User:Victor Bearwolf/Only War
From Game Logs
A sergeant in motion outranks a lieutenant who doesn't know what's going on.
- ~ Maxim 2
- ~ Maxim 2
An ordnance technician at a dead run outranks everybody.
- ~ Maxim 3
- ~ Maxim 3
Contents
153rd Ur Grenadiers [12/12 points]
Commanding Officer: Phlegmatic [1pt] [OW 063] Skills: Common Lore (Imperial Guard), Common Lore (War) Home World / Origin: Schola Progenium [3pts] [OW 061] Skills: Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), Linguistics (High Gothic, Low Gothic); Talent: Air of Authority or Unshakeable Faith; Modifiers: +3 to Willpower, and +3 to Weapon Skill or Ballistic Skill, +1 Wounds Regiment Type: Grenadiers [4pts] [HE 040] Skill: Tech-Use; Talent: Bombardier; Modifiers: +3 Ballistic Skill, +3 Toughness, –3 Perception Equipment: 1 auxiliary grenade launcher, 1 additional krak and frag grenade, 1 suit of light carapace armour, 1 deadspace earpiece, 2 grenade launchers per Squad. Training Doctrine: Defenders of the Omnissiah [3pts] [SH 033] Aptitude: Tech Training Doctrine: Iron Discipline [3pts] [OW 066] Aptitude: Willpower Special Equipment Doctrine: Well-Provisioned [3pts] [OW 067] Equipment: Increased the number of clips for main ranged weapon and the number of weeks’ rations by +2, additional grenade of each type Regimental Drawback: The Few [-5pts] [HE 047] Special: Hard (–20) Logistics Test to request reinforcements if most of the regiment is actively deployed, otherwise Ordinary (+10) Logistics Test Additional Equipment [29/30]: Las Pistol (Main Weapon) -> Las Carbine (Main Weapon) [5pts] +1 Frag Grenade [5pts] +1 Smoke Grenade [5pts] Respirator [8pts] 9-70 Entrenching Tool [3pts] Munitorum Manual [3pts]
Characteristics
[2:13] БОТDice Servitor: repeat(2d10, 9) = (1+9) = 10, (5+9) = 14, (5+5) = 10, (1+8) = 9, (2+10) = 12, (6+7) = 13, (2+5) = 7, (6+9) = 15, (5+1) = 6 [2:13] Victor Bearwolf: Реролл 6 [2:13] БОТDice Servitor: @Victor Bearwolf: 2d10 = (2+8) = 10 [2:17] Victor Bearwolf: Вунды: [2:17] БОТDice Servitor: @Victor Bearwolf: 1d5 = (1) = 1 [8:32] БОТDice Servitor: @Victor Bearwolf: 1d10 = (10) = 10
Speciality: Operator Roll Rgmnt Spec Total Weapon Skill (WS) 10 30 Ballistic Skill (BS) 14 6 40 Strength (S) 10 30 Toughness (T) 12 3 35 Agility (A) 15 5 40 Intelligence (Int) 10 30 Perception (Per) 13 -3 30 Willpower (WP) 7 3 30 Fellowship (Fel) 9 29 Wounds 1 1 6 8 Fate Points 10 3 Insanity 0 Corruption 0 Aptitudes: Agility [Speciality] Ballistic Skill [Speciality] Fellowship [Speciality] Fieldcraft [Speciality] Intelligence [Speciality] Tech -> Finesse [Speciality] Tech [Regiment] Willpower [Regiment]
Skills
Dodge 0 [200] Common Lore (Imperium) 0 [Reg] Common Lore (Imperial Guard) +10 [Reg] [Reg] Common Lore (Tech) 0 [Spc] Common Lore (War) +10 [Reg] [Reg] Linguistics (High Gothic) 0 [Reg] Linguistics (Low Gothic) 0 [Reg] Operate (Surface) 0 [Spc] Security +10 [100] [200] Stealth 0 [100] Survival 0 [200] Tech-Use +10 [Reg] [Spc] Trade (Armourer) 0 [100]
Talents
Bombardier [Reg] Lasgun Volley [200] Lightning Reflexes [200] Modify Payload [200] Technical Knock [Spc] Unshakeable Faith [Reg] Weapon Training (Las) [Spc] Weapon Training (Low-Tech) [Spc]
Equipment
Universal Standard Kit: • One uniform • One set of poor weather gear • One knife • One rucksack or sling bag • One set of basic tools • One mess kit and one water canteen • One blanket and one sleep bag • One rechargeable lamp pack • One grooming kit • One set of cognomen tags • One uplifting primer
Regiment Equipment: • One las carbine (Main Weapon), and four charge packs • One auxiliary grenade launcher weapon upgrade • Two krak grenade • Three frag grenades • Two smoke grenade • One suit of light carapace armour • One deadspace earpiece • One respirator • One 9-70 entrenching tool • One munitorum manual • Combat sustenance rations, four weeks’ supply
Squad Equipment: • Two grenade launchers
Specialist Equipment: • One auspex • One mind impulse unit • One combi–tool • One data–slate • One lascutter
Experience
1500 / 1500 XP Dodge 0 200 [v]Agility [x]Defence Security +10 100+200 [v]Intelligence [v]Tech Stealth 0 100 [v]Agility [v]Fieldcraft Survival 0 200 [x]Perception [v]Fieldcraft Trade (Armourer) 0 100 [v]Intelligence [v]General Lightning Reflexes Tier 1 200 [v]Intelligence [v]Tech Modify Payload Tier 1 200 [v]Intelligence [v]Tech Lasgun Volley Tier 1 200 [v]Ballistic [v]General