Difference between revisions of "Victor Stalwart"

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== Charsheet ==
 
== Charsheet ==
 
<pre>
 
<pre>
Name: Victor Stalewart
+
Name: Victor Stalwart
 
Race: Human Male Age: 27
 
Race: Human Male Age: 27
 
Size: Medium
 
Size: Medium
Line 154: Line 154:
  
 
Spells: 4x0+18+5.
 
Spells: 4x0+18+5.
0: The everlasting lights of true blood(dancing lights), Feather Fall, Detect secret doors, Whispers
+
0: The everlasting lights of true blood(dancing lights), Wind Pillow(Feather Fall), The All-Knowing Map(Detect secret doors), Hear-not-the-teacher(Whispers)
1: Charm I, Detect Magic, Identify I, CW I, MM, The golden dust of sudden desire(Color Spray)
+
1: Likeness of youth(Charm I), See the pattern(Detect Magic), Follow the pattern(Identify I), Bruised away(CW I), First Aid(MM), The golden dust of sudden desire(Color Spray)
2: Mage Armor, Stalewart's finest vampire broach(Scorching ray), Knock                 
+
2: Second Skin(Mage Armor), Stalwart's finest vampire broach(Scorching ray), Universal Key(Knock)                
3: Counter Magic I, Fireball I, Fly I, Haste, Invisibility, The blue eyes of magic(See Invisible), Slow   
+
3: Mage Duel(Counter Magic I), Fist of the Elemental(Fireball I), Wings of Mind(Fly I), Speed embodiment(Haste), See-me-not(Invisibility), The blue eyes of magic(See Invisible), Shackles for the wicked(Slow)    
4: Brawn II, Wit II, CW IV, The life-eating worms of winter(Polar Ray II), True Strike II  
+
4: Fit the flesh(Brawn II), Help the mind(Wit II), Hurt Erased(CW IV), The life-eating worms of winter(Polar Ray II), Stalwart's guidance(True Strike II)
5. The key to the playbox of gods(Call Lighting II), Charm III
+
5. The key to the playbox of gods(Call Lighting II), Speak with the heart(Charm III)
  
Themed magic: Dancing lights, Color spray, Scorching ray, See invisible, Polar ray II, Call Lighting II
+
Themed magic bonuses: Dancing lights, Color spray, Scorching ray, See invisible, Polar ray II, Call Lighting II
 
===========================
 
===========================
  

Revision as of 06:14, 13 August 2010

Квентоманч

Виктор родился в семье рода известного, но в значительной степени уже увядшег
о, однако, все еще поставляющего [локальному государственному образованию] 
достаточно способных grammary adept'ов. Сам Виктор показывал многообещающие 
результаты с самого начала обучения, и в принципе, был уже готов пойти на 
службу [].. Как вдруг со слов одного из дальних родственников услышал про ППП. 
Учитывая, что доходы там обещались куда как обширнее, действия интереснее, 
а занудные стариканы над головой - реже, решил согласиться на предложение. 
Не, вначале он даже был безусловно рад ситуации - эксперименты в поле шли 
куда более бодро(иногда даже на сокомандниках), деньги действительно 
впервые были свои, да и девушки, как выяснилось, на название конторы 
откликались куда более бодро..

ППП не всегда поощряет...


Charsheet

Name: Victor Stalwart
Race: Human Male Age: 27
Size: Medium
Specialty: Wizard
Talent: Intelligent
Classes: Mage 10

Abilities  
STR: 08 = 8(-1)
DEX: 14 = 14(+2)
CON: 10 + 4(Item) = 14(+2)
INT: 16 + 2(Intelligent) + 1(lvl) + 1(Mage) = 20(+5)
WIS: 12 + 1(lvl) + 3(Item)  = 16(+3)
CHA: 14 = 14(+2)

Init: +8 (+2 Dex +6 Base)
Speed: 30' (25' in armor)
Wounds: [10]
Vitality:[6+0]x10=60
AP: 4d6

Lifestyle: [7]=5+2(CHA) (Panache 5, Prudence 4)
Appearance: +2
Legend: [8]

BAB +5
Combat
Melee:  +4 = 5 - 1(STR)
Ranged: +7 = 5 + 2(DEX)

Weapons(Crossbow)
Ranged: +7 = 5 + 2(DEX)
Damage: 1d6

Defence:16=10+4(Mage)+2(DEX)
Flat-footed: 14 
DR2 Damage Resistance: Edged 4 Blunt 2

Saving throws
Fortitude: +5 = 3(Mage) + 2(CON)
Reflexes:  +5 = 3(Mage) + 2(DEX)
Will:          +10 = 7(Mage) + 3(WIS)


Skills
Knowledge:         9 = 4 + 5(Int)
Spellcraft:       22 = 13 + 5(Int) + 4(Insight)
Intimidate:       16 = 13 + 3(Wis)
Bluff:            17 = 13 + 2(Cha) + 2(Appearance)
Impress:          17 = 13 + 2(Cha) + 2(Appearance)
Notice:           16 = 13 + 3(Wis)
Sneak(Origin):    15 = 13 + 2(Dex)
Resolve:          15 = 13 + 2(Con)
Investigate:      16 = 13 + 3(Wis)
Medicine:         18 = 13 + 5(Int)
Sense Motive:     16 = 13 + 3(Wis)
Search:           18 = 13 + 5(Int)
Prestidigitation: 15 = 13 + 2(Dex)
Ride:             13 = 11 + 2(Dex)

Languages
Common, High Tongue, Modern English, Middle English, Old English.
Studies: 
Fey, Mages society history, Politics in <add place we are>, Mage-created creatures

Feat:
[0 - Specialty]Spell Library(+5 Spells)
[1 - lvl]Casting Basics - +2Ins to SpellC, 19-20 crit
[3 - vl]Casting Mastery - +3Ins to SpellC, 18-20 crit, 1 reroll
[4 - Mage lvl]Casting Supremacy - +4Ins to SpellC, 17-20 crit, crit with -1AD
[6 - lvl]Opener of the Way.
[8 - Mage lvl]Spell Power[+ad SP each scene]
[9 - lvl]Spell Conversion[Effect] - Focus Spell[-1lvl/0.5 to all effects]/Power Spell[+3SP, maximized effects]

Proficiences 6= +4 lvl +2 mage
    Forte
       Bow
     Prof
        edged
    (3=>lng)
       

Race feature:
Human:Intelligence(Talent)
Intelligence boost [up to 2 AD for Int-based checks]
Split Decision [FullAct=2 ready actions with 2 separate checks. only one goes]

Specialty feature:
Wizard: 
prudence +2
practiced spellcasting(if spellcasting attempt with AD failed, AD is returned)
encouragement(+1 morale bonus to saves, 1 minute of encouraging)
+2studies

Class abilities:
Mage:
SP: 24 = 20(base) + 4(feat) each scene
Spells: 27 = 18(lvl) + 5(Spell Library) + 4(lvl0, Arcane adept)
Arcane adept(+4 lvl0 spells, 1 per scene: fa, +up to 3xAD spellpoints)
Circle of power IV(cast 4 level spells)
Arcane Might(+2 to cast Call Lighting II, Brawn II, CWIV)
Spell Secret(Call Lighting II, Charm III)
Arcane Wellspring I(cast lvl1 spells without SP when SP=0)

Reputation:
Renown: 2(0)+1(30)=+3(Adventurer)(Gallant)
Prizes:
Карманные часы интеллекта +3   30 Rep 
Пояс +4 консты                 40 rep

21,6lbs
Crossbow, light         90s       8 lbs
Bolt(10)                10s       0.1 lb
Chainmail(Reinf.,Cuff.) 100s     24 lbs


Equipment              157s      19.75 lb              

Backpack/saddlebags     10s         -
Bedroll                  5s         5  lb 
Outfit (Travelling mage) ?
mage pouch MWK         100s        4 lbs
Paper x 10               5s        0.5 lbs
Ink                      2s        0.5 lbs
scribes kit             20s        2 lbs
climber's kit           15s        8 lbs

Potions                525s        3.25 lbs
Mana x3                300s   
Sustaining x10         250s 

15s left 


Spells: 4x0+18+5.
0: The everlasting lights of true blood(dancing lights), Wind Pillow(Feather Fall), The All-Knowing Map(Detect secret doors), Hear-not-the-teacher(Whispers)
1: Likeness of youth(Charm I), See the pattern(Detect Magic), Follow the pattern(Identify I), Bruised away(CW I), First Aid(MM), The golden dust of sudden desire(Color Spray)
2: Second Skin(Mage Armor), Stalwart's finest vampire broach(Scorching ray), Universal Key(Knock)                
3: Mage Duel(Counter Magic I), Fist of the Elemental(Fireball I), Wings of Mind(Fly I), Speed embodiment(Haste), See-me-not(Invisibility), The blue eyes of magic(See Invisible), Shackles for the wicked(Slow)   
4: Fit the flesh(Brawn II), Help the mind(Wit II), Hurt Erased(CW IV), The life-eating worms of winter(Polar Ray II), Stalwart's guidance(True Strike II) 
5. The key to the playbox of gods(Call Lighting II), Speak with the heart(Charm III)

Themed magic bonuses: Dancing lights, Color spray, Scorching ray, See invisible, Polar ray II, Call Lighting II
===========================


                   
Load
30 lb. | 31–60 lb. | 61–90 lb.
(50/100/150)

 {By slots} 
[Head]               
[Face]
[Throat]    Карманные часы мудрости +3 
[Shoulders] 
[Body]     Chainmail, Reinforced, cuffed(DR2 Edged 4 Blunt 2 DP-1 ACP 0 Speed-5, Disg -4) 
[Torso]    
[Hands]     
[Arms]      
[Waist]     Зеленый магокушак крепости +4 
[Ring1]            
[Ring2]     
[Feet]      
[NO Slot]

Player: Guns_n_Droids