Maximilian Vip

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A sergeant in motion outranks a lieutenant who doesn't know what's going on.
~ Maxim 2

153rd Ur Grenadiers [12/12 points]

Commanding Officer: Phlegmatic [1pt] [OW 063] 
	Skills: Common Lore (Imperial Guard), Common Lore (War)

Home World / Origin: Schola Progenium [3pts] [OW 061]
	Skills: Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), Linguistics (High Gothic, Low Gothic); 
	Talent: Air of Authority or Unshakeable Faith; 
	Modifiers: +3 to Willpower, and +3 to Weapon Skill or Ballistic Skill, +1 Wounds

Regiment Type: Grenadiers [4pts] [HE 040]
	Skill: Tech-Use;
	Talent: Bombardier;
	Modifiers: +3 Ballistic Skill, +3 Toughness, –3 Perception
	Equipment: 1 auxiliary grenade launcher, 1 additional krak and frag grenade, 1 suit of light carapace armour, 1 deadspace earpiece, 2 grenade launchers per Squad.

Training Doctrine: Die-Hards [3pts] [OW 066]
	Aptitude: Toughness

Training Doctrine: Iron Discipline [3pts] [OW 066]
	Aptitude: Willpower

Special Equipment Doctrine: Well-Provisioned [3pts] [OW 067]
	Equipment: Increased the number of clips for main ranged weapon and the number of weeks’ rations by +2, additional grenade of each type

Regimental Drawback: The Few [-5pts] [HE 047]
	Special: Hard (–20) Logistics Test to request reinforcements if most of the regiment is actively deployed, otherwise Ordinary (+10) Logistics Test

Additional Equipment [29/30]:
	Las Pistol (Main Weapon) -> Las Carbine (Main Weapon) [5pts]
	+1 Frag Grenade [5pts]
	+1 Smoke Grenade [5pts]
	Respirator [8pts]
	9-70 Entrenching Tool [3pts]
	Munitorum Manual [3pts]

Characteristics

Weapon Skill (WS) 30 20 [base] + 10 [roll]
Ballistic Skill (BS) 40 20 [base] + 14 [roll] + 6 [reg]
Strength (S) 30 20 [base] + 10 [roll]
Toughness (T) 45 20 [base] + 7 [roll] + 3 [reg] + 15 [adv]
Agility (A) 35 20 [base] + 10 [roll] + 5 [5000]
Intelligence (Int) 29 20 [base] + 9 [roll]
Perception (Per 30 20 [base] + 13 [roll] - 3 [reg]
Willpower (WP) 40 20 [base] + 12 [roll] + 3 [reg] + 5 [2500]
Fellowship (Fel) 40 20 [base] + 15 [roll] + 5 [spec]
           
Wounds 12 1 [roll] + 1 [reg] + 10 [spec]
Fate Points   3 3 [roll]
Insanity   0
Corruption   0
Speciality:
   Sergeant (WS -> BS)
Aptitudes:
   Ballistic Skill [Speciality]
   Defence [Speciality]
   Fellowship [Speciality]
   Leadership [Speciality]
   Perception [Speciality]
   Strength [Speciality]
   Toughness -> Agility [Speciality]
   Toughness [Regiment]
   Willpower [Regiment]

Age:		23 (born 4 007 978.M41)
Height:		1.79 m
Weight:		83 kg
Handedness:	Right
Blood type:	A+
Demeanor:	Steely

Skills

Athletics				  0	[100]
Command					+20	[Spc]	[200]	[300]
Common Lore (Imperium)			  0	[Reg]	
Common Lore (Imperial Guard)		+10	[Reg]	[Reg]
Common Lore (War)			+10	[Reg]	[Reg]
Dodge					+30	[100]	[200]	[300]	[400]
Linguistics (High Gothic)		  0	[Reg]
Linguistics (Low Gothic)		  0	[Reg]
Scholastic Lore (Tactica Imperialis)	  0	[Spc]
Tech-Use				  0	[Reg]
Name Tr +10 +20 +30 Value Notes
Acrobatics 15 35-20 Agility General
Athletics 30 30+0 Strength General
Awareness 10 30-20 Perception Fieldcraft
Charm 20 40-20 Fellowship Social
Command 60 40+20 Fellowship Leadership
Commerce 9 29-20 Intelligence Knowledge
Common Lore (Imperium) 29 29+0 Intelligence General
Common Lore (Imperial Guard) 39 29+10 Intelligence General
Common Lore (War) 39 29+10 Intelligence General
Deceive 20 40-20 Fellowship Social
Dodge 65 35+30 Agility Defence
Inquiry 20 40-20 Fellowship Social
Interrogation 15 35-20 Willpower Social
Intimidate 10 30-20 Strength Social
Linguistics (High Gothic) 29 29+0 Intelligence General
Linguistics (Low Gothic) 29 29+0 Intelligence General
Logic 9 29-20 Intelligence Knowledge
Medicae 9 29-20 Intelligence Fieldcraft
Parry 10 30-20 Weapon Skill Defence
Psyniscience 10 30-20 Perception Psyker
Scholastic Lore (Tactica Imperialis) 29 29+0 Intelligence Knowledge
Scrutiny 10 30-20 Perception General
Security 9 29-20 Intelligence Tech
Sleight of Hand 15 35-20 Agility Knowledge
Stealth 15 35-20 Agility Fieldcraft
Survival 10 30-20 Perception Fieldcraft
Tech-Use 29 29+0 Intelligence Tech

Talents

Abiding Resilience		[400]
Bombardier			[Reg]
Die Hard			[200]
Fearless			[400]
Iron Discipline			[Spc]
Jaded				[200]
Nerves of Steel			[300]
Resistance (Fear)		[Off]
Resistance (Psychic Powers)	[200]
True Grit			[200]
Unshakeable Faith		[Reg]
Weapon Training (Chain)		[Spc]
Weapon Training (Las)		[Spc]
Weapon Training (Low-Tech) 	[Spc]
Abiding Resilience (HE096)
When this character expends a Fate Point to regain Wounds, he regains a number of Wounds equal to 1d5 + his Toughness Bonus (instead of 1d5 Wounds as normal) and removes 1 level of Fatigue.
Bombardier (HE097)
This character may make ranged attacks with weapons with the Indirect Quality targeting locations he cannot see as a Half Action instead of a Full Action as normal. When firing a weapon with the Indirect Quality or throwing a grenade, this character rolls twice to determine the direction that his attacks scatters and may choose either result.
Die Hard (OW142)
When character suffers from blood loss, he may roll twice to avoid death.
Fearless (OW144)
The character is immune to the effects of Fear and Pinning, but disengaging from combat or backing down from a fight is difficult for them to stomach, and as such requires a successful Willpower Test.
Iron Discipline (OW146)
If the Player Character fails a Fear or Pinning Test, his Comrade only fails if the roll was a double.
Jaded (OW146)
Mundane events, from death’s horrific visage to xenos abominations, do not force the character to gain Insanity Points or make Fear Tests. Terrors of the Warp still affect the character normally.
Nerves of Steel (OW149)
The character may re-roll failed Willpower Tests to avoid or recover from Pinning. In addition, he gains a +10 to Willpower Tests when resisting the effects of enemy Intimidation Skill attempts.
Resistance (Fear, Psychic Powers) (OW150)
Each time the character selects this Talent, choose one area of resistance. The character gains a +10 bonus when making Tests to resist effects of this type. The GM may wish to approve certain choices or have them justified by the character’s past.
True Grit (OW152)
Whenever the character suffers Critical Damage (after reduction for Armour and Toughness), reduce the amount by his Toughness Bonus (to a minimum of 1).
Unshakeable Faith (OW153)
The character may re-roll any failed Willpower Tests to avoid the effects of Fear.
Weapon Training (Chain, Las, Low-Tech) (OW153)
The character can use selected Weapon Group without penalty.

Orders

Covering Fire (OW083)
Type: Sweeping Order (Free Action)
Effect: All Comrades in communications range fire wildly at the enemy, keeping them pinned down and protecting their fellows from retaliation. For the next Round, all Player Characters with their Comrade in Cohesion gain a +10 to all Dodge Tests.
Get Them! (OW083)
Type: Sweeping Order (Free Action)
Effect: As part of this order, the Sergeant must make a Challenging (+0) Command Test. If he succeeds, all Comrades in communications range become inspired by the Sergeant’s fervour, charging into battle with a renewed zeal. For the next Round, when performing the Ranged Volley or Close Quarters Orders, the Comrades grant their controlling Player Character an additional +4 Damage to the affected Melee or Ranged Attack.
Snap Out of It! (OW083)
Type: Sweeping Order (Free Action)
Effect: As part of this order, the Sergeant must make a Challenging (+0) Intimidate or Command Test. If he succeeds, all Comrades in communication range end any ongoing Fear or Pinning effects. They may act normally in subsequent Turns.

Awards

Медаль "За рейд во вражеском тылу"
Знак "За взятие улья Кси" III степени
Знак "От (благодарных) Адептус Механикус"
Знак "Мостостроитель"

Equipment

Universal Standard Kit:
• One uniform
• One set of poor weather gear
• One knife
• One rucksack or sling bag
• One set of basic tools
• One mess kit and one water canteen
• One blanket and one sleep bag
• One rechargeable lamp pack
• One grooming kit
• One set of cognomen tags
• One uplifting primer
Regiment Equipment:
• One las carbine (Main Weapon), and four charge packs
• One auxiliary grenade launcher weapon upgrade
• Two krak grenade 
• Three frag grenades
• Two smoke grenade 
• One suit of light carapace armour
• One deadspace earpiece
• One respirator
• One 9-70 entrenching tool
• One munitorum manual
• Combat sustenance rations, four weeks’ supply
Squad Equipment:
• Two grenade launchers
Specialist Equipment:
• One las pistol, and three charge packs
• One chainsword

Carried

Name Type Wgt Qty Total Notes
Laspistol Pistol 1.5 1 1.5 30m; S/2/–; 1d10+2 E; Pen 0; Clip 30; Rld Half; Reliable
+Charge Packs Ammunition 0.15 3 0.45
Las Carbine Basic Weapon 2.5 1 2.5 75m; S/2/–; 1d10+3 E; Pen 0; Clip 60; Rld Half; Reliable
+Charge Packs Ammunition 0.5 4 2
+Aux Grenade Launcher Basic Weapon 2.5 1 2.5 45m; S/–/–; Dam/Pen As Grenade; Clip 1; Reload Full
Frag Grenade Thrown Weapon 0.5 3-2 0.5 SBx3; S/–/–; 2d10 X; Pen 0; Clip 1; Blast (3), Ogryn-Proof
Krak Grenade Thrown Weapon 0.5 2-1 1+0.5 SBx3; S/–/–; 2d10+4 X; Pen 6; Clip 1; Concussive (0)
Smoke Grenade Thrown Weapon 0.5 2 1 SBx3; S/–/–; —; Pen 0; Clip 1; Smoke (6)
Knife Melee/Thrown Weapon 1 1 1 5m; 1d5 R; Pen 0
Entrenching Tool Tool 2 1 2
Light Carapace Armour 15 1 15 All 5AP
Uniform Clothing 3 1 3
Respirator Worn Gear 0.5 1 0.5
[poor] Chrono Worn Gear 0 1 0
Cognomen Tags Worn Gear 0 1 0
Deadspace Earpiece Worn Gear 0 1 0
Micro-bead Worn Gear 0 1 0
Rucksack Worn Gear 2 1 2
Infantryman’s PCTD Tool 0 1 0
Field Sutures Tool 0.5 1 0.5
Magnoculars Tool 0.5 1 0.5
Multikey Tool 0 1 0
Set of Basic Tools Tool 1 1 1
Mess Kit and Water Canteen Tool 0.5 1 0.5
Poor Weather Gear Clothing 2 1 2
Rechargeable Lamp Pack Tool 0.5 1 0.5
Uplifting Primer Tool 0 1 0
Combat Sustenance Rations Consumable 1 3 3
Total carried equipment weight: 43.95+0.5 / 45kg

Stored

Name Type Wgt Qty Total Notes
Chainsword Melee Weapon 6 1 6 1d10+2 R; Pen 2; Tearing, Balanced
Blanket and Sleep Bag Tool 4 1 4
Grooming Kit Tool 0.1 1 0.1
Munitorum Manual Tool 0.5 1 0.5
Combat Sustenance Rations Consumable 1 25 25
Total stored equipment weight: 35.6

Experience

200 free / 5600 total XP


 250 [Comrade] Vox-Tech			250
 450 [Order] Snap Out of It!		200
 550 [Skill] Dodge			100		[v]Agility	[v]Defence
 850 [Talent] Nerves of Steel		300		[v]Willpower	[v]Defence
 950 [Char] Toughness +5		100		[v]Toughness	[v]Defence
1200 [Char] Toughness +10		250		[v]Toughness	[v]Defence
1300 [Skill] Athletics			100		[v]Strength	[v]Genearl
1500 [Skill] Command +10		200		[v]Fellowship	[v]Leadership
1800 [Skill] Command +20		300		[v]Fellowship	[v]Leadership
2000 [Talent] Jaded			200		[v]Willpower	[v]Defence
2400 [Talent] Fearless			400		[v]Willpower	[v]Defence
2800 [Talent] True Grit			400		[v]Toughness	[v]Defence
3000 [Order] Covering Fire		200
3200 [Order] Get Them!			200
3400 [Skill] Dodge +10			200		[v]Agility	[v]Defence
3700 [Skill] Dodge +20			300		[v]Agility	[v]Defence
4100 [Skill] Dodge +30			400		[v]Agility	[v]Defence
4300 [Talent] Die Hard			200		[v]Willpower	[v]Defence
4700 [Talent] Abiding Resilience	400		[v]Toughness	[v]Defence
4900 [Talent] Resistance (PsyPowers)	200		[v]Toughness	[v]Defence
5400 [Char] Toughness +15		500		[v]Toughness	[v]Defence

Comrade

Trooper Angus Andersen, Vox-Tech
Age:		22 (born 4 726 979.M41)
Height:		1.77 m
Weight:		87 kg
Handedness:	Right
Blood type:	O+
Demeanor:	Numb

Equipment

Name Type Wgt Qty Total Notes
Las Carbine Basic Weapon 2.5 1 2.5 75m; S/2/–; 1d10+3 E; Pen 0; Clip 60; Rld Half; Reliable
+Charge Packs Ammunition 0.5 4 2
Frag Grenade Thrown Weapon 0.5 2 1 SBx3; S/–/–; 2d10 X; Pen 0; Clip 1; Blast (3), Ogryn-Proof
Krak Grenade Thrown Weapon 0.5 1 0.5 SBx3; S/–/–; 2d10+4 X; Pen 6; Clip 1; Concussive (0)
Smoke Grenade Thrown Weapon 0.5 2 1 SBx3; S/–/–; —; Pen 0; Clip 1; Smoke (6)
Knife Melee/Thrown Weapon 1 1 1 5m; 1d5 R; Pen 0
Entrenching Tool Tool 2 1 2
Flak Vest Armour 5 1 5 Body 3AP
Uniform Clothing 3 1 3
Respirator Worn Gear 0.5 1 0.5
[poor] Chrono Worn Gear 0 1 0
Cognomen Tags Worn Gear 0 1 0
Micro-bead Worn Gear 0 1 0
Vox-caster Tool 4 1 4
Rucksack Worn Gear 2 1 2
Infantryman’s PCTD Tool 0 1 0
Field Sutures Tool 0.5 1 0.5
Set of Basic Tools Tool 1 1 1
Munitorum Manual Tool 0.5 1 0.5
Mess Kit and Water Canteen Tool 0.5 1 0.5
Poor Weather Gear Clothing 2 1 2
Rechargeable Lamp Pack Tool 0.5 1 0.5
Uplifting Primer Tool 0 1 0
Combat Sustenance Rations Consumable 1 3 3
Total carried equipment weight: 32.5