Difference between revisions of "Maximilian Vip"
From Game Logs
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(Preparing to Roaring Plasteel Retribution) |
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Ballistic Skill (BS) 14+20 6 40 | Ballistic Skill (BS) 14+20 6 40 | ||
Strength (S) 10+20 30 | Strength (S) 10+20 30 | ||
− | Toughness (T) 7+20 3 | + | Toughness (T) 7+20 3 15 45 |
Agility (A) 10+20 30 | Agility (A) 10+20 30 | ||
Intelligence (Int) 9+20 29 | Intelligence (Int) 9+20 29 | ||
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Jaded [200] | Jaded [200] | ||
Nerves of Steel [300] | Nerves of Steel [300] | ||
+ | Resistance (Fear) [Off] | ||
+ | Resistance (Psychic Powers) [200] | ||
True Grit [200] | True Grit [200] | ||
Unshakeable Faith [Reg] | Unshakeable Faith [Reg] | ||
Line 185: | Line 187: | ||
Weapon Training (Low-Tech) [Spc] | Weapon Training (Low-Tech) [Spc] | ||
</pre> | </pre> | ||
− | ;<span id="Abiding Resilience">Abiding Resilience</span> <span | + | ;<span id="Abiding Resilience">Abiding Resilience</span> <span class="ref">(HE096)</span> |
:When this character expends a Fate Point to regain Wounds, he regains a number of Wounds equal to 1d5 + his Toughness Bonus (instead of 1d5 Wounds as normal) and removes 1 level of Fatigue. | :When this character expends a Fate Point to regain Wounds, he regains a number of Wounds equal to 1d5 + his Toughness Bonus (instead of 1d5 Wounds as normal) and removes 1 level of Fatigue. | ||
− | ;<span id="Bombardier">Bombardier</span> <span | + | ;<span id="Bombardier">Bombardier</span> <span class="ref">(HE097)</span> |
:This character may make ranged attacks with weapons with the Indirect Quality targeting locations he cannot see as a Half Action instead of a Full Action as normal. When firing a weapon with the Indirect Quality or throwing a grenade, this character rolls twice to determine the direction that his attacks scatters and may choose either result. | :This character may make ranged attacks with weapons with the Indirect Quality targeting locations he cannot see as a Half Action instead of a Full Action as normal. When firing a weapon with the Indirect Quality or throwing a grenade, this character rolls twice to determine the direction that his attacks scatters and may choose either result. | ||
− | ;<span id="Die Hard">Die Hard</span> <span | + | ;<span id="Die Hard">Die Hard</span> <span class="ref">(OW142)</span> |
:When character suffers from blood loss, he may roll twice to avoid death. | :When character suffers from blood loss, he may roll twice to avoid death. | ||
− | ;<span id="Fearless">Fearless</span> <span | + | ;<span id="Fearless">Fearless</span> <span class="ref">(OW144)</span> |
:The character is immune to the effects of Fear and Pinning, but disengaging from combat or backing down from a fight is difficult for them to stomach, and as such requires a successful Willpower Test. | :The character is immune to the effects of Fear and Pinning, but disengaging from combat or backing down from a fight is difficult for them to stomach, and as such requires a successful Willpower Test. | ||
− | ;<span id="Iron Discipline">Iron Discipline</span> <span | + | ;<span id="Iron Discipline">Iron Discipline</span> <span class="ref">(OW146)</span> |
:If the Player Character fails a Fear or Pinning Test, his Comrade only fails if the roll was a double. | :If the Player Character fails a Fear or Pinning Test, his Comrade only fails if the roll was a double. | ||
− | ;<span id="Jaded">Jaded</span> <span | + | ;<span id="Jaded">Jaded</span> <span class="ref">(OW146)</span> |
:Mundane events, from death’s horrific visage to xenos abominations, do not force the character to gain Insanity Points or make Fear Tests. Terrors of the Warp still affect the character normally. | :Mundane events, from death’s horrific visage to xenos abominations, do not force the character to gain Insanity Points or make Fear Tests. Terrors of the Warp still affect the character normally. | ||
− | ;<span id="Nerves of Steel">Nerves of Steel</span> <span | + | ;<span id="Nerves of Steel">Nerves of Steel</span> <span class="ref">(OW149)</span> |
:The character may re-roll failed Willpower Tests to avoid or recover from Pinning. In addition, he gains a +10 to Willpower Tests when resisting the effects of enemy Intimidation Skill attempts. | :The character may re-roll failed Willpower Tests to avoid or recover from Pinning. In addition, he gains a +10 to Willpower Tests when resisting the effects of enemy Intimidation Skill attempts. | ||
− | ;<span id="True Grit">True Grit</span> <span | + | ;<span id="Resistance">Resistance</span> <span class="ref">(OW150)</span> |
+ | :Each time the character selects this Talent, choose one area of resistance. The character gains a +10 bonus when making Tests to resist effects of this type. The GM may wish to approve certain choices or have them justified by the character’s past. | ||
+ | |||
+ | ;<span id="True Grit">True Grit</span> <span class="ref">(OW152)</span> | ||
:Whenever the character suffers Critical Damage (after reduction for Armour and Toughness), reduce the amount by his Toughness Bonus (to a minimum of 1). | :Whenever the character suffers Critical Damage (after reduction for Armour and Toughness), reduce the amount by his Toughness Bonus (to a minimum of 1). | ||
− | ;<span id="Unshakeable Faith">Unshakeable Faith</span> <span | + | ;<span id="Unshakeable Faith">Unshakeable Faith</span> <span class="ref">(OW153)</span> |
:The character may re-roll any failed Willpower Tests to avoid the effects of Fear. | :The character may re-roll any failed Willpower Tests to avoid the effects of Fear. | ||
− | ;<span id="Weapon Training (Chain)">Weapon Training (Chain)</span> <span | + | ;<span id="Weapon Training (Chain)">Weapon Training (Chain)</span> <span class="ref">(OW153)</span> |
:The character can use selected Weapon Group without penalty. | :The character can use selected Weapon Group without penalty. | ||
− | ;<span id="Weapon Training (Las)">Weapon Training (Las)</span> <span | + | ;<span id="Weapon Training (Las)">Weapon Training (Las)</span> <span class="ref">(OW153)</span> |
:The character can use selected Weapon Group without penalty. | :The character can use selected Weapon Group without penalty. | ||
− | ;<span id="Weapon Training (Low-Tech)">Weapon Training (Low-Tech)</span> <span | + | ;<span id="Weapon Training (Low-Tech)">Weapon Training (Low-Tech)</span> <span class="ref">(OW153)</span> |
:The character can use selected Weapon Group without penalty. | :The character can use selected Weapon Group without penalty. | ||
== Orders == | == Orders == | ||
− | ;<span id="Covering Fire">Covering Fire</span> <span | + | ;<span id="Covering Fire">Covering Fire</span> <span class="ref">(OW083)</span> |
:<b>Type:</b> Sweeping Order (Free Action) | :<b>Type:</b> Sweeping Order (Free Action) | ||
:<b>Effect:</b> All Comrades in communications range fire wildly at the enemy, keeping them pinned down and protecting their fellows from retaliation. For the next Round, all Player Characters with their Comrade in Cohesion gain a +10 to all Dodge Tests. | :<b>Effect:</b> All Comrades in communications range fire wildly at the enemy, keeping them pinned down and protecting their fellows from retaliation. For the next Round, all Player Characters with their Comrade in Cohesion gain a +10 to all Dodge Tests. | ||
− | ;<span id="Get Them!">Get Them!</span> <span | + | ;<span id="Get Them!">Get Them!</span> <span class="ref">(OW083)</span> |
:<b>Type:</b> Sweeping Order (Free Action) | :<b>Type:</b> Sweeping Order (Free Action) | ||
:<b>Effect:</b> As part of this order, the Sergeant must make a Challenging (+0) Command Test. If he succeeds, all Comrades in communications range become inspired by the Sergeant’s fervour, charging into battle with a renewed zeal. For the next Round, when performing the Ranged Volley or Close Quarters Orders, the Comrades grant their controlling Player Character an additional +4 Damage to the affected Melee or Ranged Attack. | :<b>Effect:</b> As part of this order, the Sergeant must make a Challenging (+0) Command Test. If he succeeds, all Comrades in communications range become inspired by the Sergeant’s fervour, charging into battle with a renewed zeal. For the next Round, when performing the Ranged Volley or Close Quarters Orders, the Comrades grant their controlling Player Character an additional +4 Damage to the affected Melee or Ranged Attack. | ||
− | ;<span id="Snap Out of It!">Snap Out of It!</span> <span | + | ;<span id="Snap Out of It!">Snap Out of It!</span> <span class="ref">(OW083)</span> |
:<b>Type:</b> Sweeping Order (Free Action) | :<b>Type:</b> Sweeping Order (Free Action) | ||
:<b>Effect:</b> As part of this order, the Sergeant must make a Challenging (+0) Intimidate or Command Test. If he succeeds, all Comrades in communication range end any ongoing Fear or Pinning effects. They may act normally in subsequent Turns. | :<b>Effect:</b> As part of this order, the Sergeant must make a Challenging (+0) Intimidate or Command Test. If he succeeds, all Comrades in communication range end any ongoing Fear or Pinning effects. They may act normally in subsequent Turns. | ||
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== Experience == | == Experience == | ||
<pre> | <pre> | ||
− | + | 200 free / 5400 total XP | |
Line 397: | Line 402: | ||
4300 [Talent] Die Hard 200 [v]Willpower [v]Defence | 4300 [Talent] Die Hard 200 [v]Willpower [v]Defence | ||
4700 [Talent] Abiding Resilience 400 [v]Toughness [v]Defence | 4700 [Talent] Abiding Resilience 400 [v]Toughness [v]Defence | ||
+ | 4900 [Talent] Resistance (PsyPowers) 200 [v]Toughness [v]Defence | ||
+ | 5400 [Char] Toughness +15 500 [v]Toughness [v]Defence | ||
</pre> | </pre> | ||
Revision as of 13:57, 22 August 2021
A sergeant in motion outranks a lieutenant who doesn't know what's going on.
- ~ Maxim 2
- ~ Maxim 2
Contents
153rd Ur Grenadiers [12/12 points]
Commanding Officer: Phlegmatic [1pt] [OW 063] Skills: Common Lore (Imperial Guard), Common Lore (War) Home World / Origin: Schola Progenium [3pts] [OW 061] Skills: Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), Linguistics (High Gothic, Low Gothic); Talent: Air of Authority or Unshakeable Faith; Modifiers: +3 to Willpower, and +3 to Weapon Skill or Ballistic Skill, +1 Wounds Regiment Type: Grenadiers [4pts] [HE 040] Skill: Tech-Use; Talent: Bombardier; Modifiers: +3 Ballistic Skill, +3 Toughness, –3 Perception Equipment: 1 auxiliary grenade launcher, 1 additional krak and frag grenade, 1 suit of light carapace armour, 1 deadspace earpiece, 2 grenade launchers per Squad. Training Doctrine: Die-Hards [3pts] [OW 066] Aptitude: Toughness Training Doctrine: Iron Discipline [3pts] [OW 066] Aptitude: Willpower Special Equipment Doctrine: Well-Provisioned [3pts] [OW 067] Equipment: Increased the number of clips for main ranged weapon and the number of weeks’ rations by +2, additional grenade of each type Regimental Drawback: The Few [-5pts] [HE 047] Special: Hard (–20) Logistics Test to request reinforcements if most of the regiment is actively deployed, otherwise Ordinary (+10) Logistics Test Additional Equipment [29/30]: Las Pistol (Main Weapon) -> Las Carbine (Main Weapon) [5pts] +1 Frag Grenade [5pts] +1 Smoke Grenade [5pts] Respirator [8pts] 9-70 Entrenching Tool [3pts] Munitorum Manual [3pts]
Characteristics
[2:13] БОТDice Servitor: repeat(2d10, 9) = (1+9) = 10, (5+9) = 14, (5+5) = 10, (1+8) = 9, (2+10) = 12, (6+7) = 13, (2+5) = 7, (6+9) = 15, (5+1) = 6 [2:13] Victor Bearwolf: Реролл 6 [2:13] БОТDice Servitor: @Victor Bearwolf: 2d10 = (2+8) = 10 [2:17] Victor Bearwolf: Вунды: [2:17] БОТDice Servitor: @Victor Bearwolf: 1d5 = (1) = 1 [8:32] БОТDice Servitor: @Victor Bearwolf: 1d10 = (10) = 10
Speciality: Sergeant (WS -> BS) Roll Rgmnt Spec Adv 2.5kXP Total Weapon Skill (WS) 10+20 30 Ballistic Skill (BS) 14+20 6 40 Strength (S) 10+20 30 Toughness (T) 7+20 3 15 45 Agility (A) 10+20 30 Intelligence (Int) 9+20 29 Perception (Per) 13+20 -3 30 Willpower (WP) 12+20 3 5 40 Fellowship (Fel) 15+20 5 40 Wounds 1 1 10 12 Fate Points 10 3 Insanity 0 Corruption 0 Age: 23 (born 4 007 978.M41) Height: 1.79 m Weight: 83 kg Handedness: Right Blood type: A+ Demeanor: Steely Aptitudes: Ballistic Skill [Speciality] Defence [Speciality] Fellowship [Speciality] Leadership [Speciality] Perception [Speciality] Strength [Speciality] Toughness -> Agility [Speciality] Toughness [Regiment] Willpower [Regiment]
Skills
Athletics 0 [100] Command +20 [Spc] [200] [300] Common Lore (Imperium) 0 [Reg] Common Lore (Imperial Guard) +10 [Reg] [Reg] Common Lore (War) +10 [Reg] [Reg] Dodge 0 [100] [200] [300] Linguistics (High Gothic) 0 [Reg] Linguistics (Low Gothic) 0 [Reg] Scholastic Lore (Tactica Imperialis) 0 [Spc] Tech-Use 0 [Reg]
Name | Tr | +10 | +20 | +30 | Value | Notes |
---|---|---|---|---|---|---|
Acrobatics | ⬜ | ⬜ | ⬜ | ⬜ | 10 | 30-20 Agility General |
Athletics | ⬛ | ⬜ | ⬜ | ⬜ | 30 | 30+0 Strength General |
Awareness | ⬜ | ⬜ | ⬜ | ⬜ | 10 | 30-20 Perception Fieldcraft |
Charm | ⬜ | ⬜ | ⬜ | ⬜ | 20 | 40-20 Fellowship Social |
Command | ⬛ | ⬛ | ⬛ | ⬜ | 60 | 40+20 Fellowship Leadership |
Commerce | ⬜ | ⬜ | ⬜ | ⬜ | 9 | 29-20 Intelligence Knowledge |
Common Lore (Imperium) | ⬛ | ⬜ | ⬜ | ⬜ | 29 | 29+0 Intelligence General |
Common Lore (Imperial Guard) | ⬛ | ⬛ | ⬜ | ⬜ | 39 | 29+10 Intelligence General |
Common Lore (War) | ⬛ | ⬛ | ⬜ | ⬜ | 39 | 29+10 Intelligence General |
Deceive | ⬜ | ⬜ | ⬜ | ⬜ | 20 | 40-20 Fellowship Social |
Dodge | ⬛ | ⬛ | ⬛ | ⬛ | 60 | 30+30 Agility Defence |
Inquiry | ⬜ | ⬜ | ⬜ | ⬜ | 20 | 40-20 Fellowship Social |
Interrogation | ⬜ | ⬜ | ⬜ | ⬜ | 15 | 35-20 Willpower Social |
Intimidate | ⬜ | ⬜ | ⬜ | ⬜ | 10 | 30-20 Strength Social |
Linguistics (High Gothic) | ⬛ | ⬜ | ⬜ | ⬜ | 29 | 29+0 Intelligence General |
Linguistics (Low Gothic) | ⬛ | ⬜ | ⬜ | ⬜ | 29 | 29+0 Intelligence General |
Logic | ⬜ | ⬜ | ⬜ | ⬜ | 9 | 29-20 Intelligence Knowledge |
Medicae | ⬜ | ⬜ | ⬜ | ⬜ | 9 | 29-20 Intelligence Fieldcraft |
Parry | ⬜ | ⬜ | ⬜ | ⬜ | 10 | 30-20 Weapon Skill Defence |
Psyniscience | ⬜ | ⬜ | ⬜ | ⬜ | 10 | 30-20 Perception Psyker |
Scholastic Lore (Tactica Imperialis) | ⬛ | ⬜ | ⬜ | ⬜ | 29 | 29+0 Intelligence Knowledge |
Scrutiny | ⬜ | ⬜ | ⬜ | ⬜ | 10 | 30-20 Perception General |
Security | ⬜ | ⬜ | ⬜ | ⬜ | 9 | 29-20 Intelligence Tech |
Sleight of Hand | ⬜ | ⬜ | ⬜ | ⬜ | 10 | 30-20 Agility Knowledge |
Stealth | ⬜ | ⬜ | ⬜ | ⬜ | 10 | 30-20 Agility Fieldcraft |
Survival | ⬜ | ⬜ | ⬜ | ⬜ | 10 | 30-20 Perception Fieldcraft |
Tech-Use | ⬛ | ⬜ | ⬜ | ⬜ | 29 | 29+0 Intelligence Tech |
Talents
Abiding Resilience [400] Bombardier [Reg] Die Hard [200] Fearless [400] Iron Discipline [Spc] Jaded [200] Nerves of Steel [300] Resistance (Fear) [Off] Resistance (Psychic Powers) [200] True Grit [200] Unshakeable Faith [Reg] Weapon Training (Chain) [Spc] Weapon Training (Las) [Spc] Weapon Training (Low-Tech) [Spc]
- Abiding Resilience (HE096)
- When this character expends a Fate Point to regain Wounds, he regains a number of Wounds equal to 1d5 + his Toughness Bonus (instead of 1d5 Wounds as normal) and removes 1 level of Fatigue.
- Bombardier (HE097)
- This character may make ranged attacks with weapons with the Indirect Quality targeting locations he cannot see as a Half Action instead of a Full Action as normal. When firing a weapon with the Indirect Quality or throwing a grenade, this character rolls twice to determine the direction that his attacks scatters and may choose either result.
- Die Hard (OW142)
- When character suffers from blood loss, he may roll twice to avoid death.
- Fearless (OW144)
- The character is immune to the effects of Fear and Pinning, but disengaging from combat or backing down from a fight is difficult for them to stomach, and as such requires a successful Willpower Test.
- Iron Discipline (OW146)
- If the Player Character fails a Fear or Pinning Test, his Comrade only fails if the roll was a double.
- Jaded (OW146)
- Mundane events, from death’s horrific visage to xenos abominations, do not force the character to gain Insanity Points or make Fear Tests. Terrors of the Warp still affect the character normally.
- Nerves of Steel (OW149)
- The character may re-roll failed Willpower Tests to avoid or recover from Pinning. In addition, he gains a +10 to Willpower Tests when resisting the effects of enemy Intimidation Skill attempts.
- Resistance (OW150)
- Each time the character selects this Talent, choose one area of resistance. The character gains a +10 bonus when making Tests to resist effects of this type. The GM may wish to approve certain choices or have them justified by the character’s past.
- True Grit (OW152)
- Whenever the character suffers Critical Damage (after reduction for Armour and Toughness), reduce the amount by his Toughness Bonus (to a minimum of 1).
- Unshakeable Faith (OW153)
- The character may re-roll any failed Willpower Tests to avoid the effects of Fear.
- Weapon Training (Chain) (OW153)
- The character can use selected Weapon Group without penalty.
- Weapon Training (Las) (OW153)
- The character can use selected Weapon Group without penalty.
- Weapon Training (Low-Tech) (OW153)
- The character can use selected Weapon Group without penalty.
Orders
- Covering Fire (OW083)
- Type: Sweeping Order (Free Action)
- Effect: All Comrades in communications range fire wildly at the enemy, keeping them pinned down and protecting their fellows from retaliation. For the next Round, all Player Characters with their Comrade in Cohesion gain a +10 to all Dodge Tests.
- Get Them! (OW083)
- Type: Sweeping Order (Free Action)
- Effect: As part of this order, the Sergeant must make a Challenging (+0) Command Test. If he succeeds, all Comrades in communications range become inspired by the Sergeant’s fervour, charging into battle with a renewed zeal. For the next Round, when performing the Ranged Volley or Close Quarters Orders, the Comrades grant their controlling Player Character an additional +4 Damage to the affected Melee or Ranged Attack.
- Snap Out of It! (OW083)
- Type: Sweeping Order (Free Action)
- Effect: As part of this order, the Sergeant must make a Challenging (+0) Intimidate or Command Test. If he succeeds, all Comrades in communication range end any ongoing Fear or Pinning effects. They may act normally in subsequent Turns.
Awards
Медаль "За рейд во вражеском тылу" Знак "За взятие улья Кси" III степени Знак "От (благодарных) Адептус Механикус" Знак "Мостостроитель"
Equipment
Universal Standard Kit: • One uniform • One set of poor weather gear • One knife • One rucksack or sling bag • One set of basic tools • One mess kit and one water canteen • One blanket and one sleep bag • One rechargeable lamp pack • One grooming kit • One set of cognomen tags • One uplifting primer
Regiment Equipment: • One las carbine (Main Weapon), and four charge packs • One auxiliary grenade launcher weapon upgrade • Two krak grenade • Three frag grenades • Two smoke grenade • One suit of light carapace armour • One deadspace earpiece • One respirator • One 9-70 entrenching tool • One munitorum manual • Combat sustenance rations, four weeks’ supply
Squad Equipment: • Two grenade launchers
Specialist Equipment: • One las pistol, and three charge packs • One chainsword
Carried
Name | Type | Wgt | Qty | Total | Notes |
---|---|---|---|---|---|
Laspistol | Pistol | 1.5 | 1 | 1.5 | 30m; S/2/–; 1d10+2 E; Pen 0; Clip 30; Rld Half; Reliable |
+Charge Packs | Ammunition | 0.15 | 3 | 0.45 | |
Las Carbine | Basic Weapon | 2.5 | 1 | 2.5 | 75m; S/2/–; 1d10+3 E; Pen 0; Clip 60; Rld Half; Reliable |
+Charge Packs | Ammunition | 0.5 | 4 | 2 | |
+Aux Grenade Launcher | Basic Weapon | 2.5 | 1 | 2.5 | 45m; S/–/–; Dam/Pen As Grenade; Clip 1; Reload Full |
Frag Grenade | Thrown Weapon | 0.5 | 3-2 | 0.5 | SBx3; S/–/–; 2d10 X; Pen 0; Clip 1; Blast (3), Ogryn-Proof |
Krak Grenade | Thrown Weapon | 0.5 | 2-1 | 1+0.5 | SBx3; S/–/–; 2d10+4 X; Pen 6; Clip 1; Concussive (0) |
Smoke Grenade | Thrown Weapon | 0.5 | 2 | 1 | SBx3; S/–/–; —; Pen 0; Clip 1; Smoke (6) |
Knife | Melee/Thrown Weapon | 1 | 1 | 1 | 5m; 1d5 R; Pen 0 |
Entrenching Tool | Tool | 2 | 1 | 2 | |
Light Carapace | Armour | 15 | 1 | 15 | All 5AP |
Uniform | Clothing | 3 | 1 | 3 | |
Respirator | Worn Gear | 0.5 | 1 | 0.5 | |
[poor] Chrono | Worn Gear | 0 | 1 | 0 | |
Cognomen Tags | Worn Gear | 0 | 1 | 0 | |
Deadspace Earpiece | Worn Gear | 0 | 1 | 0 | |
Micro-bead | Worn Gear | 0 | 1 | 0 | |
Rucksack | Worn Gear | 2 | 1 | 2 | |
Infantryman’s PCTD | Tool | 0 | 1 | 0 | |
Field Sutures | Tool | 0.5 | 1 | 0.5 | |
Magnoculars | Tool | 0.5 | 1 | 0.5 | |
Multikey | Tool | 0 | 1 | 0 | |
Set of Basic Tools | Tool | 1 | 1 | 1 | |
Mess Kit and Water Canteen | Tool | 0.5 | 1 | 0.5 | |
Poor Weather Gear | Clothing | 2 | 1 | 2 | |
Rechargeable Lamp Pack | Tool | 0.5 | 1 | 0.5 | |
Uplifting Primer | Tool | 0 | 1 | 0 | |
Combat Sustenance Rations | Consumable | 1 | 3 | 3 | |
Total carried equipment weight: | 43.95+0.5 | / 45kg |
Stored
Name | Type | Wgt | Qty | Total | Notes |
---|---|---|---|---|---|
Chainsword | Melee Weapon | 6 | 1 | 6 | 1d10+2 R; Pen 2; Tearing, Balanced |
Blanket and Sleep Bag | Tool | 4 | 1 | 4 | |
Grooming Kit | Tool | 0.1 | 1 | 0.1 | |
Munitorum Manual | Tool | 0.5 | 1 | 0.5 | |
Combat Sustenance Rations | Consumable | 1 | 25 | 25 | |
Total stored equipment weight: | 35.6 |
Experience
200 free / 5400 total XP 250 [Comrade] Vox-Tech 250 450 [Order] Snap Out of It! 200 550 [Skill] Dodge 100 [v]Agility [v]Defence 850 [Talent] Nerves of Steel 300 [v]Willpower [v]Defence 950 [Char] Toughness +5 100 [v]Toughness [v]Defence 1200 [Char] Toughness +10 250 [v]Toughness [v]Defence 1300 [Skill] Athletics 100 [v]Strength [v]Genearl 1500 [Skill] Command +10 200 [v]Fellowship [v]Leadership 1800 [Skill] Command +20 300 [v]Fellowship [v]Leadership 2000 [Talent] Jaded 200 [v]Willpower [v]Defence 2400 [Talent] Fearless 400 [v]Willpower [v]Defence 2800 [Talent] True Grit 400 [v]Toughness [v]Defence 3000 [Order] Covering Fire 200 3200 [Order] Get Them! 200 3400 [Skill] Dodge +10 200 [v]Agility [v]Defence 3700 [Skill] Dodge +20 300 [v]Agility [v]Defence 4100 [Skill] Dodge +30 400 [v]Agility [v]Defence 4300 [Talent] Die Hard 200 [v]Willpower [v]Defence 4700 [Talent] Abiding Resilience 400 [v]Toughness [v]Defence 4900 [Talent] Resistance (PsyPowers) 200 [v]Toughness [v]Defence 5400 [Char] Toughness +15 500 [v]Toughness [v]Defence
Comrade
Trooper Angus Andersen, Vox-Tech Age: 22 (born 4 726 979.M41) Height: 1.77 m Weight: 87 kg Handedness: Right Blood type: O+ Demeanor: Numb
Equipment
Name | Type | Wgt | Qty | Total | Notes |
---|---|---|---|---|---|
Las Carbine | Basic Weapon | 2.5 | 1 | 2.5 | 75m; S/2/–; 1d10+3 E; Pen 0; Clip 60; Rld Half; Reliable |
+Charge Packs | Ammunition | 0.5 | 4 | 2 | |
Frag Grenade | Thrown Weapon | 0.5 | 2 | 1 | SBx3; S/–/–; 2d10 X; Pen 0; Clip 1; Blast (3), Ogryn-Proof |
Krak Grenade | Thrown Weapon | 0.5 | 1 | 0.5 | SBx3; S/–/–; 2d10+4 X; Pen 6; Clip 1; Concussive (0) |
Smoke Grenade | Thrown Weapon | 0.5 | 2 | 1 | SBx3; S/–/–; —; Pen 0; Clip 1; Smoke (6) |
Knife | Melee/Thrown Weapon | 1 | 1 | 1 | 5m; 1d5 R; Pen 0 |
Entrenching Tool | Tool | 2 | 1 | 2 | |
Flak Vest | Armour | 5 | 1 | 5 | Body 3AP |
Uniform | Clothing | 3 | 1 | 3 | |
Respirator | Worn Gear | 0.5 | 1 | 0.5 | |
[poor] Chrono | Worn Gear | 0 | 1 | 0 | |
Cognomen Tags | Worn Gear | 0 | 1 | 0 | |
Micro-bead | Worn Gear | 0 | 1 | 0 | |
Vox-caster | Tool | 4 | 1 | 4 | |
Rucksack | Worn Gear | 2 | 1 | 2 | |
Infantryman’s PCTD | Tool | 0 | 1 | 0 | |
Field Sutures | Tool | 0.5 | 1 | 0.5 | |
Set of Basic Tools | Tool | 1 | 1 | 1 | |
Munitorum Manual | Tool | 0.5 | 1 | 0.5 | |
Mess Kit and Water Canteen | Tool | 0.5 | 1 | 0.5 | |
Poor Weather Gear | Clothing | 2 | 1 | 2 | |
Rechargeable Lamp Pack | Tool | 0.5 | 1 | 0.5 | |
Uplifting Primer | Tool | 0 | 1 | 0 | |
Combat Sustenance Rations | Consumable | 1 | 3 | 3 | |
Total carried equipment weight: | 32.5 |