Difference between revisions of "Maximilian Vip"

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(Experience)
m
Line 94: Line 94:
 
[2:17] Victor Bearwolf: Вунды:
 
[2:17] Victor Bearwolf: Вунды:
 
[2:17] БОТDice Servitor: @Victor Bearwolf:  1d5  = (1) = 1
 
[2:17] БОТDice Servitor: @Victor Bearwolf:  1d5  = (1) = 1
 +
[8:32] БОТDice Servitor: @Victor Bearwolf:  1d10  = (10) = 10
 
</pre>
 
</pre>
 
</td>
 
</td>
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<td width=50%>
 
<td width=50%>
 
<pre>
 
<pre>
Speciality: Sergeant
+
Speciality: Sergeant (WS -> BS)
  
 
Roll Rgmnt Spec Total
 
Roll Rgmnt Spec Total
Line 111: Line 112:
 
Willpower (WP) 12 3 35
 
Willpower (WP) 12 3 35
 
Fellowship (Fel) 15 5 40
 
Fellowship (Fel) 15 5 40
 +
 
Wounds 1 1 10 12
 
Wounds 1 1 10 12
 +
Fate Points 10 3
 +
Insanity 0
 +
Corruption 0
  
 
Aptitudes:
 
Aptitudes:
 +
Ballistic Skill [Speciality]
 
Defence [Speciality]
 
Defence [Speciality]
 
Fellowship [Speciality]
 
Fellowship [Speciality]
Line 119: Line 125:
 
Perception [Speciality]
 
Perception [Speciality]
 
Strength [Speciality]
 
Strength [Speciality]
Toughness -> Ballistic Skill [Speciality]
+
Toughness -> Social [Speciality]
 
Toughness [Regiment]
 
Toughness [Regiment]
Weapon Skill [Speciality]
 
 
Willpower [Regiment]
 
Willpower [Regiment]
 
</pre>
 
</pre>
Line 138: Line 143:
 
Willpower (WP) 7 3 30
 
Willpower (WP) 7 3 30
 
Fellowship (Fel) 9 29
 
Fellowship (Fel) 9 29
 +
 
Wounds 1 1 6 8
 
Wounds 1 1 6 8
 +
Fate Points 10 3
 +
Insanity 0
 +
Corruption 0
  
 
Aptitudes:
 
Aptitudes:
Line 159: Line 168:
 
<td width=50%>
 
<td width=50%>
 
<pre>
 
<pre>
Command   0 [Speciality]
+
Command +10 [Spc] [100]
Common Lore (Imperium)   0 [Regiment]
+
Common Lore (Imperium)   0 [Reg]
Common Lore (Imperial Guard) +10 [Regiment][Regiment]
+
Common Lore (Imperial Guard) +10 [Reg] [Reg]
Common Lore (War) +10 [Regiment][Regiment]
+
Common Lore (War) +10 [Reg] [Reg]
Linguistics (High Gothic)   0 [Regiment]
+
Linguistics (High Gothic)   0 [Reg]
Linguistics (Low Gothic)   0 [Regiment]
+
Linguistics (Low Gothic)   0 [Reg]
Tech-Use   0 [Regiment]
+
Tech-Use   0 [Reg]
Scholastic Lore (Tactica Imperialis)   0 [Speciality]
+
Scholastic Lore (Tactica Imperialis)   0 [Spc]
 
</pre>
 
</pre>
 
</td>
 
</td>
 
<td width=50%>
 
<td width=50%>
 
<pre>
 
<pre>
Dodge     0 [200xp]
+
Dodge     0 [200]
Common Lore (Imperium)   0 [Regiment]
+
Common Lore (Imperium)   0 [Reg]
Common Lore (Imperial Guard) +10 [Regiment][Regiment]
+
Common Lore (Imperial Guard) +10 [Reg] [Reg]
Common Lore (Tech)   0 [Speciality]
+
Common Lore (Tech)   0 [Spc]
Common Lore (War) +10 [Regiment][Regiment]
+
Common Lore (War) +10 [Reg] [Reg]
Linguistics (High Gothic)   0 [Regiment]
+
Linguistics (High Gothic)   0 [Reg]
Linguistics (Low Gothic)   0 [Regiment]
+
Linguistics (Low Gothic)   0 [Reg]
Operate (Surface)   0 [Speciality]
+
Operate (Surface)   0 [Spc]
Security +10 [100xp][200xp]
+
Security +10 [100] [200]
Stealth   0 [100xp]
+
Stealth   0 [100]
Survival   0 [200xp]
+
Survival   0 [200]
Tech-Use +10 [Regiment][Speciality]
+
Tech-Use +10 [Reg] [Spc]
Trade (Armourer)   0 [100xp]
+
Trade (Armourer)   0 [100]
 
</pre>
 
</pre>
 
</td>
 
</td>
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<td width=50%>
 
<td width=50%>
 
<pre>
 
<pre>
Bombardier [Regiment]
+
Bombardier [Reg]
Iron Discipline [Speciality]
+
Iron Discipline [Spc]
Unshakeable Faith [Regiment]
+
Unshakeable Faith [Reg]
Weapon Training (Chain) [Speciality]
+
Weapon Training (Chain) [Spc]
Weapon Training (Las) [Speciality]
+
Weapon Training (Las) [Spc]
Weapon Training (Low-Tech) [Speciality]
+
Weapon Training (Low-Tech) [Spc]
 
</pre>
 
</pre>
 
</td><td width=50%>
 
</td><td width=50%>
 
<pre>
 
<pre>
Bombardier [Regiment]
+
Bombardier [Reg]
Lasgun Volley [200xp]
+
Lasgun Volley [200]
Lightning Reflexes [200xp]
+
Lightning Reflexes [200]
Modify Payload [200xp]
+
Modify Payload [200]
Technical Knock [Speciality]
+
Technical Knock [Spc]
Unshakeable Faith [Regiment]
+
Unshakeable Faith [Reg]
Weapon Training (Las) [Speciality]
+
Weapon Training (Las) [Spc]
Weapon Training (Low-Tech) [Speciality]
+
Weapon Training (Low-Tech) [Spc]
 
</pre>
 
</pre>
 
</td>
 
</td>
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<pre>
 
<pre>
 
Specialist Equipment:
 
Specialist Equipment:
• One las pistol
+
• One las pistol, and three charge packs
 
• One chainsword
 
• One chainsword
 
</pre>
 
</pre>
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<td width=50%>
 
<td width=50%>
 
<pre>
 
<pre>
 +
1050 / 1500 XP
 +
Vox-Tech 250
 +
Covering Fire 200
 +
Get Them! 200
 +
Snap Out of It! 200
 +
 +
Command +10 200 [v]Fellowship [v]Leadership
 
</pre>
 
</pre>
 
</td><td width=50%>
 
</td><td width=50%>

Revision as of 22:39, 9 December 2019

A sergeant in motion outranks a lieutenant who doesn't know what's going on.
~ Maxim 2
An ordnance technician at a dead run outranks everybody.
~ Maxim 3

153rd Ur Grenadiers [12/12 points]

Commanding Officer: Phlegmatic [1pt] [OW 063] 
	Skills: Common Lore (Imperial Guard), Common Lore (War)

Home World / Origin: Schola Progenium [3pts] [OW 061]
	Skills: Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), Linguistics (High Gothic, Low Gothic); 
	Talent: Air of Authority or Unshakeable Faith; 
	Modifiers: +3 to Willpower, and +3 to Weapon Skill or Ballistic Skill, +1 Wounds

Regiment Type: Grenadiers [4pts] [HE 040]
	Skill: Tech-Use;
	Talent: Bombardier;
	Modifiers: +3 Ballistic Skill, +3 Toughness, –3 Perception
	Equipment: 1 auxiliary grenade launcher, 1 additional krak and frag grenade, 1 suit of light carapace armour, 1 deadspace earpiece, 2 grenade launchers per Squad.

Training Doctrine: Die-Hards [3pts] [OW 066]
	Aptitude: Toughness

Training Doctrine: Iron Discipline [3pts] [OW 066]
	Aptitude: Willpower

Special Equipment Doctrine: Well-Provisioned [3pts] [OW 067]
	Equipment: Increased the number of clips for main ranged weapon and the number of weeks’ rations by +2, additional grenade of each type

Regimental Drawback: The Few [-5pts] [HE 047]
	Special: Hard (–20) Logistics Test to request reinforcements if most of the regiment is actively deployed, otherwise Ordinary (+10) Logistics Test

Additional Equipment [29/30]:
	Las Pistol (Main Weapon) -> Las Carbine (Main Weapon) [5pts]
	+1 Frag Grenade [5pts]
	+1 Smoke Grenade [5pts]
	Respirator [8pts]
	9-70 Entrenching Tool [3pts]
	Munitorum Manual [3pts]
Commanding Officer: Phlegmatic [1pt] [OW 063] 
	Skills: Common Lore (Imperial Guard), Common Lore (War)

Home World / Origin: Schola Progenium [3pts] [OW 061]
	Skills: Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), Linguistics (High Gothic, Low Gothic); 
	Talent: Air of Authority or Unshakeable Faith; 
	Modifiers: +3 to Willpower, and +3 to Weapon Skill or Ballistic Skill, +1 Wounds

Regiment Type: Grenadiers [4pts] [HE 040]
	Skill: Tech-Use;
	Talent: Bombardier;
	Modifiers: +3 Ballistic Skill, +3 Toughness, –3 Perception
	Equipment: 1 auxiliary grenade launcher, 1 additional krak and frag grenade, 1 suit of light carapace armour, 1 deadspace earpiece, 2 grenade launchers per Squad.

Training Doctrine: Defenders of the Omnissiah [3pts] [SH 033]
	Aptitude: Tech

Training Doctrine: Iron Discipline [3pts] [OW 066]
	Aptitude: Willpower

Special Equipment Doctrine: Well-Provisioned [3pts] [OW 067]
	Equipment: Increased the number of clips for main ranged weapon and the number of weeks’ rations by +2, additional grenade of each type

Regimental Drawback: The Few [-5pts] [HE 047]
	Special: Hard (–20) Logistics Test to request reinforcements if most of the regiment is actively deployed, otherwise Ordinary (+10) Logistics Test

Additional Equipment [29/30]:
	Las Pistol (Main Weapon) -> Las Carbine (Main Weapon) [5pts]
	+1 Frag Grenade [5pts]
	+1 Smoke Grenade [5pts]
	Respirator [8pts]
	9-70 Entrenching Tool [3pts]
	Munitorum Manual [3pts]

Characteristics

[2:13] БОТDice Servitor: repeat(2d10, 9)  = (1+9) = 10, (5+9) = 14, (5+5) = 10, (1+8) = 9, (2+10) = 12, (6+7) = 13, (2+5) = 7, (6+9) = 15, (5+1) = 6
[2:13] Victor Bearwolf: Реролл 6
[2:13] БОТDice Servitor: @Victor Bearwolf:  2d10  = (2+8) = 10
[2:17] Victor Bearwolf: Вунды:
[2:17] БОТDice Servitor: @Victor Bearwolf:  1d5  = (1) = 1
[8:32] БОТDice Servitor: @Victor Bearwolf:  1d10  = (10) = 10
Speciality: Sergeant (WS -> BS)

			Roll	Rgmnt	Spec	Total
Weapon Skill (WS)	10			30
Ballistic Skill (BS)	14	 6		40
Strength (S)		10			30
Toughness (T)		7	 3		30
Agility (A)		10			30
Intelligence (Int)	9			29
Perception (Per)	13	-3		30
Willpower (WP)		12	 3		35
Fellowship (Fel)	15		 5	40

Wounds			 1	 1	10	12
Fate Points		10			 3
Insanity					 0
Corruption					 0

Aptitudes:
Ballistic Skill [Speciality]
Defence [Speciality]
Fellowship [Speciality]
Leadership [Speciality]
Perception [Speciality]
Strength [Speciality]
Toughness -> Social [Speciality]
Toughness [Regiment]
Willpower [Regiment]
Speciality: Operator

			Roll	Rgmnt	Spec	Total
Weapon Skill (WS)	10			30
Ballistic Skill (BS)	14	 6		40
Strength (S)		10			30
Toughness (T)		12	 3		35
Agility (A)		15		 5	40
Intelligence (Int)	10			30
Perception (Per)	13	-3		30
Willpower (WP)		 7	 3		30
Fellowship (Fel)	 9			29

Wounds			 1	 1	 6	 8
Fate Points		10			 3
Insanity					 0
Corruption					 0

Aptitudes:
Agility [Speciality]
Ballistic Skill [Speciality]
Fellowship [Speciality]
Fieldcraft [Speciality]
Intelligence [Speciality]
Tech -> Finesse [Speciality]
Tech [Regiment]
Willpower [Regiment]

Skills

Command					+10	[Spc]	[100]
Common Lore (Imperium)			  0	[Reg]	
Common Lore (Imperial Guard)		+10	[Reg]	[Reg]
Common Lore (War)			+10	[Reg]	[Reg]
Linguistics (High Gothic)		  0	[Reg]
Linguistics (Low Gothic)		  0	[Reg]
Tech-Use				  0	[Reg]
Scholastic Lore (Tactica Imperialis)	  0	[Spc]
Dodge			  		  0	[200]
Common Lore (Imperium)			  0	[Reg]	
Common Lore (Imperial Guard)		+10	[Reg]	[Reg]
Common Lore (Tech)			  0	[Spc]
Common Lore (War)			+10	[Reg]	[Reg]
Linguistics (High Gothic)		  0	[Reg]
Linguistics (Low Gothic)		  0	[Reg]
Operate (Surface)			  0	[Spc]
Security				+10	[100]	[200]
Stealth					  0	[100]
Survival				  0	[200]
Tech-Use				+10	[Reg]	[Spc]
Trade (Armourer)			  0	[100]

Talents

Bombardier			[Reg]
Iron Discipline			[Spc]
Unshakeable Faith		[Reg]
Weapon Training (Chain)		[Spc]
Weapon Training (Las)		[Spc]
Weapon Training (Low-Tech) 	[Spc]
Bombardier			[Reg]
Lasgun Volley			[200]
Lightning Reflexes		[200]
Modify Payload			[200]
Technical Knock			[Spc]
Unshakeable Faith		[Reg]
Weapon Training (Las)		[Spc]
Weapon Training (Low-Tech) 	[Spc]

Equipment

Universal Standard Kit:
• One uniform
• One set of poor weather gear
• One knife
• One rucksack or sling bag
• One set of basic tools
• One mess kit and one water canteen
• One blanket and one sleep bag
• One rechargeable lamp pack
• One grooming kit
• One set of cognomen tags
• One uplifting primer
Regiment Equipment:
• One las carbine (Main Weapon), and four charge packs
• One auxiliary grenade launcher weapon upgrade
• Two krak grenade 
• Three frag grenades
• Two smoke grenade 
• One suit of light carapace armour
• One deadspace earpiece
• One respirator
• One 9-70 entrenching tool
• One munitorum manual
• Combat sustenance rations, four weeks’ supply
Squad Equipment:
• Two grenade launchers
Specialist Equipment:
• One las pistol, and three charge packs
• One chainsword
Specialist Equipment:
• One auspex
• One mind impulse unit
• One combi–tool
• One data–slate
• One lascutter

Experience

1050 / 1500 XP
Vox-Tech			250
Covering Fire			200
Get Them!			200
Snap Out of It!			200

Command			+10	200		[v]Fellowship	[v]Leadership
1500 / 1500 XP

Dodge			  0	200		[v]Agility	[x]Defence
Security		+10	100+200		[v]Intelligence	[v]Tech
Stealth			  0	100		[v]Agility	[v]Fieldcraft
Survival		  0	200		[x]Perception	[v]Fieldcraft
Trade (Armourer)	  0	100		[v]Intelligence	[v]General

Lightning Reflexes	Tier 1	200		[v]Intelligence	[v]Tech
Modify Payload		Tier 1	200		[v]Intelligence	[v]Tech
Lasgun Volley		Tier 1	200		[v]Ballistic	[v]General