Difference between revisions of "Maximilian Vip"

From Game Logs
Jump to: navigation, search
m
m
Line 5: Line 5:
 
[[help:Section| ]]
 
[[help:Section| ]]
 
{{Q|A sergeant in motion outranks a lieutenant who doesn't know what's going on.|Maxim 2|nolink=1}}
 
{{Q|A sergeant in motion outranks a lieutenant who doesn't know what's going on.|Maxim 2|nolink=1}}
{{Q|An ordnance technician at a dead run outranks everybody.|Maxim 3|nolink=1}}
 
  
<table>
 
<tr><td colspan="2">
 
 
=== 153rd Ur Grenadiers [12/12 points] ===
 
=== 153rd Ur Grenadiers [12/12 points] ===
</tr><tr>
 
<td width=50%>
 
 
<pre>
 
<pre>
 
Commanding Officer: Phlegmatic [1pt] [OW 063]  
 
Commanding Officer: Phlegmatic [1pt] [OW 063]  
Line 47: Line 42:
 
Munitorum Manual [3pts]
 
Munitorum Manual [3pts]
 
</pre>
 
</pre>
</td>
 
<td width=50%>
 
<pre>
 
Commanding Officer: Phlegmatic [1pt] [OW 063]
 
Skills: Common Lore (Imperial Guard), Common Lore (War)
 
 
Home World / Origin: Schola Progenium [3pts] [OW 061]
 
Skills: Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), Linguistics (High Gothic, Low Gothic);
 
Talent: Air of Authority or Unshakeable Faith;
 
Modifiers: +3 to Willpower, and +3 to Weapon Skill or Ballistic Skill, +1 Wounds
 
  
Regiment Type: Grenadiers [4pts] [HE 040]
 
Skill: Tech-Use;
 
Talent: Bombardier;
 
Modifiers: +3 Ballistic Skill, +3 Toughness, –3 Perception
 
Equipment: 1 auxiliary grenade launcher, 1 additional krak and frag grenade, 1 suit of light carapace armour, 1 deadspace earpiece, 2 grenade launchers per Squad.
 
 
Training Doctrine: Defenders of the Omnissiah [3pts] [SH 033]
 
Aptitude: Tech
 
 
Training Doctrine: Iron Discipline [3pts] [OW 066]
 
Aptitude: Willpower
 
 
Special Equipment Doctrine: Well-Provisioned [3pts] [OW 067]
 
Equipment: Increased the number of clips for main ranged weapon and the number of weeks’ rations by +2, additional grenade of each type
 
 
Regimental Drawback: The Few [-5pts] [HE 047]
 
Special: Hard (–20) Logistics Test to request reinforcements if most of the regiment is actively deployed, otherwise Ordinary (+10) Logistics Test
 
 
Additional Equipment [29/30]:
 
Las Pistol (Main Weapon) -> Las Carbine (Main Weapon) [5pts]
 
+1 Frag Grenade [5pts]
 
+1 Smoke Grenade [5pts]
 
Respirator [8pts]
 
9-70 Entrenching Tool [3pts]
 
Munitorum Manual [3pts]
 
</pre>
 
</td>
 
</tr><tr>
 
<td colspan="2">
 
 
=== Characteristics ===
 
=== Characteristics ===
 
<pre>
 
<pre>
Line 96: Line 52:
 
[8:32] БОТDice Servitor: @Victor Bearwolf:  1d10  = (10) = 10
 
[8:32] БОТDice Servitor: @Victor Bearwolf:  1d10  = (10) = 10
 
</pre>
 
</pre>
</td>
+
 
</tr><tr>
 
<td width=50%>
 
 
<pre>
 
<pre>
 
Speciality: Sergeant (WS -> BS)
 
Speciality: Sergeant (WS -> BS)
Line 129: Line 83:
 
Willpower [Regiment]
 
Willpower [Regiment]
 
</pre>
 
</pre>
</td><td width=50%>
 
<pre>
 
Speciality: Operator
 
  
Roll Rgmnt Spec Total
 
Weapon Skill (WS) 10 30
 
Ballistic Skill (BS) 14 6 40
 
Strength (S) 10 30
 
Toughness (T) 12 3 35
 
Agility (A) 15 5 40
 
Intelligence (Int) 10 30
 
Perception (Per) 13 -3 30
 
Willpower (WP) 7 3 30
 
Fellowship (Fel) 9 29
 
 
Wounds 1 1 6 8
 
Fate Points 10 3
 
Insanity 0
 
Corruption 0
 
 
Aptitudes:
 
Agility [Speciality]
 
Ballistic Skill [Speciality]
 
Fellowship [Speciality]
 
Fieldcraft [Speciality]
 
Intelligence [Speciality]
 
Tech -> Finesse [Speciality]
 
Tech [Regiment]
 
Willpower [Regiment]
 
 
</pre>
 
</td>
 
</tr><tr>
 
<td colspan="2">
 
 
=== Skills ===
 
=== Skills ===
</td>
 
</tr><tr>
 
<td width=50%>
 
 
<pre>
 
<pre>
 
Command +10 [Spc] [100]
 
Command +10 [Spc] [100]
Line 177: Line 95:
 
Scholastic Lore (Tactica Imperialis)   0 [Spc]
 
Scholastic Lore (Tactica Imperialis)   0 [Spc]
 
</pre>
 
</pre>
</td>
+
 
<td width=50%>
 
<pre>
 
Dodge     0 [200]
 
Common Lore (Imperium)   0 [Reg]
 
Common Lore (Imperial Guard) +10 [Reg] [Reg]
 
Common Lore (Tech)   0 [Spc]
 
Common Lore (War) +10 [Reg] [Reg]
 
Linguistics (High Gothic)   0 [Reg]
 
Linguistics (Low Gothic)   0 [Reg]
 
Operate (Surface)   0 [Spc]
 
Security +10 [100] [200]
 
Stealth   0 [100]
 
Survival   0 [200]
 
Tech-Use +10 [Reg] [Spc]
 
Trade (Armourer)   0 [100]
 
</pre>
 
</td>
 
</tr><tr>
 
<td colspan="2">
 
 
=== Talents ===
 
=== Talents ===
</td>
 
</tr><tr>
 
<td width=50%>
 
 
<pre>
 
<pre>
 
Bombardier [Reg]
 
Bombardier [Reg]
Line 209: Line 105:
 
Weapon Training (Low-Tech) [Spc]
 
Weapon Training (Low-Tech) [Spc]
 
</pre>
 
</pre>
</td><td width=50%>
+
 
<pre>
 
Bombardier [Reg]
 
Lasgun Volley [200]
 
Lightning Reflexes [200]
 
Modify Payload [200]
 
Technical Knock [Spc]
 
Unshakeable Faith [Reg]
 
Weapon Training (Las) [Spc]
 
Weapon Training (Low-Tech) [Spc]
 
</pre>
 
</td>
 
</tr><tr>
 
<td colspan="2">
 
 
=== Equipment ===
 
=== Equipment ===
 
<pre>
 
<pre>
Line 256: Line 139:
 
• Two grenade launchers
 
• Two grenade launchers
 
</pre>
 
</pre>
</td>
 
</tr><tr>
 
<td width=50%>
 
 
<pre>
 
<pre>
 
Specialist Equipment:
 
Specialist Equipment:
Line 264: Line 144:
 
• One chainsword
 
• One chainsword
 
</pre>
 
</pre>
</td><td width=50%>
+
 
<pre>
 
Specialist Equipment:
 
• One auspex
 
• One mind impulse unit
 
• One combi–tool
 
• One data–slate
 
• One lascutter
 
</pre>
 
</td>
 
</tr><tr>
 
<td colspan="2">
 
 
=== Experience ===
 
=== Experience ===
</td>
 
</tr><tr>
 
<td width=50%>
 
 
<pre>
 
<pre>
 
1050 / 1500 XP
 
1050 / 1500 XP
Line 289: Line 155:
 
Command +10 200 [v]Fellowship [v]Leadership
 
Command +10 200 [v]Fellowship [v]Leadership
 
</pre>
 
</pre>
</td><td width=50%>
 
<pre>
 
1500 / 1500 XP
 
 
Dodge   0 200 [v]Agility [x]Defence
 
Security +10 100+200 [v]Intelligence [v]Tech
 
Stealth   0 100 [v]Agility [v]Fieldcraft
 
Survival   0 200 [x]Perception [v]Fieldcraft
 
Trade (Armourer)   0 100 [v]Intelligence [v]General
 
 
Lightning Reflexes Tier 1 200 [v]Intelligence [v]Tech
 
Modify Payload Tier 1 200 [v]Intelligence [v]Tech
 
Lasgun Volley Tier 1 200 [v]Ballistic [v]General
 
</pre>
 
</td></tr>
 
</table>
 

Revision as of 06:04, 10 December 2019

A sergeant in motion outranks a lieutenant who doesn't know what's going on.
~ Maxim 2

153rd Ur Grenadiers [12/12 points]

Commanding Officer: Phlegmatic [1pt] [OW 063] 
	Skills: Common Lore (Imperial Guard), Common Lore (War)

Home World / Origin: Schola Progenium [3pts] [OW 061]
	Skills: Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), Linguistics (High Gothic, Low Gothic); 
	Talent: Air of Authority or Unshakeable Faith; 
	Modifiers: +3 to Willpower, and +3 to Weapon Skill or Ballistic Skill, +1 Wounds

Regiment Type: Grenadiers [4pts] [HE 040]
	Skill: Tech-Use;
	Talent: Bombardier;
	Modifiers: +3 Ballistic Skill, +3 Toughness, –3 Perception
	Equipment: 1 auxiliary grenade launcher, 1 additional krak and frag grenade, 1 suit of light carapace armour, 1 deadspace earpiece, 2 grenade launchers per Squad.

Training Doctrine: Die-Hards [3pts] [OW 066]
	Aptitude: Toughness

Training Doctrine: Iron Discipline [3pts] [OW 066]
	Aptitude: Willpower

Special Equipment Doctrine: Well-Provisioned [3pts] [OW 067]
	Equipment: Increased the number of clips for main ranged weapon and the number of weeks’ rations by +2, additional grenade of each type

Regimental Drawback: The Few [-5pts] [HE 047]
	Special: Hard (–20) Logistics Test to request reinforcements if most of the regiment is actively deployed, otherwise Ordinary (+10) Logistics Test

Additional Equipment [29/30]:
	Las Pistol (Main Weapon) -> Las Carbine (Main Weapon) [5pts]
	+1 Frag Grenade [5pts]
	+1 Smoke Grenade [5pts]
	Respirator [8pts]
	9-70 Entrenching Tool [3pts]
	Munitorum Manual [3pts]

Characteristics

[2:13] БОТDice Servitor: repeat(2d10, 9)  = (1+9) = 10, (5+9) = 14, (5+5) = 10, (1+8) = 9, (2+10) = 12, (6+7) = 13, (2+5) = 7, (6+9) = 15, (5+1) = 6
[2:13] Victor Bearwolf: Реролл 6
[2:13] БОТDice Servitor: @Victor Bearwolf:  2d10  = (2+8) = 10
[2:17] Victor Bearwolf: Вунды:
[2:17] БОТDice Servitor: @Victor Bearwolf:  1d5  = (1) = 1
[8:32] БОТDice Servitor: @Victor Bearwolf:  1d10  = (10) = 10
Speciality: Sergeant (WS -> BS)

			Roll	Rgmnt	Spec	Total
Weapon Skill (WS)	10			30
Ballistic Skill (BS)	14	 6		40
Strength (S)		10			30
Toughness (T)		7	 3		30
Agility (A)		10			30
Intelligence (Int)	9			29
Perception (Per)	13	-3		30
Willpower (WP)		12	 3		35
Fellowship (Fel)	15		 5	40

Wounds			 1	 1	10	12
Fate Points		10			 3
Insanity					 0
Corruption					 0

Aptitudes:
Ballistic Skill [Speciality]
Defence [Speciality]
Fellowship [Speciality]
Leadership [Speciality]
Perception [Speciality]
Strength [Speciality]
Toughness -> Social [Speciality]
Toughness [Regiment]
Willpower [Regiment]

Skills

Command					+10	[Spc]	[100]
Common Lore (Imperium)			  0	[Reg]	
Common Lore (Imperial Guard)		+10	[Reg]	[Reg]
Common Lore (War)			+10	[Reg]	[Reg]
Linguistics (High Gothic)		  0	[Reg]
Linguistics (Low Gothic)		  0	[Reg]
Tech-Use				  0	[Reg]
Scholastic Lore (Tactica Imperialis)	  0	[Spc]

Talents

Bombardier			[Reg]
Iron Discipline			[Spc]
Unshakeable Faith		[Reg]
Weapon Training (Chain)		[Spc]
Weapon Training (Las)		[Spc]
Weapon Training (Low-Tech) 	[Spc]

Equipment

Universal Standard Kit:
• One uniform
• One set of poor weather gear
• One knife
• One rucksack or sling bag
• One set of basic tools
• One mess kit and one water canteen
• One blanket and one sleep bag
• One rechargeable lamp pack
• One grooming kit
• One set of cognomen tags
• One uplifting primer
Regiment Equipment:
• One las carbine (Main Weapon), and four charge packs
• One auxiliary grenade launcher weapon upgrade
• Two krak grenade 
• Three frag grenades
• Two smoke grenade 
• One suit of light carapace armour
• One deadspace earpiece
• One respirator
• One 9-70 entrenching tool
• One munitorum manual
• Combat sustenance rations, four weeks’ supply
Squad Equipment:
• Two grenade launchers
Specialist Equipment:
• One las pistol, and three charge packs
• One chainsword

Experience

1050 / 1500 XP
Vox-Tech			250
Covering Fire			200
Get Them!			200
Snap Out of It!			200

Command			+10	200		[v]Fellowship	[v]Leadership