Difference between revisions of "Tejano"

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m (Abilities & Features)
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* [Fighter] '''Archetype: Eldritch Knight'''
 
* [Fighter] '''Archetype: Eldritch Knight'''
 
* [Eldritch Knight] '''Weapon Bond'''
 
* [Eldritch Knight] '''Weapon Bond'''
 +
* [Eldritch Knight] '''War Caster''': You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: 1) You have advantage on Constitution saving throws that  you make to maintain your concentration on a spell when you take damage; 2) You can perform the somatic components of spells even when you have weapons or a shield in one or both hands; 3) When a hostile creatu re’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
 
{{Sidebar|Name='''Proficiencies'''|'''Armor'''|
 
{{Sidebar|Name='''Proficiencies'''|'''Armor'''|
 
*All
 
*All

Revision as of 17:24, 29 July 2016

Tejano Baeza
Male Human Fighter/Eldritch Knight 3
Background: Inheritor

Pistols-crop.gif
Stats
HP28/28=10+2+2*(6+2)
AC15=12(stud.leather)+3(dex)


Speed30 ft
Initiative+3(dex)
Proficiency bonus+2(ecl)


Spell modifier+4=+2(prof)+2(int)
Spell save DC12=+8(base)+2(prof)+2(int)
Melee attack+5=+2(prof)+3(dex)
Ranged attack+6=+2(prof)+3(dex)+1(style)


Passive perception10=10
SavesStr, Con

Attributes

Attribute Value Mod Starting value Modifications
Str 12 +1 = 12
Dex 16 +3 = 15 +1(human)
Con 14 +2 = 13 +1(human)
Int 14 +2 = 14
Wis 10 +0 = 10
Cha 8 -2 = 8


Equipment
 
  • Money pouch (17 gp 10 sp)
  • Bullet pouch
  • Component pouch (misc.)
  • Quiver
  • Powder horn


Ammunition (ready/stored)
 
  • Arrows (18/0)
  • Bullets (10/163)

Abilities & Features

Skills
Str
  • Athletics (fighter)
Dex
  • Acrobatics (fighter)
Int
  • Arcana (variant human)
  • History (inheritor)
Wis
  • Survival (inheritor)
Cha:
  • N/A
  • [Background] Inheritance
  • [Human] Feat: Pistol Expert: Thanks to extensive practice with the pistol, when you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a loaded pistol you are holding.
  • [Fighter] Fighting Style: Close Quarters Shooter: You are trained in making ranged attacks at close quarters. When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. Finally, you have a +1 bonus to attack rolls on ranged attacks
  • [Fighter] Second Wind
  • [Fighter] Action Surge
  • [Fighter] Archetype: Eldritch Knight
  • [Eldritch Knight] Weapon Bond
  • [Eldritch Knight] War Caster: You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: 1) You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage; 2) You can perform the somatic components of spells even when you have weapons or a shield in one or both hands; 3) When a hostile creatu re’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
Proficiencies
Armor
  • All
  • Shields
Weapons
  • Simple
  • Martial
Tools
  • Dice set


Languages
Known
  • Common
  • Stonebridge creole
  • Stonebridge drow


Spells

Cantrips: 2 known

Spells level 1: 3 known, 2 slots

Equipment

Armor

Name Type AC Wght.
Studded Leather Light Armor 15 = 12+3(dex) 8

Ranged Arsenal

Name Type Damage Wght. Properties
Longbow Martial 1d8 piercing 2 Ammunition(150/600), heavy, two-handed
Pistol Martial 1d10 piercing 3 Ammunition(30/90), loading
Musket Martial 1d12 piercing 10 Ammunition(40/120), loading, two-handed

Melee Arsenal

Name Type Damage Wght. Properties
Rapier Martial 1d8 piercing 2 Finesse
Scimitar/Cutlass Martial 1d6 slashing 3 Finesse, Light
Handaxe Simple 1d6 slashing 2 Light, thrown(20/60)
Pistol-club Simple 1d4 bludgeoning 3 Light

Items

Armor

  • Studded Leather

Weaponry

  • Rapier (weapon bonded)
  • Artisan Pistol (weapon bonded)
  • Scimitar/Cutlass
  • Pistol (x2)
  • Looted pistol
  • Pistol-club
  • Handaxe (x2)
  • Longbow
  • Musket

Clothes

  • Taveller's outfit

Backpack

  • Inheritance: Treasure Map
  • Bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, grappling hook, Ink, Ink pen, paper (10 sheets), sealing wax, tent.
  • 50 feet of hempen rope strapped to the side of it.