Difference between revisions of "Hacke"
From Game Logs
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[[Category:Hexpanse]] | [[Category:Hexpanse]] | ||
[[Category:The Hexpanse]] | [[Category:The Hexpanse]] | ||
− | {{Sidebar|Name=<br><onlyinclude>{{DnD5_Statblock|Border=0|Name=Hacke, fighter (lvl 1) / rogue (lvl 1) / ranger (lvl 3)|Detail=Medium humanoid (warforged), true neutral|AC=18 (composite plating)|HP=43 (4d10+1d8+10)|Speed=30 ft.|STR=9 (-1)|DEX=16 (+3)|CON=14 (+2)|INT=8 (-1)|WIS=14 (+2)|CHA=14 (+2)|Saves=Strength +2, Constitution +5|Skills=Athletics +2, Deception +5, Insight +5, Perception +8, Persuasion +5, Sleight of Hand +6, Stealth +9|DR=poison|CI=disease, sleep|Senses=darkvision 60, passive Perception 18|Languages=Common, | + | {{Sidebar|Name=<br><onlyinclude>{{DnD5_Statblock|Border=0|Name=Hacke, fighter (lvl 1) / rogue (lvl 1) / ranger (lvl 3)|Detail=Medium humanoid (warforged), true neutral|AC=18 (composite plating)|HP=43 (4d10+1d8+10)|Speed=30 ft.|STR=9 (-1)|DEX=16 (+3)|CON=14 (+2)|INT=8 (-1)|WIS=14 (+2)|CHA=14 (+2)|Saves=Strength +2, Constitution +5|Skills=Athletics +2, Deception +5, Insight +5, Perception +8, Persuasion +5, Sleight of Hand +6, Stealth +9|DR=poison|CI=disease, sleep|Senses=darkvision 60, passive Perception 18|Languages=Common, Goblin, Primordial, Thieves' Cant|Tools=calligrapher's supplies, disguise kit, forgery kit, thieves' tools|Weapons=simple weapons, martial weapons|Armor=all armor, shields|Features='''Integrated Tool.''' Hache has disguise kit integrated into its body, which doubles Hacke's proficiency bonus for any ability checks made with it. Hacke must have its hands free to use this integrated tool.}}</onlyinclude>}} |
{{Q|My functions are diplomacy, translation, manslaughter and calumniation.|NR-02|||nolink=1}} | {{Q|My functions are diplomacy, translation, manslaughter and calumniation.|NR-02|||nolink=1}} | ||
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! Notes | ! Notes | ||
|- | |- | ||
+ | | Shortsword || Attack || 1 action || 5 feet || +6 || 1d6+3 Piercing || Finesse, light | ||
|} | |} | ||
− | === | + | === Spells === |
{| class="hover zebra sortable" style="width: calc(100% - 27em);" | {| class="hover zebra sortable" style="width: calc(100% - 27em);" | ||
|- | |- | ||
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! Duration | ! Duration | ||
|- | |- | ||
+ | | Animal Friendship || Enchantment || 1 action || 30 feet || 24 hours | ||
+ | |- | ||
+ | | Cure Wounds || Evocation || 1 action || Touch || Instantaneous | ||
+ | |- | ||
+ | | Disguise Self || Illusion || 1 action || Self || 1 hour | ||
+ | |- | ||
+ | | Hunter's Mark || Divination || 1 bonus action || 90 feet || Concentration, up to 1 hour | ||
+ | |} | ||
+ | |||
+ | === Special === | ||
+ | {| class="hover zebra sortable" style="width: calc(100% - 27em);" | ||
+ | |- | ||
+ | ! width="148px" | Name | ||
+ | ! width="98px" | Type | ||
+ | ! width="98px" | Casting Time | ||
+ | ! width="73px" | Range | ||
+ | ! Duration | ||
+ | |- | ||
+ | | {{Tooltip|Text=Second Wind|Padding=0.75em|Width=50em|Popup=<div style="text-align:justify;"><p style="font-size:116%; font-weight:bold; color:#9999BB; margin:0px;">Second Wind</p> | ||
+ | ''1st-level fighter feature'' | ||
+ | |||
+ | '''Casting Time:''' 1 bonus action<br> | ||
+ | '''Range:''' Self<br> | ||
+ | '''Duration:''' Instantaneous | ||
+ | |||
+ | <p style="text-indent:15px; margin:0px;">You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to ld10 + your fighter level.</p> | ||
+ | <p style="text-indent:15px; margin:0px;">Once you use this feature, you must finish a short or long rest before you can use it again.</p></div>}} | ||
+ | | Fighter feature || 1 bonus action || Self || Instantaneous | ||
|} | |} | ||
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:'''Saving Throws:''' Strength [fighter], Constitution [fighter] | :'''Saving Throws:''' Strength [fighter], Constitution [fighter] | ||
:'''Skills:''' Persuasion [envoy], Deception [charlatan], Sleight of Hand [charlatan], Athletics [fighter], Perception [fighter], Stealth [rogue], Insight [ranger] | :'''Skills:''' Persuasion [envoy], Deception [charlatan], Sleight of Hand [charlatan], Athletics [fighter], Perception [fighter], Stealth [rogue], Insight [ranger] | ||
− | :'''Languages:''' Common [warforged], | + | :'''Languages:''' Common [warforged], Primordial [envoy], Goblin [ranger], Thieves' Cant [rogue] |
:'''Spells:''' Cure Wounds [ranger], Hunter's Mark [ranger], Animal Friendship [ranger], Disguise Self [gloom stalker] | :'''Spells:''' Cure Wounds [ranger], Hunter's Mark [ranger], Animal Friendship [ranger], Disguise Self [gloom stalker] | ||
Line 144: | Line 173: | ||
;Level 1 Fighter | ;Level 1 Fighter | ||
:'''Features:''' Fighting Style (Two-Weapon Fighting) [fighter], Second Wind [fighter] | :'''Features:''' Fighting Style (Two-Weapon Fighting) [fighter], Second Wind [fighter] | ||
+ | :'''Languages:''' Common [warforged], Primordial [envoy] | ||
</div> | </div> | ||
Line 149: | Line 179: | ||
;Level 1 Rogue | ;Level 1 Rogue | ||
:'''Features:''' Expertise (Perception, Stealth) [rogue], Sneak Attack (1d6) [rogue], Thieves' Cant [rogue] | :'''Features:''' Expertise (Perception, Stealth) [rogue], Sneak Attack (1d6) [rogue], Thieves' Cant [rogue] | ||
+ | :'''Languages:''' Thieves' Cant [rogue] | ||
</div> | </div> | ||
<div> | <div> | ||
;Level 1 Ranger | ;Level 1 Ranger | ||
− | :'''Features:''' Favored Enemy ( | + | :'''Features:''' Favored Enemy (Goblinoids) [ranger], Natural Explorer (Underdark) [ranger] |
+ | :'''Languages:''' Goblin [ranger] | ||
</div> | </div> | ||
Revision as of 16:15, 6 January 2019
Hacke, fighter (lvl 1) / rogue (lvl 1) / ranger (lvl 3) Medium humanoid (warforged), true neutral Armor Class 18 (composite plating) Hit Points 43 (4d10+1d8+10) Speed 30 ft.
Saving Throws Strength +2, Constitution +5 Skills Athletics +2, Deception +5, Insight +5, Perception +8, Persuasion +5, Sleight of Hand +6, Stealth +9 Damage Resistances poison Condition Immunities disease, sleep Senses darkvision 60, passive Perception 18 Languages Common, Goblin, Primordial, Thieves' Cant Tools calligrapher's supplies, disguise kit, forgery kit, thieves' tools Weapons simple weapons, martial weapons Armor all armor, shields Integrated Tool. Hache has disguise kit integrated into its body, which doubles Hacke's proficiency bonus for any ability checks made with it. Hacke must have its hands free to use this integrated tool. |
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My functions are diplomacy, translation, manslaughter and calumniation.
- ~ NR-02
- ~ NR-02
Actions
Attacks
Name | Type | Casting Time | Range | Attack | Damage | Notes |
---|---|---|---|---|---|---|
Shortsword | Attack | 1 action | 5 feet | +6 | 1d6+3 Piercing | Finesse, light |
Spells
Name | Type | Casting Time | Range | Duration |
---|---|---|---|---|
Animal Friendship | Enchantment | 1 action | 30 feet | 24 hours |
Cure Wounds | Evocation | 1 action | Touch | Instantaneous |
Disguise Self | Illusion | 1 action | Self | 1 hour |
Hunter's Mark | Divination | 1 bonus action | 90 feet | Concentration, up to 1 hour |
Special
Name | Type | Casting Time | Range | Duration |
---|---|---|---|---|
Second Wind Second Wind 1st-level fighter feature Casting Time: 1 bonus action You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to ld10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again. |
Fighter feature | 1 bonus action | Self | Instantaneous |
Skills
☐ | +3 | Acrobatics (Dex) | |
☐ | +2 | Animal Handling (Wis) | |
☐ | -1 | Arcana (Int) | |
☑ | +2 | Athletics (Str) | |
☑ | +5 | Deception (Cha) | +9 with integrated disguise kit |
☐ | -1 | History (Int) | |
☑ | +5 | Insight (Wis) | |
☐ | +2 | Intimidation (Cha) | |
☐ | -1 | Investigation (Int) | |
☐ | +2 | Medicine (Wis) | |
☐ | -1 | Nature (Int) | |
☑ | +8 | Perception (Wis) | expertise |
☐ | +2 | Performance (Cha) | |
☑ | +5 | Persuasion (Cha) | |
☐ | -1 | Religion (Int) | |
☑ | +6 | Sleight of Hand (Dex) | |
☑ | +9 | Stealth (Dex) | expertise |
☐ | +2 | Survival (Wis) |
Equipment
Money | |
---|---|
Gold | 1 |
Silver | 3 |
Copper | 10 |
Name | Quantity | Weight | Notes |
---|---|---|---|
Shortsword | 2 | 4 (2x2) | Embedded, weapon |
Calligrapher's supplies | 5 | Backpack, tool | |
Disguise kit | 0 | Integrated, tool | |
Forgery kit | 5 | Backpack, tool | |
Thieves' tools | 1 | Pouch, tool | |
Clothes, common | 3 | Equipped | |
Backpack | 5 | Backpack, container | |
Pouch | 2 | 2 (2x1) | Equipped, container |
Total weight: | 25 | Equipped 10 lb., in backpack 15 lb., total price 73.5 gp (excluding integrated kit) |
Build
Warforged Envoy Fighter (level 1) / Rogue (level 1) / Ranger (Gloom Stalker) (level 3)
- Stats
MOD/SAVE STR 9 (-1 / +2) DEX 16 (+3 / +3) 15 + 1 [envoy] CON 14 (+2 / +5) 13 + 1 [warforged] INT 8 (-1 / -1) WIS 14 (+2 / +2) CHA 14 (+2 / +2) 13 + 1 [envoy] HP 43 / 43 (10 + 2) [1st lvl] + 3 * (6 + 2) + 1 * (5 + 2) [rogue lvls]
- Armor Class: 18 = 13 [armor] + 2 [DEX] + 3 [prof]
Carry 45 90 135 270 lb. Speed 30 20 10 5 ft.
- Summary
- Race: Warforged Envoy
- Background: Charlatan
- Class: Fighter (lvl 1), Rogue (lvl 1), Ranger (lvl 3)
- Armor: all armor [fighter], shields [fighter]
- Weapons: simple weapons [fighter], martial weapons [fighter]
- Tools: disguise kit [envoy], disguise kit -> calligrapher's supplies [charlatan], forgery kit [charlatan], thieves' tools [rogue]
- Saving Throws: Strength [fighter], Constitution [fighter]
- Skills: Persuasion [envoy], Deception [charlatan], Sleight of Hand [charlatan], Athletics [fighter], Perception [fighter], Stealth [rogue], Insight [ranger]
- Languages: Common [warforged], Primordial [envoy], Goblin [ranger], Thieves' Cant [rogue]
- Spells: Cure Wounds [ranger], Hunter's Mark [ranger], Animal Friendship [ranger], Disguise Self [gloom stalker]
- Level 1 Fighter
- Features: Fighting Style (Two-Weapon Fighting) [fighter], Second Wind [fighter]
- Languages: Common [warforged], Primordial [envoy]
- Level 1 Rogue
- Features: Expertise (Perception, Stealth) [rogue], Sneak Attack (1d6) [rogue], Thieves' Cant [rogue]
- Languages: Thieves' Cant [rogue]
- Level 1 Ranger
- Features: Favored Enemy (Goblinoids) [ranger], Natural Explorer (Underdark) [ranger]
- Languages: Goblin [ranger]
- Level 2 Ranger
- Features: Fighting Style (Dueling) [ranger], Spellcasting [ranger]
- Spells: Cure Wounds [ranger], Hunter's Mark [ranger]
- Level 3 Ranger
- Features: Primeval Awareness [ranger], Ranger Archetype (Gloom Stalker) [ranger], Gloom Stalker Magic [gloom stalker], Dread Ambusher [gloom stalker], Umbral Sight [gloom stalker]
- Spells: Animal Friendship [ranger], Disguise Self [gloom stalker]
- Level 2 Rogue
- Features: Cunning Action [rogue]
- Level 3 Rogue
- Features: Roguish Archetype (Assassin) [rogue], Sneak Attack (2d6) [rogue], Bonus Proficiencies (Disguise kit -> Alchemist's supplies, Poisoner's kit) [assassin], Assassinate [assassin]
- Level 4 Rogue
- Features: Dexterity +2 [ASI]
- Level 2 Fighter
- Features: Action Surge [fighter]
- Level 3 Fighter
- Features: Martial Archetype (Battle Master) [fighter], Combat Superiority (4d8) [battle master], Student of War (Cook's utensils) [battle master]
- Maneuvers: Feinting Attack [battle master], Precision Attack [battle master], Trip Attack
- Level 4 Fighter
- Features: Dexterity +2 [ASI]
- Level 5 Fighter
- Features: Extra Attack [fighter]
- Level 6 Fighter
- Features: Dual Wielder [ASI -> Feat]
- Level 7 Fighter
- Features: Martial Archetype feature (Battle Master) [fighter], Combat Superiority (5d8) [battle master], Know Your Enemy [battle master]
- Maneuvers: Disarming Attack, Riposte
- Level 8 Fighter
- Features: Alert [ASI -> Feat]