowie
Human ganger (tier 1, rank 1)
Wounds 0 / 4
Shock 0 / 3
Corruption 0
Keywords: IMPERIUM, SCUMS T A I Wil Int Fel 1 3 4 3 2 2 3 Defence Resilence Determination Speed 2 6 3 6 Resolve Conviction Influence Wealth 2 2 3 1 Skills: Awareness 4 (Passive 2), Ballistic 7, Cunning 7, Deception 4, Pilot 7, Stealth 5, Survival 3, Tech 3, Weapon 4
- Raina Bowie
- Various Things