User:Victor Bearwolf

From Game Logs
Jump to: navigation, search

Also known as Stozu_ElGoblo.



Dungeons & Dragons

  • Badwell
    • Sigrid Viss
      Sigrid Viss, bard (lvl 1) / warlock (lvl 7)
      Medium humanoid (aasimar), neutral good
      Armor Class 13 (leather armor)
      Hit Points 51 (8d8+8)
      Speed 30 ft.

      8 (-1)14 (+2)12 (+1)10 (+0)14 (+2)18 (+4)

      Saving Throws Dex +5, Cha +7
      Skills Arcana +3, Deception +7, Insight +5, Investigation +3, Performance +7, Persuasion +7, Sleight of Hand +5
      Damage Resistances necrotic, radiant
      Senses darkvision 60ft., passive Perception 12
      Languages Common, Celestial, Elvish
      Tools disguise kit, flute, lute, pan flute
      Weapons simple weapons, hand crossbows, longswords, rapiers, shortswords
      Armor light

      Spellcasting. As a 1st-level bard Sigrid has two 1st-level spell slots. As 7th-level warlock she has two 4th-level spell slots. She can cast rituals and cantrips at-will. Sigrid has DC 15 spell saves and +7 to hit with spell attacks.
      Healing. Once per day as an action, Sigrid can touch a creature and cause it to regain 8 hit points. Also, as a bonus action, she can heal one creature she can see within 60 feet of her, spending dice (maximum 4d6 at once) from the pool (8d6, refreshes after long rest).
      Mimicry. Sigrid has advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass herself off as a different person. She can mimic the speech of another person or the sounds made by other creatures.
  • The Hexpanse
    • Hacke
      Hacke, fighter 2 / rogue 3 / ranger 3
      Medium humanoid (warforged), true neutral
      Armor Class 18 (composite plating)
      Hit Points 65 (5d10+3d8+10)
      Speed 30 ft.

      9 (-1)16 (+3)14 (+2)8 (-1)14 (+2)14 (+2)

      Saving Throws Strength +2, Constitution +5
      Skills Athletics +2, Deception +5, Insight +5, Perception +8, Persuasion +5, Sleight of Hand +11, Stealth +9
      Damage Resistances poison
      Condition Immunities disease, sleep
      Senses darkvision 60, passive Perception 18
      Languages Common, Goblin, Gremlin, Primordial, Thieves' Cant
      Tools alchemist's supplies, calligrapher's supplies, disguise kit, forgery kit, poisoner's kit, thieves' tools
      Weapons simple weapons, martial weapons
      Armor all armor, shields

      Integrated Tool. Hache has disguise kit integrated into its body, which doubles Hacke's proficiency bonus for any ability checks made with it. Hacke must have its hands free to use this integrated tool.
      Embedded Docent. Hacke has docent embedded in its chest, which is designed to advise and assist the warforged it’s attached to. A docent is a small metal sphere, approximately 2 inches across, studded with dragonshards. Despite a strong magical aura, it has no obvious abilities. A docent communicates telepathically with its wielder and can perceive the world through wielder's senses. One of the simple functions of a docent is to serve as a translator. Hacke can use a bonus action on its turn to request that the docent use one of its properties on Hacke's behalf.
      Spellcasting. As a 3rd-level ranger Hacke has three 1st-level spell slots. He has DC 13 spell saves and +5 to hit with spell attacks.




  • FIVE
  • SIX
    • Viktoria Novak
      Viktoria X. Novak (VXN, Vixen)
      SURGE'd Elf Lone Star Detective

      Magic: 5
      Essence: 6
      Initiative / IP: 10(13) / 1(4)
      Matrix Initiative / IP: 8 / 2
      Astral Initiative / IP: 10 / 3
      Lift / Carry: 15kg / 10kg
      Movement: walk 15/37, swim 6
      Armor: ballistic 7, impact 5
      Condition Tracks: physical 9, stun 9
      Active Skills: Assensing 6, Con 4, Dodge 4, Etiquette 4, Leadership 4, Longarms 1, Negotiation 4, Perception 4, Pilot Ground Craft 1, Pistols 4
      Knowledge Skills: Area Knowledge: Seattle 4, Bars and Clubs 1, English N, Law Enforcement 6, Magical Theory 4, Magical Threats 4, News 2, Sperethiel 4, Street Racing 1, Underworld 4
      Qualities: Adept, Broad Auditory System (Ultrasound), Celerity, Changeling (Class III SURGE), Day Job (40 hrs/week), Distinctive Style, Extravagant Eyes, Geas (Combat Sense, Nature Affinity), Geas (Improved Reflexes, Nature Affinity), Glamour, Low-Light Vision, Nano Intolerance, Prejudiced (Specific, Biased) (Humanis Policlub), Records on File (Lone Star), SINner (Standard) (Viktoria X. Novak, UCAS), The Warrior's Way, Unusual Hair, Vestigial Tail, Vomeronasal Organ
      Powers: Astral Perception, Combat Sense 3, Commanding Voice, Eidetic Sense Memory, Improved Reflexes 3, Magic Sense


  • Menace Under Otari
    • Ormr
      Ormr, bard (lvl 4)
      Male human, chaotic neutral
      Armor Class 21 (studded leather)
      Hit Points 48
      Speed 25 ft.

      12 (+1)18 (+4)12 (+1)12 (+1)12 (+1)18 (+4)

      Saving Throws Fortitude +7, Reflex +12, Will +9
      Skills Acrobatics +10, Athletics +7, Deception +10, Diplomacy +10, Intimidation +10, Lore (Warfare) +7, Medicine +7, Occultism +7, Performance +12, Society +7, Stealth +10, Thievery +10
      Senses Perception +9
      Languages Common, Dwarven, Elven
      Weapons simple weapons, longsword, rapier, sap, shortbow, shortsword, whip
      Armor light, unarmored

      Occult Spellcasting. As a bard Ormr is trained in occult spellcasting and can cast up to three known 1st-level and three 2nd-level spells each day.
  • Strength of Thousands
    • Nakati
      Nakati, monk (lvl 1)
      Female catfolk, neutral
      Armor Class 17 (Explorer's Clothing)
      Hit Points 20
      Speed 25 ft.

      16 (+3)14 (+2)14 (+2)10 (+0)10 (+0)12 (+1)

      Saving Throws Fortitude +7, Reflex +7, Will +5
      Skills Acrobatics +5, Athletics +6, Intimidation +4, Nature +3, Performance +4, Stealth +5, Survival +3, Thievery +5, Lore (Catfolk +3)
      Senses Perception +3, darkvision, imprecise scent 30ft
      Languages Amurrun, Mwangi
      Weapons simple weapons, unarmed attacks
      Armor unarmored

      Stoked Flame Stance. While in this stance, Nakati gains a +5-foot status bonus to her Speed.
  • Quest for the Frozen Flame
    • Clawdiah
      Clawdiah, druid (lvl 1)
      Female kitsune, neutral good
      Armor Class 16 (padded armor)
      Hit Points 16
      Speed 25 ft.


      Saving Throws Fortitude +3, Reflex +5, Will +9
      Skills Athletics +3, Deception +5, Diplomacy +5, Medicine +7, Nature +7, Religion +7, Stealth +5, Survival +7, Lore (Herbalism +4, Kitsune +4)
      Damage Resistances Cold 1
      Senses Perception +7, low-light vision
      Languages Druidic, Dwarven, Hallit
      Weapons simple weapons, unarmed
      Armor light, medium, unarmored

Warhammer 40000