Hacke
From Game Logs
Hacke, fighter (lvl 1) / rogue (lvl 4) Medium humanoid (warforged), true neutral Armor Class 18 (composite plating) Hit Points 40 (1d10+4d8+10) Speed 30 ft.
Saving Throws Strength +2, Constitution +5 Skills Athletics +2, Deception +6, Perception +7, Persuasion +6, Sleight of Hand +7, Stealth +10 Damage Resistances poison Condition Immunities disease, sleep Senses Passive Perception 17 Languages Common, TBD Tools disguise kit, calligrapher's supplies, forgery kit, thieves' tools, alchemist's supplies, poisoner's kit Weapons simple weapons, martial weapons Armor all armor, shields Integrated Tool. Hache has disguise kit integrated into its body, which doubles Hacke's proficiency bonus for any ability checks made with it. Hacke must have its hands free to use this integrated tool. |
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My functions are diplomacy, translation, manslaughter and calumniation.
- ~ NR-02
- ~ NR-02
Actions
Skills
☐ | +4 | Acrobatics (Dex) | |
☐ | +1 | Animal Handling (Wis) | |
☐ | -1 | Arcana (Int) | |
☑ | +2 | Athletics (Str) | |
☑ | +6 | Deception (Cha) | +9 with integrated disguise kit |
☐ | -1 | History (Int) | |
☐ | +1 | Insight (Wis) | |
☐ | +3 | Intimidation (Cha) | |
☐ | -1 | Investigation (Int) | |
☐ | +1 | Medicine (Wis) | |
☐ | -1 | Nature (Int) | |
☑ | +7 | Perception (Wis) | expertise |
☐ | +3 | Performance (Cha) | |
☑ | +6 | Persuasion (Cha) | |
☐ | -1 | Religion (Int) | |
☑ | +7 | Sleight of Hand (Dex) | |
☑ | +10 | Stealth (Dex) | expertise |
☐ | +1 | Survival (Wis) |
Build
Warforged Envoy Fighter (level 1) / Rogue Assassin (level 4)
- Stats
MOD/SAVE STR 8 (-1 / +2) DEX 18 (+4 / +4) 15 + 1 [envoy] + 2 [ASI] CON 14 (+2 / +5) 13 + 1 [warforged] INT 8 (-1 / -1) WIS 12 (+1 / +1) CHA 16 (+3 / +3) 15 + 1 [envoy] HP 40 / 40 (10 + 2) [1st lvl] + 4 * (5 + 2) [rogue lvls]
- Armor Class: 18 = 13 [armor] + 2 [DEX] + 3 [prof]
Carry 40 80 120 240 lb. Speed 30 20 10 5 ft.
- Summary
- Race: Warforged Envoy
- Background: Charlatan
- Class: Fighter (lvl 1), Rogue (lvl 4)
- Armor: all armor [fighter], shields [fighter]
- Weapons: simple weapons [fighter], martial weapons [fighter]
- Tools: disguise kit [envoy], disguise kit -> calligrapher's supplies [charlatan], forgery kit [charlatan], thieves' tools [rogue], disguise kit -> alchemist's supplies [assassin], poisoner's kit [assassin]
- Saving Throws: Strength [fighter], Constitution [fighter]
- Skills: Athletics [fighter], Deception [charlatan], Perception [fighter], Persuasion [envoy], Sleight of Hand [charlatan], Stealth [rogue]
- Languages: Common [warforged], +1 [envoy]
- Level 1 Fighter
- Features: Fighting Style (Two-Weapon Fighting) [fighter], Second Wind [fighter]
- Level 1 Rogue
- Features: Expertise (Perception, Stealth) [rogue], Sneak Attack (1d6) [rogue], Thieves' Cant [rogue]
- Level 2 Rogue
- Features: Cunning Action [rogue]
- Level 3 Rogue
- Features: Roguish Archetype (Assassin) [rogue], Bonus Proficiencies (Disguise kit -> Alchemist's supplies, Poisoner's kit) [assassin], Assassinate [assassin]
- Level 4 Rogue
- Features: Dexterity +2 [ASI]
- Level 2 Fighter
- Features: Action Surge [fighter]
- Level 3 Fighter
- Features: Martial Archetype (Battle Master) [fighter], Combat Superiority (4d8) [battle master], Student of War (Cook's utensils) [battle master]
- Maneuvers: Feinting Attack [battle master], Precision Attack [battle master], Trip Attack
- Level 4 Fighter
- Features: Dexterity +2 [ASI]
- Level 5 Fighter
- Features: Extra Attack [fighter]
- Level 6 Fighter
- Features: Alert [ASI -> Feat]