Difference between revisions of "Maximilian Vip"

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(+500XP ->True Grit, Covering Fire)
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== Experience ==
 
== Experience ==
 
<pre>
 
<pre>
0 free / 3000 total XP
+
500 free / 3500 total XP
  
 
  250 [Comrade] Vox-Tech 250
 
  250 [Comrade] Vox-Tech 250

Revision as of 21:40, 2 February 2020

A sergeant in motion outranks a lieutenant who doesn't know what's going on.
~ Maxim 2

153rd Ur Grenadiers [12/12 points]

Commanding Officer: Phlegmatic [1pt] [OW 063] 
	Skills: Common Lore (Imperial Guard), Common Lore (War)

Home World / Origin: Schola Progenium [3pts] [OW 061]
	Skills: Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), Linguistics (High Gothic, Low Gothic); 
	Talent: Air of Authority or Unshakeable Faith; 
	Modifiers: +3 to Willpower, and +3 to Weapon Skill or Ballistic Skill, +1 Wounds

Regiment Type: Grenadiers [4pts] [HE 040]
	Skill: Tech-Use;
	Talent: Bombardier;
	Modifiers: +3 Ballistic Skill, +3 Toughness, –3 Perception
	Equipment: 1 auxiliary grenade launcher, 1 additional krak and frag grenade, 1 suit of light carapace armour, 1 deadspace earpiece, 2 grenade launchers per Squad.

Training Doctrine: Die-Hards [3pts] [OW 066]
	Aptitude: Toughness

Training Doctrine: Iron Discipline [3pts] [OW 066]
	Aptitude: Willpower

Special Equipment Doctrine: Well-Provisioned [3pts] [OW 067]
	Equipment: Increased the number of clips for main ranged weapon and the number of weeks’ rations by +2, additional grenade of each type

Regimental Drawback: The Few [-5pts] [HE 047]
	Special: Hard (–20) Logistics Test to request reinforcements if most of the regiment is actively deployed, otherwise Ordinary (+10) Logistics Test

Additional Equipment [29/30]:
	Las Pistol (Main Weapon) -> Las Carbine (Main Weapon) [5pts]
	+1 Frag Grenade [5pts]
	+1 Smoke Grenade [5pts]
	Respirator [8pts]
	9-70 Entrenching Tool [3pts]
	Munitorum Manual [3pts]

Characteristics

[2:13] БОТDice Servitor: repeat(2d10, 9)  = (1+9) = 10, (5+9) = 14, (5+5) = 10, (1+8) = 9, (2+10) = 12, (6+7) = 13, (2+5) = 7, (6+9) = 15, (5+1) = 6
[2:13] Victor Bearwolf: Реролл 6
[2:13] БОТDice Servitor: @Victor Bearwolf:  2d10  = (2+8) = 10
[2:17] Victor Bearwolf: Вунды:
[2:17] БОТDice Servitor: @Victor Bearwolf:  1d5  = (1) = 1
[8:32] БОТDice Servitor: @Victor Bearwolf:  1d10  = (10) = 10
Speciality: Sergeant (WS -> BS)

			Roll	Rgmnt	Spec	Adv	2.5kXP	Total
Weapon Skill (WS)	10+20					30
Ballistic Skill (BS)	14+20	 6				40
Strength (S)		10+20					30
Toughness (T)		 7+20	 3		10		40
Agility (A)		10+20					30
Intelligence (Int)	 9+20					29
Perception (Per)	13+20	-3				30
Willpower (WP)		12+20	 3			 5	40
Fellowship (Fel)	15+20		 5			40

Wounds			 1	 1	10			12
Fate Points		10					 3
Insanity							 0
Corruption							 0

Age:		23 (born 4 007 978.M41)
Height:		1.79 m
Weight:		83 kg
Handedness:	Right
Blood type:	A+
Demeanor:	Steely

Aptitudes:
Ballistic Skill [Speciality]
Defence [Speciality]
Fellowship [Speciality]
Leadership [Speciality]
Perception [Speciality]
Strength [Speciality]
Toughness -> Agility [Speciality]
Toughness [Regiment]
Willpower [Regiment]

Skills

Athletics				  0	[100]
Command					+20	[Spc]	[200]	[300]
Common Lore (Imperium)			  0	[Reg]	
Common Lore (Imperial Guard)		+10	[Reg]	[Reg]
Common Lore (War)			+10	[Reg]	[Reg]
Dodge					  0	[100]
Linguistics (High Gothic)		  0	[Reg]
Linguistics (Low Gothic)		  0	[Reg]
Scholastic Lore (Tactica Imperialis)	  0	[Spc]
Tech-Use				  0	[Reg]
Name Tr +10 +20 +30 Value Notes
Acrobatics 10 30-20 Agility General
Athletics 30 30+0 Strength General
Awareness 10 30-20 Perception Fieldcraft
Charm 20 40-20 Fellowship Social
Command 60 40+20 Fellowship Leadership
Commerce 9 29-20 Intelligence Knowledge
Common Lore (Imperium) 29 29+0 Intelligence General
Common Lore (Imperial Guard) 39 29+10 Intelligence General
Common Lore (War) 39 29+10 Intelligence General
Deceive 20 40-20 Fellowship Social
Dodge 30 30+0 Agility Defence
Inquiry 20 40-20 Fellowship Social
Interrogation 15 35-20 Willpower Social
Intimidate 10 30-20 Strength Social
Linguistics (High Gothic) 29 29+0 Intelligence General
Linguistics (Low Gothic) 29 29+0 Intelligence General
Logic 9 29-20 Intelligence Knowledge
Medicae 9 29-20 Intelligence Fieldcraft
Parry 10 30-20 Weapon Skill Defence
Psyniscience 10 30-20 Perception Psyker
Scholastic Lore (Tactica Imperialis) 29 29+0 Intelligence Knowledge
Scrutiny 10 30-20 Perception General
Security 9 29-20 Intelligence Tech
Sleight of Hand 10 30-20 Agility Knowledge
Stealth 10 30-20 Agility Fieldcraft
Survival 10 30-20 Perception Fieldcraft
Tech-Use 29 29+0 Intelligence Tech

Talents

Bombardier			[Reg]
Fearless			[400]
Iron Discipline			[Spc]
Jaded				[200]
Nerves of Steel			[300]
True Grit			[200]
Unshakeable Faith		[Reg]
Weapon Training (Chain)		[Spc]
Weapon Training (Las)		[Spc]
Weapon Training (Low-Tech) 	[Spc]
Bombardier (HE097)
This character may make ranged attacks with weapons with the Indirect Quality targeting locations he cannot see as a Half Action instead of a Full Action as normal. When firing a weapon with the Indirect Quality or throwing a grenade, this character rolls twice to determine the direction that his attacks scatters and may choose either result.
Fearless (OW144)
The character is immune to the effects of Fear and Pinning, but disengaging from combat or backing down from a fight is difficult for them to stomach, and as such requires a successful Willpower Test..
Iron Discipline (OW146)
If the Player Character fails a Fear or Pinning Test, his Comrade only fails if the roll was a double.
Jaded (OW146)
Mundane events, from death’s horrific visage to xenos abominations, do not force the character to gain Insanity Points or make Fear Tests. Terrors of the Warp still affect the character normally..
Nerves of Steel (OW149)
The character may re-roll failed Willpower Tests to avoid or recover from Pinning. In addition, he gains a +10 to Willpower Tests when resisting the effects of enemy Intimidation Skill attempts.
True Grit (OW152)
Whenever the character suffers Critical Damage (after reduction for Armour and Toughness), reduce the amount by his Toughness Bonus (to a minimum of 1).
Unshakeable Faith (OW153)
The character may re-roll any failed Willpower Tests to avoid the effects of Fear.
Weapon Training (Chain) (OW153)
The character can use selected Weapon Group without penalty.
Weapon Training (Las) (OW153)
The character can use selected Weapon Group without penalty.
Weapon Training (Low-Tech) (OW153)
The character can use selected Weapon Group without penalty.

Orders

Covering Fire (OW083)
Type: Sweeping Order (Free Action)
Effect: All Comrades in communications range fire wildly at the enemy, keeping them pinned down and protecting their fellows from retaliation. For the next Round, all Player Characters with their Comrade in Cohesion gain a +10 to all Dodge Tests.
Snap Out of It! (OW083)
Type: Sweeping Order (Free Action)
Effect: As part of this order, the Sergeant must make a Challenging (+0) Intimidate or Command Test. If he succeeds, all Comrades in communication range end any ongoing Fear or Pinning effects. They may act normally in subsequent Turns.

Equipment

Universal Standard Kit:
• One uniform
• One set of poor weather gear
• One knife
• One rucksack or sling bag
• One set of basic tools
• One mess kit and one water canteen
• One blanket and one sleep bag
• One rechargeable lamp pack
• One grooming kit
• One set of cognomen tags
• One uplifting primer
Regiment Equipment:
• One las carbine (Main Weapon), and four charge packs
• One auxiliary grenade launcher weapon upgrade
• Two krak grenade 
• Three frag grenades
• Two smoke grenade 
• One suit of light carapace armour
• One deadspace earpiece
• One respirator
• One 9-70 entrenching tool
• One munitorum manual
• Combat sustenance rations, four weeks’ supply
Squad Equipment:
• Two grenade launchers
Specialist Equipment:
• One las pistol, and three charge packs
• One chainsword

Carried

Name Type Wgt Qty Total Notes
Laspistol Pistol 1.5 1 1.5 30m; S/2/–; 1d10+2 E; Pen 0; Clip 30; Rld Half; Reliable
+Charge Packs Ammunition 0.15 3 0.45
Las Carbine Basic Weapon 2.5 1 2.5 75m; S/2/–; 1d10+3 E; Pen 0; Clip 60; Rld Half; Reliable
+Charge Packs Ammunition 0.5 4 2
+Aux Grenade Launcher Basic Weapon 2.5 1 2.5 45m; S/–/–; Dam/Pen As Grenade; Clip 1; Reload Full
Frag Grenade Thrown Weapon 0.5 3 1.5 SBx3; S/–/–; 2d10 X; Pen 0; Clip 1; Blast (3), Ogryn-Proof
Krak Grenade Thrown Weapon 0.5 2+1 1+0.5 SBx3; S/–/–; 2d10+4 X; Pen 6; Clip 1; Concussive (0)
Smoke Grenade Thrown Weapon 0.5 2 1 SBx3; S/–/–; —; Pen 0; Clip 1; Smoke (6)
Knife Melee/Thrown Weapon 1 1 1 5m; 1d5 R; Pen 0
Entrenching Tool Tool 2 1 2
Light Carapace Armour 15 1 15 All 5AP
Uniform Clothing 3 1 3
Respirator Worn Gear 0.5 1 0.5
[poor] Chrono Worn Gear 0 1 0
Cognomen Tags Worn Gear 0 1 0
Deadspace Earpiece Worn Gear 0 1 0
Micro-bead Worn Gear 0 1 0
Rucksack Worn Gear 2 1 2
Infantryman’s PCTD Tool 0 1 0
Field Sutures Tool 0.5 1 0.5
Magnoculars Tool 0.5 1 0.5
Multikey Tool 0 1 0
Set of Basic Tools Tool 1 1 1
Mess Kit and Water Canteen Tool 0.5 1 0.5
Poor Weather Gear Clothing 2 1 2
Rechargeable Lamp Pack Tool 0.5 1 0.5
Uplifting Primer Tool 0 1 0
Combat Sustenance Rations Consumable 1 3 3
Total carried equipment weight: 43.95+0.5 / 45kg

Stored

Name Type Wgt Qty Total Notes
Chainsword Melee Weapon 6 1 6 1d10+2 R; Pen 2; Tearing, Balanced
Blanket and Sleep Bag Tool 4 1 4
Grooming Kit Tool 0.1 1 0.1
Munitorum Manual Tool 0.5 1 0.5
Combat Sustenance Rations Consumable 1 25 25
Total stored equipment weight: 35.6

Experience

500 free / 3500 total XP

 250 [Comrade] Vox-Tech			250
 450 [Order] Snap Out of It!		200
 550 [Skill] Dodge			100		[v]Agility	[v]Defence
 850 [Talent] Nerves of Steel		300		[v]Willpower	[v]Defence
 950 [Char] Toughness +5		100		[v]Toughness	[v]Defence
1200 [Char] Toughness +10		250		[v]Toughness	[v]Defence
1300 [Skill] Athletics			100		[v]Strength	[v]Genearl
1500 [Skill] Command +10		200		[v]Fellowship	[v]Leadership
1800 [Skill] Command +20		300		[v]Fellowship	[v]Leadership
2000 [Talent] Jaded			200		[v]Willpower	[v]Defence
2400 [Talent] Fearless			400		[v]Willpower	[v]Defence
2800 [Talent] True Grit			400		[v]Toughness	[v]Defence
3000 [Order] Covering Fire		200

Comrade

Trooper Angus Andersen, Vox-Tech
Age:		22 (born 4 726 979.M41)
Height:		1.77 m
Weight:		87 kg
Handedness:	Right
Blood type:	O+
Demeanor:	Numb

Equipment

Name Type Wgt Qty Total Notes
Las Carbine Basic Weapon 2.5 1 2.5 75m; S/2/–; 1d10+3 E; Pen 0; Clip 60; Rld Half; Reliable
+Charge Packs Ammunition 0.5 4 2
Frag Grenade Thrown Weapon 0.5 2 1 SBx3; S/–/–; 2d10 X; Pen 0; Clip 1; Blast (3), Ogryn-Proof
Krak Grenade Thrown Weapon 0.5 1 0.5 SBx3; S/–/–; 2d10+4 X; Pen 6; Clip 1; Concussive (0)
Smoke Grenade Thrown Weapon 0.5 2 1 SBx3; S/–/–; —; Pen 0; Clip 1; Smoke (6)
Knife Melee/Thrown Weapon 1 1 1 5m; 1d5 R; Pen 0
Entrenching Tool Tool 2 1 2
Flak Vest Armour 5 1 5 Body 3AP
Uniform Clothing 3 1 3
Respirator Worn Gear 0.5 1 0.5
[poor] Chrono Worn Gear 0 1 0
Cognomen Tags Worn Gear 0 1 0
Micro-bead Worn Gear 0 1 0
Vox-caster Tool 4 1 4
Rucksack Worn Gear 2 1 2
Infantryman’s PCTD Tool 0 1 0
Field Sutures Tool 0.5 1 0.5
Set of Basic Tools Tool 1 1 1
Munitorum Manual Tool 0.5 1 0.5
Mess Kit and Water Canteen Tool 0.5 1 0.5
Poor Weather Gear Clothing 2 1 2
Rechargeable Lamp Pack Tool 0.5 1 0.5
Uplifting Primer Tool 0 1 0
Combat Sustenance Rations Consumable 1 3 3
Total carried equipment weight: 32.5