Difference between revisions of "Maximilian Vip"
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{{Q|A sergeant in motion outranks a lieutenant who doesn't know what's going on.|Maxim 2|nolink=1}} | {{Q|A sergeant in motion outranks a lieutenant who doesn't know what's going on.|Maxim 2|nolink=1}} | ||
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=== 153rd Ur Grenadiers [12/12 points] === | === 153rd Ur Grenadiers [12/12 points] === | ||
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<pre> | <pre> | ||
Commanding Officer: Phlegmatic [1pt] [OW 063] | Commanding Officer: Phlegmatic [1pt] [OW 063] | ||
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Munitorum Manual [3pts] | Munitorum Manual [3pts] | ||
</pre> | </pre> | ||
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=== Characteristics === | === Characteristics === | ||
<pre> | <pre> | ||
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[8:32] БОТDice Servitor: @Victor Bearwolf: 1d10 = (10) = 10 | [8:32] БОТDice Servitor: @Victor Bearwolf: 1d10 = (10) = 10 | ||
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<pre> | <pre> | ||
Speciality: Sergeant (WS -> BS) | Speciality: Sergeant (WS -> BS) | ||
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Willpower [Regiment] | Willpower [Regiment] | ||
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=== Skills === | === Skills === | ||
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<pre> | <pre> | ||
Command +10 [Spc] [100] | Command +10 [Spc] [100] | ||
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Scholastic Lore (Tactica Imperialis) 0 [Spc] | Scholastic Lore (Tactica Imperialis) 0 [Spc] | ||
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=== Talents === | === Talents === | ||
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<pre> | <pre> | ||
Bombardier [Reg] | Bombardier [Reg] | ||
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Weapon Training (Low-Tech) [Spc] | Weapon Training (Low-Tech) [Spc] | ||
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=== Equipment === | === Equipment === | ||
<pre> | <pre> | ||
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• Two grenade launchers | • Two grenade launchers | ||
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<pre> | <pre> | ||
Specialist Equipment: | Specialist Equipment: | ||
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• One chainsword | • One chainsword | ||
</pre> | </pre> | ||
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=== Experience === | === Experience === | ||
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<pre> | <pre> | ||
1050 / 1500 XP | 1050 / 1500 XP | ||
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Command +10 200 [v]Fellowship [v]Leadership | Command +10 200 [v]Fellowship [v]Leadership | ||
</pre> | </pre> | ||
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Revision as of 06:04, 10 December 2019
A sergeant in motion outranks a lieutenant who doesn't know what's going on.
- ~ Maxim 2
- ~ Maxim 2
Contents
153rd Ur Grenadiers [12/12 points]
Commanding Officer: Phlegmatic [1pt] [OW 063] Skills: Common Lore (Imperial Guard), Common Lore (War) Home World / Origin: Schola Progenium [3pts] [OW 061] Skills: Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), Linguistics (High Gothic, Low Gothic); Talent: Air of Authority or Unshakeable Faith; Modifiers: +3 to Willpower, and +3 to Weapon Skill or Ballistic Skill, +1 Wounds Regiment Type: Grenadiers [4pts] [HE 040] Skill: Tech-Use; Talent: Bombardier; Modifiers: +3 Ballistic Skill, +3 Toughness, –3 Perception Equipment: 1 auxiliary grenade launcher, 1 additional krak and frag grenade, 1 suit of light carapace armour, 1 deadspace earpiece, 2 grenade launchers per Squad. Training Doctrine: Die-Hards [3pts] [OW 066] Aptitude: Toughness Training Doctrine: Iron Discipline [3pts] [OW 066] Aptitude: Willpower Special Equipment Doctrine: Well-Provisioned [3pts] [OW 067] Equipment: Increased the number of clips for main ranged weapon and the number of weeks’ rations by +2, additional grenade of each type Regimental Drawback: The Few [-5pts] [HE 047] Special: Hard (–20) Logistics Test to request reinforcements if most of the regiment is actively deployed, otherwise Ordinary (+10) Logistics Test Additional Equipment [29/30]: Las Pistol (Main Weapon) -> Las Carbine (Main Weapon) [5pts] +1 Frag Grenade [5pts] +1 Smoke Grenade [5pts] Respirator [8pts] 9-70 Entrenching Tool [3pts] Munitorum Manual [3pts]
Characteristics
[2:13] БОТDice Servitor: repeat(2d10, 9) = (1+9) = 10, (5+9) = 14, (5+5) = 10, (1+8) = 9, (2+10) = 12, (6+7) = 13, (2+5) = 7, (6+9) = 15, (5+1) = 6 [2:13] Victor Bearwolf: Реролл 6 [2:13] БОТDice Servitor: @Victor Bearwolf: 2d10 = (2+8) = 10 [2:17] Victor Bearwolf: Вунды: [2:17] БОТDice Servitor: @Victor Bearwolf: 1d5 = (1) = 1 [8:32] БОТDice Servitor: @Victor Bearwolf: 1d10 = (10) = 10
Speciality: Sergeant (WS -> BS) Roll Rgmnt Spec Total Weapon Skill (WS) 10 30 Ballistic Skill (BS) 14 6 40 Strength (S) 10 30 Toughness (T) 7 3 30 Agility (A) 10 30 Intelligence (Int) 9 29 Perception (Per) 13 -3 30 Willpower (WP) 12 3 35 Fellowship (Fel) 15 5 40 Wounds 1 1 10 12 Fate Points 10 3 Insanity 0 Corruption 0 Aptitudes: Ballistic Skill [Speciality] Defence [Speciality] Fellowship [Speciality] Leadership [Speciality] Perception [Speciality] Strength [Speciality] Toughness -> Social [Speciality] Toughness [Regiment] Willpower [Regiment]
Skills
Command +10 [Spc] [100] Common Lore (Imperium) 0 [Reg] Common Lore (Imperial Guard) +10 [Reg] [Reg] Common Lore (War) +10 [Reg] [Reg] Linguistics (High Gothic) 0 [Reg] Linguistics (Low Gothic) 0 [Reg] Tech-Use 0 [Reg] Scholastic Lore (Tactica Imperialis) 0 [Spc]
Talents
Bombardier [Reg] Iron Discipline [Spc] Unshakeable Faith [Reg] Weapon Training (Chain) [Spc] Weapon Training (Las) [Spc] Weapon Training (Low-Tech) [Spc]
Equipment
Universal Standard Kit: • One uniform • One set of poor weather gear • One knife • One rucksack or sling bag • One set of basic tools • One mess kit and one water canteen • One blanket and one sleep bag • One rechargeable lamp pack • One grooming kit • One set of cognomen tags • One uplifting primer
Regiment Equipment: • One las carbine (Main Weapon), and four charge packs • One auxiliary grenade launcher weapon upgrade • Two krak grenade • Three frag grenades • Two smoke grenade • One suit of light carapace armour • One deadspace earpiece • One respirator • One 9-70 entrenching tool • One munitorum manual • Combat sustenance rations, four weeks’ supply
Squad Equipment: • Two grenade launchers
Specialist Equipment: • One las pistol, and three charge packs • One chainsword
Experience
1050 / 1500 XP Vox-Tech 250 Covering Fire 200 Get Them! 200 Snap Out of It! 200 Command +10 200 [v]Fellowship [v]Leadership