Difference between revisions of "Hacke"

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[[Category:Hexpanse]]
 
[[Category:Hexpanse]]
 
[[Category:The Hexpanse]]
 
[[Category:The Hexpanse]]
{{Sidebar|Name=<br><onlyinclude>{{DnD5_Statblock|Border=0|Name=Hacke, fighter (lvl 1) / rogue (lvl 1) / ranger (lvl 3)|Detail=Medium humanoid (warforged), true neutral|AC=18 (composite plating)|HP=43 (4d10+1d8+10)|Speed=30 ft.|STR=9 (-1)|DEX=16 (+3)|CON=14 (+2)|INT=8 (-1)|WIS=14 (+2)|CHA=14 (+2)|Saves=Strength +2, Constitution +5|Skills=Athletics +2, Deception +5, Insight +5, Perception +8, Persuasion +5, Sleight of Hand +6, Stealth +9|DR=poison|CI=disease, sleep|Senses=darkvision 60, passive Perception 18|Languages=Common, Dwarvish, Elvish, Thieves' Cant|Tools=calligrapher's supplies, disguise kit, forgery kit, thieves' tools|Weapons=simple weapons, martial weapons|Armor=all armor, shields|Features='''Integrated Tool.''' Hache has disguise kit integrated into its body, which doubles Hacke's proficiency bonus for any ability checks made with it. Hacke must have its hands free to use this integrated tool.}}</onlyinclude>}}
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{{Sidebar|Name=<br><onlyinclude>{{DnD5_Statblock|Border=0|Name=Hacke, fighter (lvl 1) / rogue (lvl 1) / ranger (lvl 3)|Detail=Medium humanoid (warforged), true neutral|AC=18 (composite plating)|HP=43 (4d10+1d8+10)|Speed=30 ft.|STR=9 (-1)|DEX=16 (+3)|CON=14 (+2)|INT=8 (-1)|WIS=14 (+2)|CHA=14 (+2)|Saves=Strength +2, Constitution +5|Skills=Athletics +2, Deception +5, Insight +5, Perception +8, Persuasion +5, Sleight of Hand +6, Stealth +9|DR=poison|CI=disease, sleep|Senses=darkvision 60, passive Perception 18|Languages=Common, Goblin, Primordial, Thieves' Cant|Tools=calligrapher's supplies, disguise kit, forgery kit, thieves' tools|Weapons=simple weapons, martial weapons|Armor=all armor, shields|Features='''Integrated Tool.''' Hache has disguise kit integrated into its body, which doubles Hacke's proficiency bonus for any ability checks made with it. Hacke must have its hands free to use this integrated tool.}}</onlyinclude>}}
 
{{Q|My functions are diplomacy, translation, manslaughter and calumniation.|NR-02|||nolink=1}}
 
{{Q|My functions are diplomacy, translation, manslaughter and calumniation.|NR-02|||nolink=1}}
  
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! Notes
 
! Notes
 
|-
 
|-
 +
| Shortsword || Attack || 1 action || 5 feet || +6 || 1d6+3 Piercing || Finesse, light
 
|}
 
|}
  
=== Utilities ===
+
=== Spells ===
 
{| class="hover zebra sortable" style="width: calc(100% - 27em);"
 
{| class="hover zebra sortable" style="width: calc(100% - 27em);"
 
|-
 
|-
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! Duration
 
! Duration
 
|-
 
|-
 +
| Animal Friendship || Enchantment || 1 action || 30 feet || 24 hours
 +
|-
 +
| Cure Wounds || Evocation || 1 action || Touch || Instantaneous
 +
|-
 +
| Disguise Self || Illusion || 1 action || Self || 1 hour
 +
|-
 +
| Hunter's Mark || Divination || 1 bonus action || 90 feet || Concentration, up to 1 hour
 +
|}
 +
 +
=== Special ===
 +
{| class="hover zebra sortable" style="width: calc(100% - 27em);"
 +
|-
 +
! width="148px" | Name
 +
! width="98px" | Type
 +
! width="98px" | Casting Time
 +
! width="73px" | Range
 +
! Duration
 +
|-
 +
| {{Tooltip|Text=Second Wind|Padding=0.75em|Width=50em|Popup=<div style="text-align:justify;"><p style="font-size:116%; font-weight:bold; color:#9999BB; margin:0px;">Second Wind</p>
 +
''1st-level fighter feature''
 +
 +
'''Casting Time:''' 1 bonus action<br>
 +
'''Range:''' Self<br>
 +
'''Duration:''' Instantaneous
 +
 +
<p style="text-indent:15px; margin:0px;">You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to ld10 + your fighter level.</p>
 +
<p style="text-indent:15px; margin:0px;">Once you use this feature, you must finish a short or long rest before you can use it again.</p></div>}}
 +
| Fighter feature || 1 bonus action || Self || Instantaneous
 
|}
 
|}
  
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:'''Saving Throws:''' Strength [fighter], Constitution [fighter]
 
:'''Saving Throws:''' Strength [fighter], Constitution [fighter]
 
:'''Skills:''' Persuasion [envoy], Deception [charlatan], Sleight of Hand [charlatan], Athletics [fighter], Perception [fighter], Stealth [rogue], Insight [ranger]
 
:'''Skills:''' Persuasion [envoy], Deception [charlatan], Sleight of Hand [charlatan], Athletics [fighter], Perception [fighter], Stealth [rogue], Insight [ranger]
:'''Languages:''' Common [warforged], Dwarvish [envoy], Elvish [ranger], Thieves' Cant [rogue]
+
:'''Languages:''' Common [warforged], Primordial [envoy], Goblin [ranger], Thieves' Cant [rogue]
 
:'''Spells:''' Cure Wounds [ranger], Hunter's Mark [ranger], Animal Friendship [ranger], Disguise Self [gloom stalker]
 
:'''Spells:''' Cure Wounds [ranger], Hunter's Mark [ranger], Animal Friendship [ranger], Disguise Self [gloom stalker]
  
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;Level 1 Fighter
 
;Level 1 Fighter
 
:'''Features:''' Fighting Style (Two-Weapon Fighting) [fighter], Second Wind [fighter]
 
:'''Features:''' Fighting Style (Two-Weapon Fighting) [fighter], Second Wind [fighter]
 +
:'''Languages:''' Common [warforged], Primordial [envoy]
 
</div>
 
</div>
  
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;Level 1 Rogue
 
;Level 1 Rogue
 
:'''Features:''' Expertise (Perception, Stealth) [rogue], Sneak Attack (1d6) [rogue], Thieves' Cant [rogue]
 
:'''Features:''' Expertise (Perception, Stealth) [rogue], Sneak Attack (1d6) [rogue], Thieves' Cant [rogue]
 +
:'''Languages:''' Thieves' Cant [rogue]
 
</div>
 
</div>
  
 
<div>
 
<div>
 
;Level 1 Ranger
 
;Level 1 Ranger
:'''Features:''' Favored Enemy (Elves, Humans) [ranger], Natural Explorer (Underdark) [ranger]
+
:'''Features:''' Favored Enemy (Goblinoids) [ranger], Natural Explorer (Underdark) [ranger]
 +
:'''Languages:''' Goblin [ranger]
 
</div>
 
</div>
  

Revision as of 16:15, 6 January 2019


Hacke, fighter (lvl 1) / rogue (lvl 1) / ranger (lvl 3)
Medium humanoid (warforged), true neutral
Armor Class 18 (composite plating)
Hit Points 43 (4d10+1d8+10)
Speed 30 ft.

STRDEXCONINTWISCHA
9 (-1)16 (+3)14 (+2)8 (-1)14 (+2)14 (+2)

Saving Throws Strength +2, Constitution +5
Skills Athletics +2, Deception +5, Insight +5, Perception +8, Persuasion +5, Sleight of Hand +6, Stealth +9
Damage Resistances poison
Condition Immunities disease, sleep
Senses darkvision 60, passive Perception 18
Languages Common, Goblin, Primordial, Thieves' Cant
Tools calligrapher's supplies, disguise kit, forgery kit, thieves' tools
Weapons simple weapons, martial weapons
Armor all armor, shields

Integrated Tool. Hache has disguise kit integrated into its body, which doubles Hacke's proficiency bonus for any ability checks made with it. Hacke must have its hands free to use this integrated tool.
My functions are diplomacy, translation, manslaughter and calumniation.
~ NR-02

Actions

Attacks

Name Type Casting Time Range Attack Damage Notes
Shortsword Attack 1 action 5 feet +6 1d6+3 Piercing Finesse, light

Spells

Name Type Casting Time Range Duration
Animal Friendship Enchantment 1 action 30 feet 24 hours
Cure Wounds Evocation 1 action Touch Instantaneous
Disguise Self Illusion 1 action Self 1 hour
Hunter's Mark Divination 1 bonus action 90 feet Concentration, up to 1 hour

Special

Name Type Casting Time Range Duration
Second Wind

Second Wind

1st-level fighter feature

Casting Time: 1 bonus action
Range: Self
Duration: Instantaneous

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to ld10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.

Fighter feature 1 bonus action Self Instantaneous

Skills

+3 Acrobatics (Dex)
+2 Animal Handling (Wis)
-1 Arcana (Int)
+2 Athletics (Str)
+5 Deception (Cha) +9 with integrated disguise kit
-1 History (Int)
+5 Insight (Wis)
+2 Intimidation (Cha)
-1 Investigation (Int)
+2 Medicine (Wis)
-1 Nature (Int)
+8 Perception (Wis) expertise
+2 Performance (Cha)
+5 Persuasion (Cha)
-1 Religion (Int)
+6 Sleight of Hand (Dex)
+9 Stealth (Dex) expertise
+2 Survival (Wis)

Equipment

Money
Gold1
Silver3
Copper10
Name Quantity Weight Notes
Shortsword 2 4 (2x2) Embedded, weapon
Calligrapher's supplies 5 Backpack, tool
Disguise kit 0 Integrated, tool
Forgery kit 5 Backpack, tool
Thieves' tools 1 Pouch, tool
Clothes, common 3 Equipped
Backpack 5 Backpack, container
Pouch 2 2 (2x1) Equipped, container
Total weight: 25 Equipped 10 lb., in backpack 15 lb., total price 73.5 gp (excluding integrated kit)

Build

Warforged Envoy Fighter (level 1) / Rogue (level 1) / Ranger (Gloom Stalker) (level 3)

Stats
MOD/SAVE
STR 9 (-1 / +2)
DEX 16 (+3 / +3) 15 + 1 [envoy]
CON 14 (+2 / +5) 13 + 1 [warforged]
INT 8 (-1 / -1)
WIS 14 (+2 / +2)
CHA 14 (+2 / +2) 13 + 1 [envoy]
HP 43 / 43 (10 + 2) [1st lvl] + 3 * (6 + 2) + 1 * (5 + 2) [rogue lvls]
Armor Class: 18 = 13 [armor] + 2 [DEX] + 3 [prof]
Carry 45 90 135 270 lb.
Speed 30 20 10 5 ft.
Summary
Race: Warforged Envoy
Background: Charlatan
Class: Fighter (lvl 1), Rogue (lvl 1), Ranger (lvl 3)
Armor: all armor [fighter], shields [fighter]
Weapons: simple weapons [fighter], martial weapons [fighter]
Tools: disguise kit [envoy], disguise kit -> calligrapher's supplies [charlatan], forgery kit [charlatan], thieves' tools [rogue]
Saving Throws: Strength [fighter], Constitution [fighter]
Skills: Persuasion [envoy], Deception [charlatan], Sleight of Hand [charlatan], Athletics [fighter], Perception [fighter], Stealth [rogue], Insight [ranger]
Languages: Common [warforged], Primordial [envoy], Goblin [ranger], Thieves' Cant [rogue]
Spells: Cure Wounds [ranger], Hunter's Mark [ranger], Animal Friendship [ranger], Disguise Self [gloom stalker]
Level 1 Fighter
Features: Fighting Style (Two-Weapon Fighting) [fighter], Second Wind [fighter]
Languages: Common [warforged], Primordial [envoy]
Level 1 Rogue
Features: Expertise (Perception, Stealth) [rogue], Sneak Attack (1d6) [rogue], Thieves' Cant [rogue]
Languages: Thieves' Cant [rogue]
Level 1 Ranger
Features: Favored Enemy (Goblinoids) [ranger], Natural Explorer (Underdark) [ranger]
Languages: Goblin [ranger]
Level 2 Ranger
Features: Fighting Style (Dueling) [ranger], Spellcasting [ranger]
Spells: Cure Wounds [ranger], Hunter's Mark [ranger]
Level 3 Ranger
Features: Primeval Awareness [ranger], Ranger Archetype (Gloom Stalker) [ranger], Gloom Stalker Magic [gloom stalker], Dread Ambusher [gloom stalker], Umbral Sight [gloom stalker]
Spells: Animal Friendship [ranger], Disguise Self [gloom stalker]
Level 2 Rogue
Features: Cunning Action [rogue]
Level 3 Rogue
Features: Roguish Archetype (Assassin) [rogue], Sneak Attack (2d6) [rogue], Bonus Proficiencies (Disguise kit -> Alchemist's supplies, Poisoner's kit) [assassin], Assassinate [assassin]
Level 4 Rogue
Features: Dexterity +2 [ASI]
Level 2 Fighter
Features: Action Surge [fighter]
Level 3 Fighter
Features: Martial Archetype (Battle Master) [fighter], Combat Superiority (4d8) [battle master], Student of War (Cook's utensils) [battle master]
Maneuvers: Feinting Attack [battle master], Precision Attack [battle master], Trip Attack
Level 4 Fighter
Features: Dexterity +2 [ASI]
Level 5 Fighter
Features: Extra Attack [fighter]
Level 6 Fighter
Features: Dual Wielder [ASI -> Feat]
Level 7 Fighter
Features: Martial Archetype feature (Battle Master) [fighter], Combat Superiority (5d8) [battle master], Know Your Enemy [battle master]
Maneuvers: Disarming Attack, Riposte
Level 8 Fighter
Features: Alert [ASI -> Feat]