Difference between revisions of "Wulf Sauber"

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m (Round 2)
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   Half move: 4
 
   Half move: 4
 
   
 
   
     Wounds: 09/11
+
     Wounds: 00/11
       Fate: 1
+
       Fate: 0/1
 
   Insanity: 0
 
   Insanity: 0
 
  Corruption: 0
 
  Corruption: 0
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  Weapons Class Range RoF Dam Pen Clip Rld Special Weight Availability
 
  Weapons Class Range RoF Dam Pen Clip Rld Special Weight Availability
   Good M36 Lasgun Basic 100m S/3/– 1d10+3 E 0 60 Full Reliable 4kg Common
+
   Good M36 Lasgun Basic 100m S/3/– 1d10+3 E 0 59/60 Full Reliable 4kg Common
 
   Autopistol Pistol 30m S/–/6 1d10+2 I 0 18 Full — 1.5kg Average
 
   Autopistol Pistol 30m S/–/6 1d10+2 I 0 18 Full — 1.5kg Average
 
   Knife Melee/Thrown 5m 1d5 R 0 1kg Plentiful
 
   Knife Melee/Thrown 5m 1d5 R 0 1kg Plentiful

Revision as of 22:03, 20 June 2015

      Name: Wulf Sauber
 Demeanour: Joker
 Specialty: Operator
  Regiment: Cadian 99th

        XP: 0 (600 - 600 skills)

= Characteristics =
        WS: 29 (20 + 9 roll)
        BS: 40 (20 + 17 roll + 3 reg)
         S: 29 (20 + 9 roll
         T: 32 (20 + 12 roll
        Ag: 43 (20 + 15 roll + 3 reg + 5 spec)
       Int: 37 (20 + 17 roll
       Per: 32 (20 + 15 roll - 3 reg)
        WP: 34 (20 + 11 roll + 3 reg)
       Fel: 27 (20 + 7 roll)

Initiative: 5 (4 AB + 1 talent)
 Half move: 4

    Wounds: 00/11
      Fate: 0/1
  Insanity: 0
Corruption: 0

==== Comrade ====
      Name: Aksel Warner
 Demeanour: Jaded
     State: Wounded


=== Aptitudes ===
 Agility
 Ballistic Skill
 Fellowship
 Fieldcraft
 Intelligence
 Tech
 Willpower


==== Traits ====
 Bred for war ( WP+0 to act against rules )
 Hated enemy ( WP+10 to not attack chaos forces on sight )


==== Skills ====
 Awareness			[200xp]
 Command
 Common Lore (Imperial Guard)
 Common Lore (Imperium)
 Common Lore (Tech)
 Common Lore (War)
 Linguistics (Low Gothic)
 Medicae			[100xp]
 Operate (Surface) +10
 Scrutiny			[200xp]
 Security			[100xp]
 Tech-Use


=== Talents ===
 Combat Formation
 Hatred (Servants of Chaos)
 Nerves of Steel
 Rapid Reload
 Technical Knock
 Weapon Training(Las)
 Weapon Training(Low-Tech)


=== Inventory ===
Armour					Locations Covered		AP					Weight	Availability
 Imperial Guard Flak Armour		All				4					11	Scarce

Weapons			Class		Range	RoF	Dam		Pen	Clip	Rld	Special		Weight	Availability
 Good M36 Lasgun	Basic		100m	S/3/–	1d10+3 E		0	59/60	Full	Reliable		4kg	Common
 Autopistol		Pistol		30m	S/–/6	1d10+2 I		0	18	Full	—		1.5kg	Average
 Knife			Melee/Thrown 	5m		1d5 R		0					1kg	Plentiful
 9-70 Entrenching Tool	Melee		—		1d5+3 R		0		Primitive (8), Unwieldy	2 kg	Average  
 2x Frag Grenade	Thrown		SBx3	S/–/–	2d10 X		0	1	Blast (3), Ogryn-Proof	0.5kg	Common
 2x Krak Grenade	Thrown		SBx3	S/–/–	2d10+4 X		6	1		Concussive (0)	0.5kg	Rare
 3x Smoke Grenade	Thrown		SBx3	S/–/–	—		0	1		Smoke (6)††	0.5kg	Common

Tools						Weight	Availability
 Auspex/scanner					0.5 kg	Scarce
 Calixian Infantryman’s PCTD			–	Plentiful
 Combi–tool					1 kg	Rare
 Data–slate					0.5 kg	Common
 Gas Mask					0.5 kg	Average
 Imperial Infantryman’s Uplifting Primer	–	Plentiful
 Lascutter					4 kg	Average
 Medi-kit					2 kg	Common
 Micro-bead					–	Average
 Munitorum Manual				0.5 kg	Plentiful
 Rechargeable Lamp-pack				0.5 kg	Abundant
 Chrono

4 lasgun charge packs
2 autopistol clips
2 weeks’ rations
 
uniform
Common Craftsmanship mind impulse unit
poor weather gear
rucksack
basic toolkit
mess kit and water canteen
blanket and sleep bag
grooming kit
dog tags
Requisition List:
 	Name				Class Range RoF Damage Pen Clip Special	Weight	Availability
 10x	Accordion Wire								0.5 kg	Common
 10x	Demolition Charge							1 kg	Scarce
 2x	Field Suture								0.5 kg	Average
 	Grapnel & Line								2 kg	Common
 	Multikey								–	Scarce
 	Signal Jammer								2 kg	Rare
 10x	Snare Mines								1 kg	Average
 10x	Tube Charge			Thrown SBx2 S/–/– 3d10 X 0 1 Blast (4)	1 kg	Scarce