Typical DnD5 statblock for all your characters/wildforms/familiars/creatures/etc...
Sigrid Viss, bard (lvl 1) / warlock (lvl 7)Medium humanoid (aasimar), neutral good
13 (leather armor)Hit Points
|8 (-1)||14 (+2)||12 (+1)||10 (+0)||14 (+2)||18 (+4)|
Dex +5, Cha +7Skills
Arcana +3, Deception +7, Insight +5, Investigation +3, Performance +7, Persuasion +7, Sleight of Hand +5Damage Resistances
darkvision 60ft., passive Perception 12Languages
Common, Celestial, ElvishTools
disguise kit, flute, lute, pan fluteWeapons
simple weapons, hand crossbows, longswords, rapiers, shortswordsArmor
As a 1st-level bard Sigrid has two 1st-level spell slots. As 7th-level warlock she has two 4th-level spell slots. She can cast rituals and cantrips at-will. Sigrid has DC 15 spell saves and +7 to hit with spell attacks.Healing.
Once per day as an action, Sigrid can touch a creature and cause it to regain 8 hit points. Also, as a bonus action, she can heal one creature she can see within 60 feet of her, spending dice (maximum 4d6 at once) from the pool (8d6, refreshes after long rest).Mimicry.
Sigrid has advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass herself off as a different person. She can mimic the speech of another person or the sounds made by other creatures.
Salazar Domine, cleric (lvl 8)Medium humanoid (human), chaotic good
17 = 11 + 2(dex) (leather armor)+2(shield)+2(shield of faith)Hit Points
|8 (-1)||14 (+2)||12 (+1)||10 (+0)||20 (+5)||15 (+2)|
Wis +8, Cha +5Skills
Stealth +5, Deception +5, Insight +8, Perception +8, Persuasion +5Senses
Passive Perception 23Languages
Disguise kit, Forgery KitWeapons
Light, Medium, Shields
8th-level cleric, Trickery domain (spell save DC 16, +8 to hit with spell attacks). Channel Divinity:
* Turn undead
* Invoke duplicity
* Cloak of shadows.Blessing of the trickster:
advantage on stealth checks for touched creature.Divine Strike:
add 1d8 poison damage to weapons attacks
Skari Halvarsson, sorcerer (lvl 7)Medium humanoid (human), chaotic neutral
15 (mage armor)Hit Points
|8 (-1)||14 (+2)||14 (+2)||10 (+0)||12 (+1)||18 (+4)|
Con +5, Cha +7Skills
Stealth +5, Deception +7, Survival (Planar) +4, Intimidation +7, Arcana +3Senses
Passive Perception 11Languages
Thieves tools, dice kitWeapons
Daggers, darts, slings, quarterstaffs, light crossbowsArmor
7th-level sorcerer, wild magic (spell save DC 15, +7 to hit with spell attacks).
1 (4), 3 (3), 1 (3), 0 (1)Font of magic:
0 (7) sorcery pointsWild Magic:
* Wild Magic Surge: DM's decision
* Tides of Chaos: 1/long rest, adv of dis to roll
* Bent luck: 2 sp for 1d4 delta for roll Metamagic
* Subtle Spell (1sp)
* Twinned Spell (level sp)
Janek of Crystal LakeMedium monstrosity, TN/Indep
16 (chain mail, stealth dis)Hit Points
|20 (+5)||12 (+1)||14 (+2)||12 (+1)||12 (+1)||10 (0)|
STR +8, CON +5Skills
Athletics +8, Acrobatics +4, Perception +4, Intimidation +3Senses
Darkvision 60ft, 14 PPLanguages
Smith's tools, DiceWeapons
Simple and MartialArmor
All armor, shield
advantage on Acrobatics/Athletics checks against being pushed or knocked back.Action surge.
Extra action + bonus action on use, 1 per short rest.Second wind.
. d10+7 healing as bonus action, 1 / short rest.Extra attack.
Additional weapon attack per Attack action.Combat superiority.
x5 d8 superiority dice, 5 maneuvers known.Actions
+8 to-hit, d6+5 blunt damageCharge.
+8 to-hit, 2d6+5 damage, Acrobatics/Athletics check on target (DC16) against push (15ft) or knockback (attacker's choice) if attack lands on target.Greatsword.
+8 to-hit, 2d6+5, damage die rerolls on 1 or 2 (Great weapon fighting feat).