Difference between revisions of "The Hexpanse"
From Game Logs
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* Action points are on (5 at start) | * Action points are on (5 at start) | ||
* For simplicity, your passive perception will only give a you a hint ("a tingling sensation") | * For simplicity, your passive perception will only give a you a hint ("a tingling sensation") | ||
+ | === General considerations === | ||
+ | * Some non-human races do live longer than humans, but only 1.5-2 times longer on average | ||
+ | * A significant fraction of the populace has PC-levels | ||
+ | * Magic is known and accounted for by government officials and institutions | ||
+ | |||
== A Voidfarer's Manual == | == A Voidfarer's Manual == | ||
* [[A brief history of time|A brief history of time]] | * [[A brief history of time|A brief history of time]] |
Revision as of 13:53, 28 December 2018
Contents
Foreword
- DND 5ed plus supplemental materials (subject to adjustment)
- Starting point is 5 ecl
- Action points are on (5 at start)
- For simplicity, your passive perception will only give a you a hint ("a tingling sensation")
General considerations
- Some non-human races do live longer than humans, but only 1.5-2 times longer on average
- A significant fraction of the populace has PC-levels
- Magic is known and accounted for by government officials and institutions
A Voidfarer's Manual
- A brief history of time
- On the origins of pseudo-architectural hexmazes (or "dungeons") and their biomes
- An emergence phenomenon in humanoid adolescents
- A new frontier: Arcane Council's most ambitious project
Intro
Experimental subjects
- HackeHacke, fighter 2 / rogue 3 / ranger 3- facilitating communications and terminating hostilities [игрок - Stozu_ElGoblo]
Medium humanoid (warforged), true neutral
Armor Class 18 (composite plating)
Hit Points 65 (5d10+3d8+10)
Speed 30 ft.STR DEX CON INT WIS CHA 9 (-1) 16 (+3) 14 (+2) 8 (-1) 14 (+2) 14 (+2)
Saving Throws Strength +2, Constitution +5
Skills Athletics +2, Deception +5, Insight +5, Perception +8, Persuasion +5, Sleight of Hand +11, Stealth +9
Damage Resistances poison
Condition Immunities disease, sleep
Senses darkvision 60, passive Perception 18
Languages Common, Goblin, Gremlin, Primordial, Thieves' Cant
Tools alchemist's supplies, calligrapher's supplies, disguise kit, forgery kit, poisoner's kit, thieves' tools
Weapons simple weapons, martial weapons
Armor all armor, shields
Integrated Tool. Hache has disguise kit integrated into its body, which doubles Hacke's proficiency bonus for any ability checks made with it. Hacke must have its hands free to use this integrated tool.
Embedded Docent. Hacke has docent embedded in its chest, which is designed to advise and assist the warforged it’s attached to. A docent is a small metal sphere, approximately 2 inches across, studded with dragonshards. Despite a strong magical aura, it has no obvious abilities. A docent communicates telepathically with its wielder and can perceive the world through wielder's senses. One of the simple functions of a docent is to serve as a translator. Hacke can use a bonus action on its turn to request that the docent use one of its properties on Hacke's behalf.
Spellcasting. As a 3rd-level ranger Hacke has three 1st-level spell slots. He has DC 13 spell saves and +5 to hit with spell attacks. - - [игрок - Militaryuga]
- - [игрок - aaa13]