Difference between revisions of "Maximilian Vip"

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(Experience)
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<td width=50%>
 
<td width=50%>
 
<pre>
 
<pre>
 +
Dodge     0 [200xp]
 
Common Lore (Imperium)   0 [Regiment]
 
Common Lore (Imperium)   0 [Regiment]
 
Common Lore (Imperial Guard) +10 [Regiment][Regiment]
 
Common Lore (Imperial Guard) +10 [Regiment][Regiment]
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Linguistics (Low Gothic)   0 [Regiment]
 
Linguistics (Low Gothic)   0 [Regiment]
 
Operate (Surface)   0 [Speciality]
 
Operate (Surface)   0 [Speciality]
 +
Security +10 [100xp][200xp]
 +
Stealth   0 [100xp]
 +
Survival   0 [200xp]
 
Tech-Use +10 [Regiment][Speciality]
 
Tech-Use +10 [Regiment][Speciality]
 +
Trade (Armourer)   0 [100xp]
 
</pre>
 
</pre>
 
</td>
 
</td>
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<pre>
 
<pre>
 
Bombardier [Regiment]
 
Bombardier [Regiment]
 +
Lasgun Volley [200xp]
 +
Lightning Reflexes [200xp]
 +
Modify Payload [200xp]
 
Technical Knock [Speciality]
 
Technical Knock [Speciality]
 
Unshakeable Faith [Regiment]
 
Unshakeable Faith [Regiment]
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• One lascutter
 
• One lascutter
 
</pre>
 
</pre>
</td></tr></table>
+
</td>
 +
</tr><tr>
 +
<td colspan="2">
 +
=== Experience ===
 +
</td>
 +
</tr><tr>
 +
<td width=50%>
 +
<pre>
 +
</pre>
 +
</td><td width=50%>
 +
<pre>
 +
1500 / 1500 XP
 +
 
 +
Dodge   0 200 [v]Agility [x]Defence
 +
Security +10 100+200 [v]Intelligence [v]Tech
 +
Stealth   0 100 [v]Agility [v]Fieldcraft
 +
Survival   0 200 [x]Perception [v]Fieldcraft
 +
Trade (Armourer)   0 100 [v]Intelligence [v]General
 +
 
 +
Lightning Reflexes Tier 1 200 [v]Intelligence [v]Tech
 +
Modify Payload Tier 1 200 [v]Intelligence [v]Tech
 +
Lasgun Volley Tier 1 200 [v]Ballistic [v]General
 +
</pre>
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</td></tr>
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</table>

Revision as of 23:25, 8 December 2019

A sergeant in motion outranks a lieutenant who doesn't know what's going on.
~ Maxim 2
An ordnance technician at a dead run outranks everybody.
~ Maxim 3

153rd Ur Grenadiers [12/12 points]

Commanding Officer: Phlegmatic [1pt] [OW 063] 
	Skills: Common Lore (Imperial Guard), Common Lore (War)

Home World / Origin: Schola Progenium [3pts] [OW 061]
	Skills: Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), Linguistics (High Gothic, Low Gothic); 
	Talent: Air of Authority or Unshakeable Faith; 
	Modifiers: +3 to Willpower, and +3 to Weapon Skill or Ballistic Skill, +1 Wounds

Regiment Type: Grenadiers [4pts] [HE 040]
	Skill: Tech-Use;
	Talent: Bombardier;
	Modifiers: +3 Ballistic Skill, +3 Toughness, –3 Perception
	Equipment: 1 auxiliary grenade launcher, 1 additional krak and frag grenade, 1 suit of light carapace armour, 1 deadspace earpiece, 2 grenade launchers per Squad.

Training Doctrine: Die-Hards [3pts] [OW 066]
	Aptitude: Toughness

Training Doctrine: Iron Discipline [3pts] [OW 066]
	Aptitude: Willpower

Special Equipment Doctrine: Well-Provisioned [3pts] [OW 067]
	Equipment: Increased the number of clips for main ranged weapon and the number of weeks’ rations by +2, additional grenade of each type

Regimental Drawback: The Few [-5pts] [HE 047]
	Special: Hard (–20) Logistics Test to request reinforcements if most of the regiment is actively deployed, otherwise Ordinary (+10) Logistics Test

Additional Equipment [29/30]:
	Las Pistol (Main Weapon) -> Las Carbine (Main Weapon) [5pts]
	+1 Frag Grenade [5pts]
	+1 Smoke Grenade [5pts]
	Respirator [8pts]
	9-70 Entrenching Tool [3pts]
	Munitorum Manual [3pts]
Commanding Officer: Phlegmatic [1pt] [OW 063] 
	Skills: Common Lore (Imperial Guard), Common Lore (War)

Home World / Origin: Schola Progenium [3pts] [OW 061]
	Skills: Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), Linguistics (High Gothic, Low Gothic); 
	Talent: Air of Authority or Unshakeable Faith; 
	Modifiers: +3 to Willpower, and +3 to Weapon Skill or Ballistic Skill, +1 Wounds

Regiment Type: Grenadiers [4pts] [HE 040]
	Skill: Tech-Use;
	Talent: Bombardier;
	Modifiers: +3 Ballistic Skill, +3 Toughness, –3 Perception
	Equipment: 1 auxiliary grenade launcher, 1 additional krak and frag grenade, 1 suit of light carapace armour, 1 deadspace earpiece, 2 grenade launchers per Squad.

Training Doctrine: Defenders of the Omnissiah [3pts] [SH 033]
	Aptitude: Tech

Training Doctrine: Iron Discipline [3pts] [OW 066]
	Aptitude: Willpower

Special Equipment Doctrine: Well-Provisioned [3pts] [OW 067]
	Equipment: Increased the number of clips for main ranged weapon and the number of weeks’ rations by +2, additional grenade of each type

Regimental Drawback: The Few [-5pts] [HE 047]
	Special: Hard (–20) Logistics Test to request reinforcements if most of the regiment is actively deployed, otherwise Ordinary (+10) Logistics Test

Additional Equipment [29/30]:
	Las Pistol (Main Weapon) -> Las Carbine (Main Weapon) [5pts]
	+1 Frag Grenade [5pts]
	+1 Smoke Grenade [5pts]
	Respirator [8pts]
	9-70 Entrenching Tool [3pts]
	Munitorum Manual [3pts]

Characteristics

[2:13] БОТDice Servitor: repeat(2d10, 9)  = (1+9) = 10, (5+9) = 14, (5+5) = 10, (1+8) = 9, (2+10) = 12, (6+7) = 13, (2+5) = 7, (6+9) = 15, (5+1) = 6
[2:13] Victor Bearwolf: Реролл 6
[2:13] БОТDice Servitor: @Victor Bearwolf:  2d10  = (2+8) = 10
[2:17] Victor Bearwolf: Вунды:
[2:17] БОТDice Servitor: @Victor Bearwolf:  1d5  = (1) = 1
Speciality: Sergeant

			Roll	Rgmnt	Spec	Total
Weapon Skill (WS)	10			30
Ballistic Skill (BS)	14	 6		40
Strength (S)		10			30
Toughness (T)		7	 3		30
Agility (A)		10			30
Intelligence (Int)	9			29
Perception (Per)	13	-3		30
Willpower (WP)		12	 3		35
Fellowship (Fel)	15		 5	40
Wounds			 1	 1	10	12

Aptitudes:
Defence [Speciality]
Fellowship [Speciality]
Leadership [Speciality]
Perception [Speciality]
Strength [Speciality]
Toughness -> Ballistic Skill [Speciality]
Toughness [Regiment]
Weapon Skill [Speciality]
Willpower [Regiment]
Speciality: Operator

			Roll	Rgmnt	Spec	Total
Weapon Skill (WS)	10			30
Ballistic Skill (BS)	14	 6		40
Strength (S)		10			30
Toughness (T)		12	 3		35
Agility (A)		15		 5	40
Intelligence (Int)	10			30
Perception (Per)	13	-3		30
Willpower (WP)		 7	 3		30
Fellowship (Fel)	 9			29
Wounds			 1	 1	 6	 8

Aptitudes:
Agility [Speciality]
Ballistic Skill [Speciality]
Fellowship [Speciality]
Fieldcraft [Speciality]
Intelligence [Speciality]
Tech -> Finesse [Speciality]
Tech [Regiment]
Willpower [Regiment]

Skills

Command					  0	[Speciality]
Common Lore (Imperium)			  0	[Regiment]	
Common Lore (Imperial Guard)		+10	[Regiment][Regiment]
Common Lore (War)			+10	[Regiment][Regiment]
Linguistics (High Gothic)		  0	[Regiment]
Linguistics (Low Gothic)		  0	[Regiment]
Tech-Use				  0	[Regiment]
Scholastic Lore (Tactica Imperialis)	  0	[Speciality]
Dodge			  		  0	[200xp]
Common Lore (Imperium)			  0	[Regiment]	
Common Lore (Imperial Guard)		+10	[Regiment][Regiment]
Common Lore (Tech)			  0	[Speciality]
Common Lore (War)			+10	[Regiment][Regiment]
Linguistics (High Gothic)		  0	[Regiment]
Linguistics (Low Gothic)		  0	[Regiment]
Operate (Surface)			  0	[Speciality]
Security				+10	[100xp][200xp]
Stealth					  0	[100xp]
Survival				  0	[200xp]
Tech-Use				+10	[Regiment][Speciality]
Trade (Armourer)			  0	[100xp]

Talents

Bombardier			[Regiment]
Iron Discipline			[Speciality]
Unshakeable Faith		[Regiment]
Weapon Training (Chain)		[Speciality]
Weapon Training (Las)		[Speciality]
Weapon Training (Low-Tech) 	[Speciality]
Bombardier			[Regiment]
Lasgun Volley			[200xp]
Lightning Reflexes		[200xp]
Modify Payload			[200xp]
Technical Knock			[Speciality]
Unshakeable Faith		[Regiment]
Weapon Training (Las)		[Speciality]
Weapon Training (Low-Tech) 	[Speciality]

Equipment

Universal Standard Kit:
• One uniform
• One set of poor weather gear
• One knife
• One rucksack or sling bag
• One set of basic tools
• One mess kit and one water canteen
• One blanket and one sleep bag
• One rechargeable lamp pack
• One grooming kit
• One set of cognomen tags
• One uplifting primer
Regiment Equipment:
• One las carbine (Main Weapon), and four charge packs
• One auxiliary grenade launcher weapon upgrade
• Two krak grenade 
• Three frag grenades
• Two smoke grenade 
• One suit of light carapace armour
• One deadspace earpiece
• One respirator
• One 9-70 entrenching tool
• One munitorum manual
• Combat sustenance rations, four weeks’ supply
Squad Equipment:
• Two grenade launchers
Specialist Equipment:
• One las pistol
• One chainsword
Specialist Equipment:
• One auspex
• One mind impulse unit
• One combi–tool
• One data–slate
• One lascutter

Experience


1500 / 1500 XP

Dodge			  0	200		[v]Agility	[x]Defence
Security		+10	100+200		[v]Intelligence	[v]Tech
Stealth			  0	100		[v]Agility	[v]Fieldcraft
Survival		  0	200		[x]Perception	[v]Fieldcraft
Trade (Armourer)	  0	100		[v]Intelligence	[v]General

Lightning Reflexes	Tier 1	200		[v]Intelligence	[v]Tech
Modify Payload		Tier 1	200		[v]Intelligence	[v]Tech
Lasgun Volley		Tier 1	200		[v]Ballistic	[v]General