Rikert Rolle

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I'd check my instruments if I were you. No-one in his right mind would lay a minefield in a place like...
~ Captain Forgus Merd

Description

Rikert Rolle
Ex-Navy SAR demolition specialist
Frontier World - Imperial Navy - Assassin

Characteristics

[800XP]
-- WS: 30 = 30
++ BS: 50 = 35 + 10 + 5 [100XP]
--  S: 30 = 30
--  T: 40 = 30 + 10
++ Ag: 50 = 30 + 10 + 5 [100XP] + 5 [250XP]
-+Int: 50 = 30 + 15 + 5 [250XP]
++Per: 52 = 35 + 10 + 5 [100XP] + 2 [Div]
-- WP: 35 = 30 + 5
--Fel: 25 = 25
Ifl: 50
Fate Threshold: 3 = 3
Wounds: 12 = 7 + 5 [1d5]


Skills

[2500XP]
NameApt.Bonus
Acrobatics20 [100XP]
Athletics10 [Background]
Awareness2+10 [100XP] [200XP]
Command00 [Background]
Common Lore (Imperial Navy)20 [Background]
Dodge1+10 [200XP] [400XP]
Logic10 [200XP]
Medicae20 [100XP]
Navigate (Stellar)20 [Background]
Navigate (Surface)20 [100XP]
Operate (Aeronautica)20 [Background]
Operate (Surface)20 [100XP]
Scholastic Lore (Chymistry)10 [200XP]
Security2+10 [100XP] [200XP]
Stealth20 [100XP]
Tech-Use2+10 [100XP] [200XP]
Trade (Armourer)20 [100XP]

Talents

[2600XP]

Hip Shooting [300XP]
Inescapable Attack [300XP]
Jaded [Role]
Keen Intuition [300XP]
Leaping Dodge [300XP]
Mighty Shot [600XP]
Rapid Reload [200XP]
Step Aside [600XP]
Weapon Training (Shock) [Background]
Weapon Training (Solid Projectile) [Background]

Traits

Rely on None but Yourself [Homeworld]
A frontier world character gains a +20 bonus to Tech-Use tests when applying personal weapon modifications, and a +10 bonus when repairing damaged items.

Close Quarters Discipline [Background]
An Imperial Navy character scores one additional degree of success on successful Ballistic Skill tests he makes against targets at Point-Blank range, at Short range, and with whom he is engaged in melee.

Sure Kill [Role]
In addition to the normal uses of Fate points, when an Assassin successfully hits with an attack, he may spend a Fate point to inflict additional damage equal to his degrees of success on the attack roll on the first hit the attack inflicts.

A suspicious mind is a healthy mind [Divination]
Increase this character’s Perception characteristic by 2. Additionally, he may re-roll Awareness tests to avoid being Surprised.

Aptitudes

Agility [Role]
Ballistic Skill [Homeworld]
Fieldcraft [Role]
Finesse [Role]
Intelligence [Role]
General
Perception [Role]
Tech [Background]

Equipment

Armour

NameLocations coveredAPMax AgWeight
Carapace ChestplateBody6557kg
Flak coatArms, Body3605kg

Weapons

NameClassRangeRoFDamPenMagRldSpecialWeight
AutopistolPistol30mS/-/61d10+2 I018Full-1.5kg
+ Silencer+0.5kg
+ 2 mags36/36
Combat shotgunBasic30mS/3/-1d10+4 I018FullScatter6.5kg
+ 2 mags36/36
Shock whipMelee3m-1d10+1 I0--Flexible, Shocking3kg

Gear

NameWeight
Auspex0.5kg
Combat Vest2kg
Combi-tool1kg
Demolition Kit4kg
Micro-bead-
Multikey-
Photo-Visors0.5kg
Rebreather1kg