Maximilian Vip
From Game Logs
Revision as of 22:46, 8 December 2019 by Victor Bearwolf (talk | contribs)
A sergeant in motion outranks a lieutenant who doesn't know what's going on.
- ~ Maxim 2
- ~ Maxim 2
An ordnance technician at a dead run outranks everybody.
- ~ Maxim 3
- ~ Maxim 3
153rd Ur Grenadiers [12/12 points] | |
Commanding Officer: Phlegmatic [1pt] [OW 063] Skills: Common Lore (Imperial Guard), Common Lore (War) Home World / Origin: Schola Progenium [3pts] [OW 061] Skills: Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), Linguistics (High Gothic, Low Gothic); Talent: Air of Authority or Unshakeable Faith; Modifiers: +3 to Willpower, and +3 to Weapon Skill or Ballistic Skill, +1 Wounds Regiment Type: Grenadiers [4pts] [HE 040] Skill: Tech-Use; Talent: Bombardier; Modifiers: +3 Ballistic Skill, +3 Toughness, –3 Perception Equipment: 1 auxiliary grenade launcher, 1 additional krak and frag grenade, 1 suit of light carapace armour, 1 deadspace earpiece, 2 grenade launchers per Squad. Training Doctrine: Die-Hards [3pts] [OW 066] Aptitude: Toughness Training Doctrine: Iron Discipline [3pts] [OW 066] Aptitude: Willpower Special Equipment Doctrine: Well-Provisioned [3pts] [OW 067] Equipment: Increased the number of clips for main ranged weapon and the number of weeks’ rations by +2, additional grenade of each type Regimental Drawback: The Few [-5pts] [HE 047] Special: Hard (–20) Logistics Test to request reinforcements if most of the regiment is actively deployed, otherwise Ordinary (+10) Logistics Test Additional Equipment [29/30]: Las Pistol (Main Weapon) -> Las Carbine (Main Weapon) [5pts] +1 Frag Grenade [5pts] +1 Smoke Grenade [5pts] Respirator [8pts] 9-70 Entrenching Tool [3pts] Munitorum Manual [3pts] |
Commanding Officer: Phlegmatic [1pt] [OW 063] Skills: Common Lore (Imperial Guard), Common Lore (War) Home World / Origin: Schola Progenium [3pts] [OW 061] Skills: Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), Linguistics (High Gothic, Low Gothic); Talent: Air of Authority or Unshakeable Faith; Modifiers: +3 to Willpower, and +3 to Weapon Skill or Ballistic Skill, +1 Wounds Regiment Type: Grenadiers [4pts] [HE 040] Skill: Tech-Use; Talent: Bombardier; Modifiers: +3 Ballistic Skill, +3 Toughness, –3 Perception Equipment: 1 auxiliary grenade launcher, 1 additional krak and frag grenade, 1 suit of light carapace armour, 1 deadspace earpiece, 2 grenade launchers per Squad. Training Doctrine: Defenders of the Omnissiah [3pts] [SH 033] Aptitude: Tech Training Doctrine: Iron Discipline [3pts] [OW 066] Aptitude: Willpower Special Equipment Doctrine: Well-Provisioned [3pts] [OW 067] Equipment: Increased the number of clips for main ranged weapon and the number of weeks’ rations by +2, additional grenade of each type Regimental Drawback: The Few [-5pts] [HE 047] Special: Hard (–20) Logistics Test to request reinforcements if most of the regiment is actively deployed, otherwise Ordinary (+10) Logistics Test Additional Equipment [29/30]: Las Pistol (Main Weapon) -> Las Carbine (Main Weapon) [5pts] +1 Frag Grenade [5pts] +1 Smoke Grenade [5pts] Respirator [8pts] 9-70 Entrenching Tool [3pts] Munitorum Manual [3pts] |
Characteristics[2:13] БОТDice Servitor: repeat(2d10, 9) = (1+9) = 10, (5+9) = 14, (5+5) = 10, (1+8) = 9, (2+10) = 12, (6+7) = 13, (2+5) = 7, (6+9) = 15, (5+1) = 6 [2:13] Victor Bearwolf: Реролл 6 [2:13] БОТDice Servitor: @Victor Bearwolf: 2d10 = (2+8) = 10 [2:17] Victor Bearwolf: Вунды: [2:17] БОТDice Servitor: @Victor Bearwolf: 1d5 = (1) = 1 |
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Speciality: Sergeant Roll Rgmnt Spec Total Weapon Skill (WS) 10 30 Ballistic Skill (BS) 14 6 40 Strength (S) 10 30 Toughness (T) 7 3 30 Agility (A) 10 30 Intelligence (Int) 9 29 Perception (Per) 13 -3 30 Willpower (WP) 12 3 35 Fellowship (Fel) 15 5 40 Wounds 1 1 10 12 Aptitudes: Defence [Speciality] Fellowship [Speciality] Leadership [Speciality] Perception [Speciality] Strength [Speciality] Toughness -> Ballistic Skill [Speciality] Toughness [Regiment] Weapon Skill [Speciality] Willpower [Regiment] |
Speciality: Operator Roll Rgmnt Spec Total Weapon Skill (WS) 10 30 Ballistic Skill (BS) 14 6 40 Strength (S) 10 30 Toughness (T) 12 3 35 Agility (A) 15 5 40 Intelligence (Int) 10 30 Perception (Per) 13 -3 30 Willpower (WP) 7 3 30 Fellowship (Fel) 9 29 Wounds 1 1 6 8 Aptitudes: Agility [Speciality] Ballistic Skill [Speciality] Fellowship [Speciality] Fieldcraft [Speciality] Intelligence [Speciality] Tech -> Finesse [Speciality] Tech [Regiment] Willpower [Regiment] |
Skills |
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Command 0 [Speciality] Common Lore (Imperium) 0 [Regiment] Common Lore (Imperial Guard) +10 [Regiment][Regiment] Common Lore (War) +10 [Regiment][Regiment] Linguistics (High Gothic) 0 [Regiment] Linguistics (Low Gothic) 0 [Regiment] Tech-Use 0 [Regiment] Scholastic Lore (Tactica Imperialis) 0 [Speciality] |
Common Lore (Imperium) 0 [Regiment] Common Lore (Imperial Guard) +10 [Regiment][Regiment] Common Lore (Tech) 0 [Speciality] Common Lore (War) +10 [Regiment][Regiment] Linguistics (High Gothic) 0 [Regiment] Linguistics (Low Gothic) 0 [Regiment] Operate (Surface) 0 [Speciality] Tech-Use +10 [Regiment][Speciality] |
Talents |
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Bombardier [Regiment] Iron Discipline [Speciality] Unshakeable Faith [Regiment] Weapon Training (Chain) [Speciality] Weapon Training (Las) [Speciality] Weapon Training (Low-Tech) [Speciality] |
Bombardier [Regiment] Technical Knock [Speciality] Unshakeable Faith [Regiment] Weapon Training (Las) [Speciality] Weapon Training (Low-Tech) [Speciality] |
EquipmentUniversal Standard Kit: • One uniform • One set of poor weather gear • One knife • One rucksack or sling bag • One set of basic tools • One mess kit and one water canteen • One blanket and one sleep bag • One rechargeable lamp pack • One grooming kit • One set of cognomen tags • One uplifting primer Regiment Equipment: • One las carbine (Main Weapon), and four charge packs • One auxiliary grenade launcher weapon upgrade • Two krak grenade • Three frag grenades • Two smoke grenade • One suit of light carapace armour • One deadspace earpiece • One respirator • One 9-70 entrenching tool • One munitorum manual • Combat sustenance rations, four weeks’ supply Squad Equipment: • Two grenade launchers |
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Specialist Equipment: • One las pistol • One chainsword |
Specialist Equipment: • One auspex • One mind impulse unit • One combi–tool • One data–slate • One lascutter |