Tejano

From Game Logs
Jump to: navigation, search

Tejano Baeza
Male Human Fighter/Eldritch Knight 5
Background: Inheritor

Pistols-crop.gif
Tejano, Fighter/Eldritch Knight (lvl 5)
Medium humanoid (human)
Armor Class 18 = 14 +1(drow mail) +2(dex) +1(RoP)
Hit Points 44/44 (10+2+4*(6+2))
Speed 30 ft.

STRDEXCONINTWISCHA
12 (+1)16 (+3)14 (+2)14 (+2)10 (+0)8 (-1)

Saving Throws Str +5, Dex +4, Con +6, Int +3, Wis +1, Cha -1
Skills Athletics, Acrobatics, Arcana, History, Survival
Senses Passive Perception 10
Languages Gildentale, Hisperante, Portcant
Tools Dice set
Weapons Simple weapons, Martial weapons
Armor All, Shields

Spellcasting (Eldritch Knight). Spellcasting ability is Int
(spell save DC 13 = 8 + 3(prof) + 2(int), +5 = 3(prof) + 2(int) to hit with spell attacks)
Second Wind
Action Surge
War Caster
Extra Attack


Melee attack+6=+3(prof)+3(dex)
Ranged attack+7=+3(prof)+3(dex)+1(style)


Passive perception10=10
SavesStr, Con

Attributes

Attribute Value Mod Starting value Modifications Saves
Str 12 +1 = 12 +5 = +1(mod)+3(prof)+1(RoP)
Dex 16 +3 = 15 +1(human) +4 = +3(mod)+1(RoP)
Con 14 +2 = 13 +1(human) +6 = +2(mod)+3(prof)+1(RoP)
Int 14 +2 = 14 +3 = +2(mod)+1(RoP)
Wis 10 +0 = 10 +1 = +1(RoP)
Cha 8 -2 = 8 -1 = -2(mod)+1(RoP)


Equipment
 
  • Money pouch (15 gp 8 sp)
  • Bullet pouch
  • Component pouch (misc.)
  • Quiver
  • Powder horn


Ammunition (ready/stored)
 
  • Arrows (18/0)
  • Bullets (10/153)


Abilities & Features

Skills
Str
  • Athletics (fighter)
Dex
  • Acrobatics (fighter)
Int
  • Arcana (variant human)
  • History (inheritor)
Wis
  • Survival (inheritor)
Cha
  • N/A
  • [Background] Inheritance
  • [Human] Feat: Pistol Expert: Thanks to extensive practice with the pistol, when you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a loaded pistol you are holding.
  • [Fighter] Fighting Style: Close Quarters Shooter: You are trained in making ranged attacks at close quarters. When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. Finally, you have a +1 bonus to attack rolls on ranged attacks
  • [Fighter] Second Wind
  • [Fighter] Action Surge
  • [Fighter] Archetype: Eldritch Knight
  • [Eldritch Knight] Weapon Bond
  • [Eldritch Knight] War Caster: You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: 1) You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage; 2) You can perform the somatic components of spells even when you have weapons or a shield in one or both hands; 3) When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
  • [Fighter] Extra Attack: you can attack twice, instead of once, whenever you take the Attack action on your turn.
Proficiencies
Armor
  • All
  • Shields
Weapons
  • Simple
  • Martial
Tools
  • Dice set


Languages
Known
  • Gildentale (Common)
  • Hisperante
  • Portcant


Spells

Cantrips: 2 known

  • Green-Flame Blade
  • Booming Blade

Spells level 1: 4 known, 3 slots

  • Shield
  • Absorb Elements
  • Fog Cloud
  • Magic Missile

Equipment

Armor

Name Type AC Wght.
Studded Leather Light Armor 15 = 12+3(dex) 8
Drow Scale Mail Medium Armor 17 = 14+1+2(dex) 45

Ranged Arsenal

Name Type Damage Wght. Properties
Longbow Martial 1d8 piercing 2 Ammunition(150/600), heavy, two-handed
Pistol Martial 1d10 piercing 3 Ammunition(30/90), loading
Musket Martial 1d12 piercing 10 Ammunition(40/120), loading, two-handed

Melee Arsenal

Name Type Damage Wght. Properties
Rapier Martial 1d8 piercing 2 Finesse
Scimitar/Cutlass Martial 1d6 slashing 3 Finesse, Light
Handaxe Simple 1d6 slashing 2 Light, thrown(20/60)
Pistol-club Simple 1d4 bludgeoning 3 Light
Drow Shortsword Martial 1d6+1 (+2d6 crit) piercing 2 Finesse, Light

Items

Magic

  • Ring of protection (+1 AC, +1 to save throws, requires atunement)

Armor

  • Studded Leather
  • Drow Scale Mail

Weaponry

  • Rapier (weapon bonded)
  • Artisan Pistol (weapon bonded)
  • Scimitar/Cutlass
  • Pistol (x2)
  • Looted pistol
  • Pistol-club
  • Handaxe (x2)
  • Longbow
  • Musket

Clothes

  • Taveller's outfit
  • Leather cloak

Backpack

  • Inheritance: Treasure Map
  • Bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, grappling hook, Ink, Ink pen, paper (10 sheets), sealing wax, tent.
  • 50 feet of hempen rope strapped to the side of it.