Difference between revisions of "Template:DnD5 Statblock"
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m (Victor Bearwolf moved page Template:Statblock DnD5 to Template:DnD5 Statblock: Standardization) |
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Revision as of 19:41, 24 February 2018
Typical DnD5 statblock for all your characters/wildforms/familiars/creatures/etc...
Usage:
{{Statblock_DnD5| Border=border thickness| Name=creature name| Detail=size/type/aligment| AC=armor class| HP=hit points and hit dice| Speed=movement speed| STR=strengh with mod| DEX=dexterity with mod| CON=constitution with mod| INT=intelligence with mod| WIS=wisdom with mod| CHA=charisma with mod| Saves=saving throws with bonuses| Skills=skills with bonuses| DV=damage vulnerabilities| DR=damage resistances| DI=damage immunities| CI=contition immunities| Senses=senses and passive perception| Languages=known languages| Tools=tool proficiency| Weapons=weapon proficiency| Armor=armor proficiency| Challenge=challenge rating and awarded XP| Features=features| Actions=actions and attacks}}
Example:
{{Statblock_DnD5|Name=Cat|Detail=Tiny beast, unaligned|AC=12|HP=2 (1d4)|Speed=40 ft., climb 30 ft.|STR=3 (-4)|DEX=15 (+2)|CON=10 (+0)|INT=3 (-4)|WIS=12 (+1)|CHA=7 (-2)|Skills=Perception +3, Stealth +4|Senses=passive Perception 13|Languages=—|Challenge=0 (10 XP)|Features='''Keen Smell.''' The cat has advantage on Wisdom (Perception) checks that rely on smell.|Actions='''Claws.''' Melee Weapon Attack: +0 to hit. reach 5 ft., one target. ''Hit:'' 1 slashing damage.}}
Cat
Tiny beast, unaligned
Armor Class 12
Hit Points 2 (1d4)
Speed 40 ft., climb 30 ft.
Skills Perception +3, Stealth +4
Senses passive Perception 13
Languages —
Challenge 0 (10 XP)
Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Claws. Melee Weapon Attack: +0 to hit. reach 5 ft., one target. Hit: 1 slashing damage.
Tiny beast, unaligned
Armor Class 12
Hit Points 2 (1d4)
Speed 40 ft., climb 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 15 (+2) | 10 (+0) | 3 (-4) | 12 (+1) | 7 (-2) |
Skills Perception +3, Stealth +4
Senses passive Perception 13
Languages —
Challenge 0 (10 XP)
Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Claws. Melee Weapon Attack: +0 to hit. reach 5 ft., one target. Hit: 1 slashing damage.
Can be incorporated in sidebar:
{{Sidebar|Name={{Statblock_DnD5|Border=0|Name=Cat|Detail=Tiny beast, unaligned|AC=12|HP=2 (1d4)|Speed=40 ft., climb 30 ft.|STR=3 (-4)|DEX=15 (+2)|CON=10 (+0)|INT=3 (-4)|WIS=12 (+1)|CHA=7 (-2)|Skills=Perception +3, Stealth +4|Senses=passive Perception 13|Languages=—|Challenge=0 (10 XP)|Features='''Keen Smell.''' The cat has advantage on Wisdom (Perception) checks that rely on smell.|Actions='''Claws.''' Melee Weapon Attack: +0 to hit. reach 5 ft., one target. ''Hit:'' 1 slashing damage.}}}}
Cat Tiny beast, unaligned Armor Class 12 Hit Points 2 (1d4) Speed 40 ft., climb 30 ft.
Skills Perception +3, Stealth +4 Senses passive Perception 13 Languages — Challenge 0 (10 XP) Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell. Actions Claws. Melee Weapon Attack: +0 to hit. reach 5 ft., one target. Hit: 1 slashing damage. |
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Can be used to prepare partysheets:
<div style="display:flex; align-items:top;"> {{:Sigrid Viss}}{{:Salazar Domine}}{{:Skari Halvarsson}}{{:Janek}} </div>
Sigrid Viss, bard (lvl 1) / warlock (lvl 7)
Medium humanoid (aasimar), neutral good
Armor Class 13 (leather armor)
Hit Points 51 (8d8+8)
Speed 30 ft.
Saving Throws Dex +5, Cha +7
Skills Arcana +3, Deception +7, Insight +5, Investigation +3, Performance +7, Persuasion +7, Sleight of Hand +5
Damage Resistances necrotic, radiant
Senses darkvision 60ft., passive Perception 12
Languages Common, Celestial, Elvish
Tools disguise kit, flute, lute, pan flute
Weapons simple weapons, hand crossbows, longswords, rapiers, shortswords
Armor light
Spellcasting. As a 1st-level bard Sigrid has two 1st-level spell slots. As 7th-level warlock she has two 4th-level spell slots. She can cast rituals and cantrips at-will. Sigrid has DC 15 spell saves and +7 to hit with spell attacks.
Healing. Once per day as an action, Sigrid can touch a creature and cause it to regain 8 hit points. Also, as a bonus action, she can heal one creature she can see within 60 feet of her, spending dice (maximum 4d6 at once) from the pool (8d6, refreshes after long rest).
Mimicry. Sigrid has advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass herself off as a different person. She can mimic the speech of another person or the sounds made by other creatures.
Medium humanoid (aasimar), neutral good
Armor Class 13 (leather armor)
Hit Points 51 (8d8+8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 18 (+4) |
Saving Throws Dex +5, Cha +7
Skills Arcana +3, Deception +7, Insight +5, Investigation +3, Performance +7, Persuasion +7, Sleight of Hand +5
Damage Resistances necrotic, radiant
Senses darkvision 60ft., passive Perception 12
Languages Common, Celestial, Elvish
Tools disguise kit, flute, lute, pan flute
Weapons simple weapons, hand crossbows, longswords, rapiers, shortswords
Armor light
Spellcasting. As a 1st-level bard Sigrid has two 1st-level spell slots. As 7th-level warlock she has two 4th-level spell slots. She can cast rituals and cantrips at-will. Sigrid has DC 15 spell saves and +7 to hit with spell attacks.
Healing. Once per day as an action, Sigrid can touch a creature and cause it to regain 8 hit points. Also, as a bonus action, she can heal one creature she can see within 60 feet of her, spending dice (maximum 4d6 at once) from the pool (8d6, refreshes after long rest).
Mimicry. Sigrid has advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass herself off as a different person. She can mimic the speech of another person or the sounds made by other creatures.
Salazar Domine, cleric (lvl 8)
Medium humanoid (human), chaotic good
Armor Class 17 = 11 + 2(dex) (leather armor)+2(shield)+2(shield of faith)
Hit Points 51 (8d8+8)
Speed 30 ft.
Saving Throws Wis +8, Cha +5
Skills Stealth +5, Deception +5, Insight +8, Perception +8, Persuasion +5
Senses Passive Perception 23
Languages Common, Celestial
Tools Disguise kit, Forgery Kit
Weapons Simple
Armor Light, Medium, Shields
Spellcasting: 8th-level cleric, Trickery domain (spell save DC 16, +8 to hit with spell attacks).
Channel Divinity: 2/day,
* Turn undead
* Invoke duplicity
* Cloak of shadows.
Blessing of the trickster: advantage on stealth checks for touched creature.
Divine Strike: add 1d8 poison damage to weapons attacks
Medium humanoid (human), chaotic good
Armor Class 17 = 11 + 2(dex) (leather armor)+2(shield)+2(shield of faith)
Hit Points 51 (8d8+8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 20 (+5) | 15 (+2) |
Saving Throws Wis +8, Cha +5
Skills Stealth +5, Deception +5, Insight +8, Perception +8, Persuasion +5
Senses Passive Perception 23
Languages Common, Celestial
Tools Disguise kit, Forgery Kit
Weapons Simple
Armor Light, Medium, Shields
Spellcasting: 8th-level cleric, Trickery domain (spell save DC 16, +8 to hit with spell attacks).
Channel Divinity: 2/day,
* Turn undead
* Invoke duplicity
* Cloak of shadows.
Blessing of the trickster: advantage on stealth checks for touched creature.
Divine Strike: add 1d8 poison damage to weapons attacks
Skari Halvarsson, sorcerer (lvl 7)
Medium humanoid (human), chaotic neutral
Armor Class 15 (mage armor)
Hit Points 40/44 (7d6+14)
Speed 30 ft.
Saving Throws Con +5, Cha +7
Skills Stealth +5, Deception +7, Survival (Planar) +4, Intimidation +7, Arcana +3
Senses Passive Perception 11
Languages Common, Celestial
Tools Thieves tools, dice kit
Weapons Daggers, darts, slings, quarterstaffs, light crossbows
Armor None
Spellcasting: 7th-level sorcerer, wild magic (spell save DC 15, +7 to hit with spell attacks).
1 (4), 3 (3), 1 (3), 0 (1)
Font of magic: 0 (7) sorcery points
Wild Magic:
* Wild Magic Surge: DM's decision
* Tides of Chaos: 1/long rest, adv of dis to roll
* Bent luck: 2 sp for 1d4 delta for roll
Metamagic:
* Subtle Spell (1sp)
* Twinned Spell (level sp)
Medium humanoid (human), chaotic neutral
Armor Class 15 (mage armor)
Hit Points 40/44 (7d6+14)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 18 (+4) |
Saving Throws Con +5, Cha +7
Skills Stealth +5, Deception +7, Survival (Planar) +4, Intimidation +7, Arcana +3
Senses Passive Perception 11
Languages Common, Celestial
Tools Thieves tools, dice kit
Weapons Daggers, darts, slings, quarterstaffs, light crossbows
Armor None
Spellcasting: 7th-level sorcerer, wild magic (spell save DC 15, +7 to hit with spell attacks).
1 (4), 3 (3), 1 (3), 0 (1)
Font of magic: 0 (7) sorcery points
Wild Magic:
* Wild Magic Surge: DM's decision
* Tides of Chaos: 1/long rest, adv of dis to roll
* Bent luck: 2 sp for 1d4 delta for roll
Metamagic:
* Subtle Spell (1sp)
* Twinned Spell (level sp)
Janek of Crystal Lake
Medium monstrosity, TN/Indep
Armor Class 16 (chain mail, stealth dis)
Hit Points 60 (d10)
Speed 40ft
Saving Throws STR +8, CON +5
Skills Athletics +8, Acrobatics +4, Perception +4, Intimidation +3
Senses Darkvision 60ft, 14 PP
Languages Common, Bariaural
Tools Smith's tools, Dice
Weapons Simple and Martial
Armor All armor, shield
Hoofed. advantage on Acrobatics/Athletics checks against being pushed or knocked back.
Action surge. Extra action + bonus action on use, 1 per short rest.
Second wind.. d10+7 healing as bonus action, 1 / short rest.
Extra attack. Additional weapon attack per Attack action.
Combat superiority. x5 d8 superiority dice, 5 maneuvers known.
Actions
Ram. +8 to-hit, d6+5 blunt damage
Charge. +8 to-hit, 2d6+5 damage, Acrobatics/Athletics check on target (DC16) against push (15ft) or knockback (attacker's choice) if attack lands on target.
Greatsword. +8 to-hit, 2d6+5, damage die rerolls on 1 or 2 (Great weapon fighting feat).
Medium monstrosity, TN/Indep
Armor Class 16 (chain mail, stealth dis)
Hit Points 60 (d10)
Speed 40ft
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (0) |
Saving Throws STR +8, CON +5
Skills Athletics +8, Acrobatics +4, Perception +4, Intimidation +3
Senses Darkvision 60ft, 14 PP
Languages Common, Bariaural
Tools Smith's tools, Dice
Weapons Simple and Martial
Armor All armor, shield
Hoofed. advantage on Acrobatics/Athletics checks against being pushed or knocked back.
Action surge. Extra action + bonus action on use, 1 per short rest.
Second wind.. d10+7 healing as bonus action, 1 / short rest.
Extra attack. Additional weapon attack per Attack action.
Combat superiority. x5 d8 superiority dice, 5 maneuvers known.
Actions
Ram. +8 to-hit, d6+5 blunt damage
Charge. +8 to-hit, 2d6+5 damage, Acrobatics/Athletics check on target (DC16) against push (15ft) or knockback (attacker's choice) if attack lands on target.
Greatsword. +8 to-hit, 2d6+5, damage die rerolls on 1 or 2 (Great weapon fighting feat).