The Hexpanse
Contents
Foreword
- DND 5ed plus supplemental materials (subject to adjustment)
- Starting point is 5 ecl
- Action points are on (5 at start)
- For simplicity, your passive perception will only give a you a hint ("a tingling sensation")
General considerations
- Some non-human races do live longer than humans, but only 1.5-2 times longer on average
- A significant fraction of the populace has PC-levels
- Magic is known and accounted for by government officials and institutions
A Voidfarer's Manual
- The political system
- A brief history of time
- On the origins of pseudo-architectural hexmazes (or "dungeons") and their biomes
- An emergence phenomenon in humanoid adolescents
- A new frontier: Arcane Council's most ambitious project
Intro
Год 351 п.и., Колыбель, Шпиль Совета Арканы, малый зал совещаний
По результатам оценки эффективности хексрейд партий, Триумвират ежегодно составляет рейтинг команд и награждает лучших. В рейтинг идёт множество факторов, от прямой боевой и зачистной эффективности, до вклада в исследовательскую деятельность и расширение известных и контролируемых территорий. И хотя некоторые молодые безымянные команды не показали себя особенно успешными, тем не менее они удостоились поощрительных призов и отдельных упоминаний за отдельные достижения. Некоторых даже пригласили на специальные интервью. Ваша партия - последние на очереди на собеседование, по кратким отзывам уже прошедших интервью, там задают странные вопросы, хвалят, желают удачи и отправляют восвояси. Но один из интервьюверов - лорд Эдвард Таск, A.D. - лидер и основной пропонент программы дальних полётов, неоднократно заявлявший что основные вопросы решены и дело только за малым - найти подходящих кандидатов.
Experimental subjects
- HackeHacke, fighter 2 / rogue 3 / ranger 3- facilitating communications and terminating hostilities [игрок - Stozu_ElGoblo]
Medium humanoid (warforged), true neutral
Armor Class 18 (composite plating)
Hit Points 65 (5d10+3d8+10)
Speed 30 ft.STR DEX CON INT WIS CHA 9 (-1) 16 (+3) 14 (+2) 8 (-1) 14 (+2) 14 (+2)
Saving Throws Strength +2, Constitution +5
Skills Athletics +2, Deception +5, Insight +5, Perception +8, Persuasion +5, Sleight of Hand +11, Stealth +9
Damage Resistances poison
Condition Immunities disease, sleep
Senses darkvision 60, passive Perception 18
Languages Common, Goblin, Gremlin, Primordial, Thieves' Cant
Tools alchemist's supplies, calligrapher's supplies, disguise kit, forgery kit, poisoner's kit, thieves' tools
Weapons simple weapons, martial weapons
Armor all armor, shields
Integrated Tool. Hache has disguise kit integrated into its body, which doubles Hacke's proficiency bonus for any ability checks made with it. Hacke must have its hands free to use this integrated tool.
Embedded Docent. Hacke has docent embedded in its chest, which is designed to advise and assist the warforged it’s attached to. A docent is a small metal sphere, approximately 2 inches across, studded with dragonshards. Despite a strong magical aura, it has no obvious abilities. A docent communicates telepathically with its wielder and can perceive the world through wielder's senses. One of the simple functions of a docent is to serve as a translator. Hacke can use a bonus action on its turn to request that the docent use one of its properties on Hacke's behalf.
Spellcasting. As a 3rd-level ranger Hacke has three 1st-level spell slots. He has DC 13 spell saves and +5 to hit with spell attacks. - Ronnie Jamison - full of inspiring and cautionary tales [игрок - Militaryuga]
- - [игрок - aaa13]
- StonvolmStonvolm, fighter (lvl 8)- I've got a big stick and I ain't afraid to use it![игрок - PLC]
Medium humanoid (human), Lawful Neutral
Armor Class 21
Hit Points 69
Speed 30 ft.STR DEX CON INT WIS CHA 20 (+5) 12 (+1) 16 (+3) 8 (-1) 12 (+1) 10 (+0)
Saving Throws Strength +8, Constitution +6
Skills Acrobatics +4, Athletics +8, Perception +4, Intimidation +3
Senses Passive Perception 13
Languages Common, Infernal - None of the Above - Why yes, i am a wizard [игрок - HarleyQueen]