Maximilian Vip

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A sergeant in motion outranks a lieutenant who doesn't know what's going on.
~ Maxim 2
An ordnance technician at a dead run outranks everybody.
~ Maxim 3

153rd Ur Grenadiers [12/12 points]

Commanding Officer: Phlegmatic [1pt] [OW 063] 
	Skills: Common Lore (Imperial Guard), Common Lore (War)

Home World / Origin: Schola Progenium [3pts] [OW 061]
	Skills: Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), Linguistics (High Gothic, Low Gothic); 
	Talent: Air of Authority or Unshakeable Faith; 
	Modifiers: +3 to Willpower, and +3 to Weapon Skill or Ballistic Skill, +1 Wounds

Regiment Type: Grenadiers [4pts] [HE 040]
	Skill: Tech-Use;
	Talent: Bombardier;
	Modifiers: +3 Ballistic Skill, +3 Toughness, –3 Perception
	Equipment: 1 auxiliary grenade launcher, 1 additional krak and frag grenade, 1 suit of light carapace armour, 1 deadspace earpiece, 2 grenade launchers per Squad.

Training Doctrine: Die-Hards [3pts] [OW 066]
	Aptitude: Toughness

Training Doctrine: Iron Discipline [3pts] [OW 066]
	Aptitude: Willpower

Special Equipment Doctrine: Well-Provisioned [3pts] [OW 067]
	Equipment: Increased the number of clips for main ranged weapon and the number of weeks’ rations by +2, additional grenade of each type

Regimental Drawback: The Few [-5pts] [HE 047]
	Special: Hard (–20) Logistics Test to request reinforcements if most of the regiment is actively deployed, otherwise Ordinary (+10) Logistics Test

Additional Equipment [29/30]:
	Las Pistol (Main Weapon) -> Las Carbine (Main Weapon) [5pts]
	+1 Frag Grenade [5pts]
	+1 Smoke Grenade [5pts]
	Respirator [8pts]
	9-70 Entrenching Tool [3pts]
	Munitorum Manual [3pts]
Commanding Officer: Phlegmatic [1pt] [OW 063] 
	Skills: Common Lore (Imperial Guard), Common Lore (War)

Home World / Origin: Schola Progenium [3pts] [OW 061]
	Skills: Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), Linguistics (High Gothic, Low Gothic); 
	Talent: Air of Authority or Unshakeable Faith; 
	Modifiers: +3 to Willpower, and +3 to Weapon Skill or Ballistic Skill, +1 Wounds

Regiment Type: Grenadiers [4pts] [HE 040]
	Skill: Tech-Use;
	Talent: Bombardier;
	Modifiers: +3 Ballistic Skill, +3 Toughness, –3 Perception
	Equipment: 1 auxiliary grenade launcher, 1 additional krak and frag grenade, 1 suit of light carapace armour, 1 deadspace earpiece, 2 grenade launchers per Squad.

Training Doctrine: Defenders of the Omnissiah [3pts] [SH 033]
	Aptitude: Tech

Training Doctrine: Iron Discipline [3pts] [OW 066]
	Aptitude: Willpower

Special Equipment Doctrine: Well-Provisioned [3pts] [OW 067]
	Equipment: Increased the number of clips for main ranged weapon and the number of weeks’ rations by +2, additional grenade of each type

Regimental Drawback: The Few [-5pts] [HE 047]
	Special: Hard (–20) Logistics Test to request reinforcements if most of the regiment is actively deployed, otherwise Ordinary (+10) Logistics Test

Additional Equipment [29/30]:
	Las Pistol (Main Weapon) -> Las Carbine (Main Weapon) [5pts]
	+1 Frag Grenade [5pts]
	+1 Smoke Grenade [5pts]
	Respirator [8pts]
	9-70 Entrenching Tool [3pts]
	Munitorum Manual [3pts]

Characteristics

[2:13] БОТDice Servitor: repeat(2d10, 9)  = (1+9) = 10, (5+9) = 14, (5+5) = 10, (1+8) = 9, (2+10) = 12, (6+7) = 13, (2+5) = 7, (6+9) = 15, (5+1) = 6
[2:13] Victor Bearwolf: Реролл 6
[2:13] БОТDice Servitor: @Victor Bearwolf:  2d10  = (2+8) = 10
[2:17] Victor Bearwolf: Вунды:
[2:17] БОТDice Servitor: @Victor Bearwolf:  1d5  = (1) = 1
Speciality: Sergeant

			Roll	Rgmnt	Spec	Total
Weapon Skill (WS)	10			30
Ballistic Skill (BS)	14	 6		40
Strength (S)		10			30
Toughness (T)		7	 3		30
Agility (A)		10			30
Intelligence (Int)	9			29
Perception (Per)	13	-3		30
Willpower (WP)		12	 3		35
Fellowship (Fel)	15		 5	40
Wounds			 1	 1	10	12

Aptitudes:
Defence [Speciality]
Fellowship [Speciality]
Leadership [Speciality]
Perception [Speciality]
Strength [Speciality]
Toughness -> Ballistic Skill [Speciality]
Toughness [Regiment]
Weapon Skill [Speciality]
Willpower [Regiment]
Speciality: Operator

			Roll	Rgmnt	Spec	Total
Weapon Skill (WS)	10			30
Ballistic Skill (BS)	14	 6		40
Strength (S)		10			30
Toughness (T)		12	 3		35
Agility (A)		15		 5	40
Intelligence (Int)	10			30
Perception (Per)	13	-3		30
Willpower (WP)		 7	 3		30
Fellowship (Fel)	 9			29
Wounds			 1	 1	 6	 8

Aptitudes:
Agility [Speciality]
Ballistic Skill [Speciality]
Fellowship [Speciality]
Fieldcraft [Speciality]
Intelligence [Speciality]
Tech -> Finesse [Speciality]
Tech [Regiment]
Willpower [Regiment]

Skills

Command					  0	[Speciality]
Common Lore (Imperium)			  0	[Regiment]	
Common Lore (Imperial Guard)		+10	[Regiment][Regiment]
Common Lore (War)			+10	[Regiment][Regiment]
Linguistics (High Gothic)		  0	[Regiment]
Linguistics (Low Gothic)		  0	[Regiment]
Tech-Use				  0	[Regiment]
Scholastic Lore (Tactica Imperialis)	  0	[Speciality]
Common Lore (Imperium)			  0	[Regiment]	
Common Lore (Imperial Guard)		+10	[Regiment][Regiment]
Common Lore (Tech)			  0	[Speciality]
Common Lore (War)			+10	[Regiment][Regiment]
Linguistics (High Gothic)		  0	[Regiment]
Linguistics (Low Gothic)		  0	[Regiment]
Operate (Surface)			  0	[Speciality]
Tech-Use				+10	[Regiment][Speciality]

Talents

Bombardier			[Regiment]
Iron Discipline			[Speciality]
Unshakeable Faith		[Regiment]
Weapon Training (Chain)		[Speciality]
Weapon Training (Las)		[Speciality]
Weapon Training (Low-Tech) 	[Speciality]
Bombardier			[Regiment]
Technical Knock			[Speciality]
Unshakeable Faith		[Regiment]
Weapon Training (Las)		[Speciality]
Weapon Training (Low-Tech) 	[Speciality]

Equipment

Universal Standard Kit:
• One uniform
• One set of poor weather gear
• One knife
• One rucksack or sling bag
• One set of basic tools
• One mess kit and one water canteen
• One blanket and one sleep bag
• One rechargeable lamp pack
• One grooming kit
• One set of cognomen tags
• One uplifting primer
Regiment Equipment:
• One las carbine (Main Weapon), and four charge packs
• One auxiliary grenade launcher weapon upgrade
• Two krak grenade 
• Three frag grenades
• Two smoke grenade 
• One suit of light carapace armour
• One deadspace earpiece
• One respirator
• One 9-70 entrenching tool
• One munitorum manual
• Combat sustenance rations, four weeks’ supply
Squad Equipment:
• Two grenade launchers
Specialist Equipment:
• One las pistol
• One chainsword
Specialist Equipment:
• One auspex
• One mind impulse unit
• One combi–tool
• One data–slate
• One lascutter