Difference between revisions of "User:Victor Bearwolf"

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* [[Badwell]]
 
* [[Badwell]]
 
** {{Tooltip|Text=[[Sigrid Viss]]|Width=25em|Popup={{:Sigrid Viss}}}}
 
** {{Tooltip|Text=[[Sigrid Viss]]|Width=25em|Popup={{:Sigrid Viss}}}}
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* [[The Hexpanse]]
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** {{Tooltip|Text=[[Hacke]]|Width=25em|Popup={{:Hacke}}}}
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=== GURPS ===
 
=== GURPS ===
 
* [[Poor Hands and Canned Stewed Meat]]
 
* [[Poor Hands and Canned Stewed Meat]]

Revision as of 13:39, 28 December 2018

Also known as Stozu_ElGoblo.

Games


Characters

Dungeons & Dragons

  • Badwell
    • Sigrid Viss
      Sigrid Viss, bard (lvl 1) / warlock (lvl 7)
      Medium humanoid (aasimar), neutral good
      Armor Class 13 (leather armor)
      Hit Points 51 (8d8+8)
      Speed 30 ft.

      STRDEXCONINTWISCHA
      8 (-1)14 (+2)12 (+1)10 (+0)14 (+2)18 (+4)

      Saving Throws Dex +5, Cha +7
      Skills Arcana +3, Deception +7, Insight +5, Investigation +3, Performance +7, Persuasion +7, Sleight of Hand +5
      Damage Resistances necrotic, radiant
      Senses darkvision 60ft., passive Perception 12
      Languages Common, Celestial, Elvish
      Tools disguise kit, flute, lute, pan flute
      Weapons simple weapons, hand crossbows, longswords, rapiers, shortswords
      Armor light

      Spellcasting. As a 1st-level bard Sigrid has two 1st-level spell slots. As 7th-level warlock she has two 4th-level spell slots. She can cast rituals and cantrips at-will. Sigrid has DC 15 spell saves and +7 to hit with spell attacks.
      Healing. Once per day as an action, Sigrid can touch a creature and cause it to regain 8 hit points. Also, as a bonus action, she can heal one creature she can see within 60 feet of her, spending dice (maximum 4d6 at once) from the pool (8d6, refreshes after long rest).
      Mimicry. Sigrid has advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass herself off as a different person. She can mimic the speech of another person or the sounds made by other creatures.
  • The Hexpanse
    • Hacke
      Hacke, fighter 2 / rogue 3 / ranger 3
      Medium humanoid (warforged), true neutral
      Armor Class 18 (composite plating)
      Hit Points 65 (5d10+3d8+10)
      Speed 30 ft.

      STRDEXCONINTWISCHA
      9 (-1)16 (+3)14 (+2)8 (-1)14 (+2)14 (+2)

      Saving Throws Strength +2, Constitution +5
      Skills Athletics +2, Deception +5, Insight +5, Perception +8, Persuasion +5, Sleight of Hand +11, Stealth +9
      Damage Resistances poison
      Condition Immunities disease, sleep
      Senses darkvision 60, passive Perception 18
      Languages Common, Goblin, Gremlin, Primordial, Thieves' Cant
      Tools alchemist's supplies, calligrapher's supplies, disguise kit, forgery kit, poisoner's kit, thieves' tools
      Weapons simple weapons, martial weapons
      Armor all armor, shields

      Integrated Tool. Hache has disguise kit integrated into its body, which doubles Hacke's proficiency bonus for any ability checks made with it. Hacke must have its hands free to use this integrated tool.
      Embedded Docent. Hacke has docent embedded in its chest, which is designed to advise and assist the warforged it’s attached to. A docent is a small metal sphere, approximately 2 inches across, studded with dragonshards. Despite a strong magical aura, it has no obvious abilities. A docent communicates telepathically with its wielder and can perceive the world through wielder's senses. One of the simple functions of a docent is to serve as a translator. Hacke can use a bonus action on its turn to request that the docent use one of its properties on Hacke's behalf.
      Spellcasting. As a 3rd-level ranger Hacke has three 1st-level spell slots. He has DC 13 spell saves and +5 to hit with spell attacks.

GURPS

Shadowrun

Warhammer 40000