Hacke

From Game Logs
Revision as of 00:18, 31 December 2018 by Victor Bearwolf (talk | contribs)
Jump to: navigation, search

Hacke, fighter (lvl 1) / rogue (lvl 4)
Medium humanoid (warforged), true neutral
Armor Class 18 (composite plating)
Hit Points 40 (1d10+4d8+10)
Speed 30 ft.

STRDEXCONINTWISCHA
8 (-1)18 (+4)14 (+2)8 (-1)12 (+1)16 (+3)

Saving Throws Strength +2, Constitution +5
Skills Athletics +2, Deception +6, Perception +7, Persuasion +6, Sleight of Hand +7, Stealth +10
Damage Resistances poison
Condition Immunities disease, sleep
Senses passive Perception 17
Languages Common, TBD
Tools alchemist's supplies, calligrapher's supplies, disguise kit, forgery kit, poisoner's kit, thieves' tools
Weapons simple weapons, martial weapons
Armor all armor, shields

Integrated Tool. Hache has disguise kit integrated into its body, which doubles Hacke's proficiency bonus for any ability checks made with it. Hacke must have its hands free to use this integrated tool.
My functions are diplomacy, translation, manslaughter and calumniation.
~ NR-02

Actions

Skills

+4 Acrobatics (Dex)
+1 Animal Handling (Wis)
-1 Arcana (Int)
+2 Athletics (Str)
+6 Deception (Cha) +9 with integrated disguise kit
-1 History (Int)
+1 Insight (Wis)
+3 Intimidation (Cha)
-1 Investigation (Int)
+1 Medicine (Wis)
-1 Nature (Int)
+7 Perception (Wis) expertise
+3 Performance (Cha)
+6 Persuasion (Cha)
-1 Religion (Int)
+7 Sleight of Hand (Dex)
+10 Stealth (Dex) expertise
+1 Survival (Wis)

Build

Warforged Envoy Fighter (level 1) / Rogue Assassin (level 4)

Stats
MOD/SAVE
STR 8 (-1 / +2)
DEX 18 (+4 / +4) 15 + 1 [envoy] + 2 [ASI]
CON 14 (+2 / +5) 13 + 1 [warforged]
INT 8 (-1 / -1)
WIS 12 (+1 / +1)
CHA 16 (+3 / +3) 15 + 1 [envoy]
HP 40 / 40 (10 + 2) [1st lvl] + 4 * (5 + 2) [rogue lvls]
Armor Class: 18 = 13 [armor] + 2 [DEX] + 3 [prof]
Carry 40 80 120 240 lb.
Speed 30 20 10 5 ft.
Summary
Race: Warforged Envoy
Background: Charlatan
Class: Fighter (lvl 1), Rogue (lvl 4)
Armor: all armor [fighter], shields [fighter]
Weapons: simple weapons [fighter], martial weapons [fighter]
Tools: disguise kit [envoy], disguise kit -> calligrapher's supplies [charlatan], forgery kit [charlatan], thieves' tools [rogue], disguise kit -> alchemist's supplies [assassin], poisoner's kit [assassin]
Saving Throws: Strength [fighter], Constitution [fighter]
Skills: Persuasion [envoy], Deception [charlatan], Sleight of Hand [charlatan], Athletics [fighter], Perception [fighter], Stealth [rogue]
Languages: Common [warforged], +1 [envoy]
Level 1 Fighter
Features: Fighting Style (Two-Weapon Fighting) [fighter], Second Wind [fighter]
Level 1 Rogue
Features: Expertise (Perception, Stealth) [rogue], Sneak Attack (1d6) [rogue], Thieves' Cant [rogue]
Level 2 Rogue
Features: Cunning Action [rogue]
Level 3 Rogue
Features: Roguish Archetype (Assassin) [rogue], Sneak Attack (2d6) [rogue], Bonus Proficiencies (Disguise kit -> Alchemist's supplies, Poisoner's kit) [assassin], Assassinate [assassin]
Level 4 Rogue
Features: Dexterity +2 [ASI]
Level 2 Fighter
Features: Action Surge [fighter]
Level 3 Fighter
Features: Martial Archetype (Battle Master) [fighter], Combat Superiority (4d8) [battle master], Student of War (Cook's utensils) [battle master]
Maneuvers: Feinting Attack [battle master], Precision Attack [battle master], Trip Attack
Level 4 Fighter
Features: Dexterity +2 [ASI]
Level 5 Fighter
Features: Extra Attack [fighter]
Level 6 Fighter
Features: Dual Wielder [ASI -> Feat]
Level 7 Fighter
Features: Martial Archetype feature (Battle Master) [fighter], Combat Superiority (5d8) [battle master], Know Your Enemy [battle master]
Maneuvers: Disarming Attack, Riposte
Level 8 Fighter
Features: Alert [ASI -> Feat]