Difference between revisions of "The Hexpanse"

From Game Logs
Jump to: navigation, search
m (Experimental subjects)
m (Foreword)
Line 6: Line 6:
 
* Action points are on (5 at start)
 
* Action points are on (5 at start)
 
* For simplicity, your passive perception will only give a you a hint ("a tingling sensation")
 
* For simplicity, your passive perception will only give a you a hint ("a tingling sensation")
 +
=== General considerations ===
 +
* Some non-human races do live longer than humans, but only 1.5-2 times longer on average
 +
* A significant fraction of the populace has PC-levels
 +
* Magic is known and accounted for by government officials and institutions
 +
 
== A Voidfarer's Manual ==
 
== A Voidfarer's Manual ==
 
* [[A brief history of time|A brief history of time]]
 
* [[A brief history of time|A brief history of time]]

Revision as of 13:53, 28 December 2018

Foreword

  • DND 5ed plus supplemental materials (subject to adjustment)
  • Starting point is 5 ecl
  • Action points are on (5 at start)
  • For simplicity, your passive perception will only give a you a hint ("a tingling sensation")

General considerations

  • Some non-human races do live longer than humans, but only 1.5-2 times longer on average
  • A significant fraction of the populace has PC-levels
  • Magic is known and accounted for by government officials and institutions

A Voidfarer's Manual

Intro

Experimental subjects

  • Hacke
    Hacke, fighter 2 / rogue 3 / ranger 3
    Medium humanoid (warforged), true neutral
    Armor Class 18 (composite plating)
    Hit Points 65 (5d10+3d8+10)
    Speed 30 ft.

    STRDEXCONINTWISCHA
    9 (-1)16 (+3)14 (+2)8 (-1)14 (+2)14 (+2)

    Saving Throws Strength +2, Constitution +5
    Skills Athletics +2, Deception +5, Insight +5, Perception +8, Persuasion +5, Sleight of Hand +11, Stealth +9
    Damage Resistances poison
    Condition Immunities disease, sleep
    Senses darkvision 60, passive Perception 18
    Languages Common, Goblin, Gremlin, Primordial, Thieves' Cant
    Tools alchemist's supplies, calligrapher's supplies, disguise kit, forgery kit, poisoner's kit, thieves' tools
    Weapons simple weapons, martial weapons
    Armor all armor, shields

    Integrated Tool. Hache has disguise kit integrated into its body, which doubles Hacke's proficiency bonus for any ability checks made with it. Hacke must have its hands free to use this integrated tool.
    Embedded Docent. Hacke has docent embedded in its chest, which is designed to advise and assist the warforged it’s attached to. A docent is a small metal sphere, approximately 2 inches across, studded with dragonshards. Despite a strong magical aura, it has no obvious abilities. A docent communicates telepathically with its wielder and can perceive the world through wielder's senses. One of the simple functions of a docent is to serve as a translator. Hacke can use a bonus action on its turn to request that the docent use one of its properties on Hacke's behalf.
    Spellcasting. As a 3rd-level ranger Hacke has three 1st-level spell slots. He has DC 13 spell saves and +5 to hit with spell attacks.
    - facilitating communications and terminating hostilities [игрок - Stozu_ElGoblo]
  • - [игрок - Militaryuga]
  • - [игрок - aaa13]

Lab journals