Difference between revisions of "Rikert Rolle"

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(Meet Dickie)
 
(Little Rikky Tables, I call him.)
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{{Q|I'd check my instruments if I were you. No-one in his right mind would lay a minefield in a place like...|Captain Forgus Merd|nolink=1}}
+
[[Category:Characters]]
 
[[Category:Dark Heresy 2.0]]
 
[[Category:Dark Heresy 2.0]]
[[Category:Characters]]
+
[[Category:Flawless Golden Unity]]
 +
{{Q|I'd check my instruments if I were you. No-one in his right mind would lay a minefield in a place like...|Last words of Captain Forgus Merd|nolink=1}}
 +
<table style="
 +
    width: 22em;
 +
    border: 1px solid #aaa;
 +
    border-spacing: 3px;
 +
    background-color: #f9f9f9;
 +
    color: black;
 +
    margin: 0.5em 0 0.5em 1em;
 +
    padding: 0.2em;
 +
    float: right;
 +
    clear: right;
 +
    font-size: 88%;
 +
    line-height: 1.5em;
 +
">
 +
<tr>
 +
<th colspan="2" style="text-align:center;font-size:125%;font-weight:bold"><span class="fn">"Rickroll"</span></th>
 +
</tr>
 +
<tr>
 +
<td colspan="2" style="text-align:center">[[File:404.png]]
 +
<div>Rikert Rolle</div></td>
 +
</tr>
 +
<tr>
 +
<th scope="row">Age</th>
 +
<td><span class="noprint ForceAgeToShow">30</span></td>
 +
</tr>
 +
<tr>
 +
<th scope="row">Gender</th>
 +
<td class="category">Male</td>
 +
</tr>
 +
<tr>
 +
<th scope="row">Race</th>
 +
<td class="category">Human</td>
 +
</tr>
 +
<tr>
 +
<th scope="row">Homeworld</th>
 +
<td class="category"><span class="birthplace">Vin (Frontier World)</span></td>
 +
</tr>
 +
<tr>
 +
<th scope="row">Affilation</th>
 +
<td>Imperial Navy</td>
 +
</tr>
 +
<tr>
 +
<th scope="row">Specialty</th>
 +
<td>Explosives</td>
 +
</tr>
 +
<tr>
 +
<td colspan="2" style="text-align:center"></td>
 +
</tr>
 +
</table>
 
[[help:Section| ]]
 
[[help:Section| ]]
 
== Description ==
 
== Description ==
Rikert Rolle<br>
 
 
Ex-Navy SAR demolition specialist<br>
 
Ex-Navy SAR demolition specialist<br>
 
Frontier World - Imperial Navy - Assassin<br>
 
Frontier World - Imperial Navy - Assassin<br>
Line 10: Line 58:
 
== Characteristics ==
 
== Characteristics ==
 
  [800XP]
 
  [800XP]
-- WS: 30 = 30
+
<table border="0" cellpading="0" cellspacing="0">
++ BS: 50 = 35 + 10 + 5 [100XP]
+
<tr bgcolor="#eeeeee"><th width="250px">Name</th><th width="50px">Apt.</th><th width="50px">Val.</th><th width="300px">Notes</th></tr>
--  S: 30 = 30
+
<tr><td>Weapon Skill (WS)</td><td align="center">0</td><td align="center">30</td><td>30</td></tr>
--  T: 40 = 30 + 10
+
<tr bgcolor="#eeeeee"><td>Ballistic Skill (BS)</td><td align="center">2</td><td align="center">50</td><td>35 + 10 [Pointbuy] + 5 [100XP]</td></tr>
++ Ag: 50 = 30 + 10 + 5 [100XP] + 5 [250XP]
+
<tr><td>Strength (S)</td><td align="center">0</td><td align="center">30</td><td>30</td></tr>
-+Int: 50 = 30 + 15 + 5 [250XP]
+
<tr bgcolor="#eeeeee"><td>Toughness (T)</td><td align="center">0</td><td align="center">40</td><td>30 + 10 [Pointbuy]</td></tr>
++Per: 52 = 35 + 10 + 5 [100XP] + 2 [Div]
+
<tr><td>Agility (Ag)</td><td align="center">2</td><td align="center">50</td><td>30 + 10 [Pointbuy] + 5 [100XP] + 5 [250XP]</td></tr>
-- WP: 35 = 30 + 5
+
<tr bgcolor="#eeeeee"><td>Intelligence (Int)</td><td align="center">1</td><td align="center">50</td><td>30 + 15 [Pointbuy] + 5 [250XP]</td></tr>
--Fel: 25 = 25
+
<tr><td>Perception (Per)</td><td align="center">2</td><td align="center">52</td><td>35 + 10 [Pointbuy] + 5 [100XP] + 2 [Div]</td></tr>
 
+
<tr bgcolor="#eeeeee"><td>Willpower (WP)</td><td align="center">0</td><td align="center">35</td><td>30 + 5 [Pointbuy]</td></tr>
Ifl: 50
+
<tr><td>Fellowship (Fel)</td><td align="center">0</td><td align="center">25</td><td>25</td></tr>
 
+
<tr bgcolor="#eeeeee"><td>Influence (Ifl)</td><td></td><td align="center">50</td><td></td></tr>
Fate Threshold: 3 = 3
+
<tr><td>Fate Threshold</td><td></td><td align="center">3</td><td>3</td></tr>
Wounds: 12 = 7 + 5 [1d5]
+
<tr bgcolor="#eeeeee"><td>Max Wounds</td><td></td><td align="center">12</td><td>7 + 5 [1d5]</td></tr>
 
+
</table>
  
 
=== Skills ===
 
=== Skills ===
 
  [2500XP]
 
  [2500XP]
<table>
+
<table border="0" cellpading="0" cellspacing="0">
<table>
+
<tr bgcolor="#eeeeee"><th width="250px">Name</th><th width="50px">Apt.</th><th width="50px">Val.</th><th width="300px">Notes</th></tr>
<tr><th width="250px">Name</th><th>Apt.</th><th>Bonus</th></tr>
+
<tr><td>Acrobatics</td><td align="center">2</td><td align="center">0</td><td>0 [100XP]</td></tr>
<tr><td>Acrobatics</td><td>2</td><td>0                   [100XP]</td></tr>
+
<tr bgcolor="#eeeeee"><td>Athletics</td><td align="center">1</td><td align="center">0</td><td>0 [Background]</td></tr>
<tr><td>Athletics</td><td>1</td><td>0                   [Background]</td></tr>
+
<tr><td>Awareness</td><td align="center">2</td><td align="center">+10</td><td>0 [100XP] +10 [200XP]</td></tr>
<tr><td>Awareness</td><td>2</td><td>+10                   [100XP] [200XP]</td></tr>
+
<tr bgcolor="#eeeeee"><td>Command</td><td align="center">0</td><td align="center">0</td><td>0 [Background]</td></tr>
<tr><td>Command</td><td>0</td><td>0                     [Background]</td></tr>
+
<tr><td>Common Lore (Imperial Navy)</td><td align="center">2</td><td align="center">0</td><td>0 [Background]</td></tr>
<tr><td>Common Lore (Imperial Navy)</td><td>2</td><td>0 [Background]</td></tr>
+
<tr bgcolor="#eeeeee"><td>Dodge</td><td align="center">1</td><td align="center">+10</td><td>0 [200XP] +10 [400XP]</td></tr>
<tr><td>Dodge</td><td>1</td><td>+10                       [200XP] [400XP]</td></tr>
+
<tr><td>Logic</td><td align="center">1</td><td align="center">0</td><td>0 [200XP]</td></tr>
<tr><td>Logic</td><td>1</td><td>0                       [200XP]</td></tr>
+
<tr bgcolor="#eeeeee"><td>Medicae</td><td align="center">2</td><td align="center">0</td><td>0 [100XP]</td></tr>
<tr><td>Medicae</td><td>2</td><td>0                     [100XP]</td></tr>
+
<tr><td>Navigate (Stellar)</td><td align="center">2</td><td align="center">0</td><td>0 [Background]</td></tr>
<tr><td>Navigate (Stellar)</td><td>2</td><td>0           [Background]</td></tr>
+
<tr bgcolor="#eeeeee"><td>Navigate (Surface)</td><td align="center">2</td><td align="center">0</td><td>0 [100XP]</td></tr>
<tr><td>Navigate (Surface)</td><td>2</td><td>0           [100XP]</td></tr>
+
<tr><td>Operate (Aeronautica)</td><td align="center">2</td><td align="center">0</td><td>0 [Background]</td></tr>
<tr><td>Operate (Aeronautica)</td><td>2</td><td>0       [Background]</td></tr>
+
<tr bgcolor="#eeeeee"><td>Operate (Surface)</td><td align="center">2</td><td align="center">0</td><td>0 [100XP]</td></tr>
<tr><td>Operate (Surface)</td><td>2</td><td>0           [100XP]</td></tr>
+
<tr><td>Scholastic Lore (Chymistry)</td><td align="center">1</td><td align="center">0</td><td>0 [200XP]</td></tr>
<tr><td>Scholastic Lore (Chymistry)</td><td>1</td><td>0 [200XP]</td></tr>
+
<tr bgcolor="#eeeeee"><td>Security</td><td align="center">2</td><td align="center">+10</td><td>0 [100XP] +10 [200XP]</td></tr>
<tr><td>Security</td><td>2</td><td>+10                     [100XP] [200XP]</td></tr>
+
<tr><td>Stealth</td><td align="center">2</td><td align="center">0</td><td>0 [100XP]</td></tr>
<tr><td>Stealth</td><td>2</td><td>0                     [100XP]</td></tr>
+
<tr bgcolor="#eeeeee"><td>Tech-Use</td><td align="center">2</td><td align="center">+10</td><td>0 [100XP] +10 [200XP]</td></tr>
<tr><td>Tech-Use</td><td>2</td><td>+10                     [100XP] [200XP]</td></tr>
+
<tr><td>Trade (Armourer)</td><td align="center">2</td><td align="center">0</td><td>0 [100XP]</td></tr>
<tr><td>Trade (Armourer)</td><td>2</td><td>0             [100XP]</td></tr>
 
 
</table>
 
</table>
  
Line 53: Line 100:
 
  [2600XP]
 
  [2600XP]
 
<b>Hip Shooting</b> [300XP]<br>
 
<b>Hip Shooting</b> [300XP]<br>
 +
As a Full Action, character can both move up to his Full Move rate and make a single attack with a ranged weapon. This attack can only be a single shot.
 +
 
<b>Inescapable Attack</b> [300XP]<br>
 
<b>Inescapable Attack</b> [300XP]<br>
 +
After making a successful attack test of the appropriate type as part of an All Out Attack, Called Shot, Charge, Standard Attack, or Stun action, the character imposes a penalty on all evasion attempts (Dodge or Parry tests) made against this attack equal to 10 times the total degrees of success scored on the attack test.
 +
 
<b>Jaded</b> [Role]<br>
 
<b>Jaded</b> [Role]<br>
 +
Mundane events, from death’s horrific visage to xenos abominations, do not force character to gain Insanity points or make Fear tests. Daemons, Warp manifestations, and other unnatural effects still affect character normally.
 +
 
<b>Keen Intuition</b> [300XP]<br>
 
<b>Keen Intuition</b> [300XP]<br>
 +
After failing an Awareness skill test, the character can re-roll the test with a –10 modifier.
 +
 
<b>Leaping Dodge</b> [300XP]<br>
 
<b>Leaping Dodge</b> [300XP]<br>
 +
 
<b>Mighty Shot</b> [600XP]<br>
 
<b>Mighty Shot</b> [600XP]<br>
 +
Character adds half his Ballistic Skill bonus (rounded up) to damage he inflicts with ranged weapons.
 +
 
<b>Rapid Reload</b> [200XP]<br>
 
<b>Rapid Reload</b> [200XP]<br>
 +
Character halves all reload times, rounding down. Thus, a Half Action reload becomes a Free Action, a Full Action reload becomes a Half Action, and so on.
 +
 
<b>Step Aside</b> [600XP]<br>
 
<b>Step Aside</b> [600XP]<br>
 +
Character can make an additional Evasion attempt (either a Dodge or a Parry) once per round. In effect, this gives him a second Reaction that can only be used for Dodge or Parry attempts. However, he can still only attempt a single Dodge or Parry against each individual attack.
 +
 
<b>Weapon Training (Shock)</b> [Background]<br>
 
<b>Weapon Training (Shock)</b> [Background]<br>
 +
Character can use all weapons with Class: Pistol, Basic, Melee, Throwing, and Vehicle within the group he has selected with this talent. When a character attempts to use a weapon he does not have the correct Weapon Training talent for, he suffers a –20 penalty to any relevant Weapon Skill or Ballistic Skill test.
 +
 
<b>Weapon Training (Solid Projectile)</b> [Background]<br>
 
<b>Weapon Training (Solid Projectile)</b> [Background]<br>
 +
Character can use all weapons with Class: Pistol, Basic, Melee, Throwing, and Vehicle within the group he has selected with this talent. When a character attempts to use a weapon he does not have the correct Weapon Training talent for, he suffers a –20 penalty to any relevant Weapon Skill or Ballistic Skill test.
  
 
=== Traits ===
 
=== Traits ===
Line 87: Line 152:
  
 
== Equipment ==
 
== Equipment ==
 +
Total weight: 32.5kg.<br>
 
=== Armour ===
 
=== Armour ===
<table>
+
<table border="0" cellpading="0" cellspacing="0">
<tr><th width="150px">Name</th><th width="250px">Locations covered</th><th>AP</th><th>Max Ag</th><th width="25px">Weight</th></tr>
+
<tr bgcolor="#eeeeee"><th width="200px">Name</th><th width="345px">Locations covered</th><th width="75px">AP</th><th width="75px">Max Ag</th><th width="50px">Weight</th></tr>
<tr><td>Carapace Chestplate</td><td>Body</td><td>6</td><td>55</td><td>7kg</td></tr>
+
<tr align="center"><td align="left">Carapace Chestplate</td><td align="center">Body</td><td>6</td><td>55</td><td align="right">7kg</td></tr>
<tr><td>Flak coat</td><td>Arms, Body</td><td>3</td><td>60</td><td>5kg</td></tr>
+
<tr bgcolor="#eeeeee" align="center"><td align="left">Flak coat</td><td align="center">Arms, Body</td><td>3</td><td>60</td><td align="right">5kg</td></tr>
</table>
+
</table><br>
 
=== Weapons ===
 
=== Weapons ===
<table>
+
<table border="0" cellpading="0" cellspacing="0">
<tr><th width="150px">Name</th><th width="25px">Class</th><th width="25px">Range</th><th width="50px">RoF</th><th width="50px">Dam</th><th width="25px">Pen</th><th width="50px">Mag</th><th width="25px">Rld</th><th width="250px">Special</th><th width="25px">Weight</th></tr>
+
<tr bgcolor="#eeeeee"><th width="200px">Name</th><th width="25px">Class</th><th width="50px">Range</th><th width="50px">RoF</th><th width="75px">Dam</th><th width="25px">Pen</th><th width="50px">Mag</th><th width="50px">Rld</th><th width="150px">Special</th><th width="50px">Weight</th></tr>
<tr><td>Autopistol</td><td>Pistol</td><td>30m</td><td>S/-/6</td><td>1d10+2 I</td><td>0</td><td>18</td><td>Full</td><td>-</td><td>1.5kg</td></tr>
+
<tr align="center" valign="top"><td align="left">Autopistol<br> + Silencer<br> + 2 mags</td><td>Pistol</td><td>30m</td><td>S/-/6</td><td>1d10+2 I</td><td>0</td><td>18<br> <br>36/36</td><td>Full</td><td>-</td><td align="right">1.5kg<br>+0.5kg<br> </td></tr>
<tr><td> + Silencer</td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td>+0.5kg</td></tr>
+
<tr bgcolor="#eeeeee" align="center" valign="top"><td align="left">Combat shotgun<br> + 2 mags</td><td>Basic</td><td>30m</td><td>S/3/-</td><td>1d10+4 I</td><td>0</td><td>18<br>36/36</td><td>Full</td><td>Scatter</td><td align="right">6.5kg</td></tr>
<tr><td> + 2 mags</td><td></td><td></td><td></td><td></td><td></td><td>36/36</td><td></td><td></td><td></td></tr>
+
<tr align="center"><td align="left">Shock whip</td><td>Melee</td><td>3m</td><td>-</td><td>1d10+1 I</td><td>0</td><td>-</td><td>-</td><td>Flexible, Shocking</td><td align="right">3kg</td></tr>
<tr><td>Combat shotgun</td><td>Basic</td><td>30m</td><td>S/3/-</td><td>1d10+4 I</td><td>0</td><td>18</td><td>Full</td><td>Scatter</td><td>6.5kg</td></tr>
+
</table><br>
<tr><td> + 2 mags</td><td></td><td></td><td></td><td></td><td></td><td>36/36</td><td></td><td></td><td></td></tr>
 
<tr><td>Shock whip</td><td>Melee</td><td>3m</td><td>-</td><td>1d10+1 I</td><td>0</td><td>-</td><td>-</td><td>Flexible, Shocking</td><td>3kg</td></tr>
 
</table>
 
 
=== Gear ===
 
=== Gear ===
<table>
+
<table border="0" cellpading="0" cellspacing="0">
<tr><th width="150px">Name</th><th width="25px">Weight</th></tr>
+
<tr bgcolor="#eeeeee"><th width="200px">Name</th><th width="500px">Notes</th><th width="50px">Weight</th></tr>
<tr><td>Auspex</td><td>0.5kg</td></tr>
+
<tr><td>Auspex</td><td></td><td align="right">0.5kg</td></tr>
<tr><td>Combat Vest</td><td>2kg</td></tr>
+
<tr bgcolor="#eeeeee"><td>Combat Vest</td><td></td><td align="right">2kg</td></tr>
<tr><td>Combi-tool</td><td>1kg</td></tr>
+
<tr><td>Combi-tool</td><td></td><td align="right">1kg</td></tr>
<tr><td>Demolition Kit</td><td>4kg</td></tr>
+
<tr bgcolor="#eeeeee"><td>Demolition Kit</td><td></td><td align="right">4kg</td></tr>
<tr><td>Micro-bead</td><td>-</td></tr>
+
<tr><td>Micro-bead</td><td></td><td align="right">-</td></tr>
<tr><td>Multikey</td><td>-</td></tr>
+
<tr bgcolor="#eeeeee"><td>Multikey</td><td></td><td align="right">-</td></tr>
<tr><td>Photo-Visors</td><td>0.5kg</td></tr>
+
<tr><td>Photo-Visors</td><td></td><td align="right">0.5kg</td></tr>
<tr><td>Rebreather</td><td>1kg</td></tr>
+
<tr bgcolor="#eeeeee"><td>Rebreather</td><td></td><td align="right">1kg</td></tr>
</table>
+
</table><br>

Revision as of 17:09, 11 June 2016

I'd check my instruments if I were you. No-one in his right mind would lay a minefield in a place like...
~ Last words of Captain Forgus Merd
"Rickroll"
File:404.png
Rikert Rolle
Age 30
Gender Male
Race Human
Homeworld Vin (Frontier World)
Affilation Imperial Navy
Specialty Explosives

Description

Ex-Navy SAR demolition specialist
Frontier World - Imperial Navy - Assassin

Characteristics

[800XP]
NameApt.Val.Notes
Weapon Skill (WS)03030
Ballistic Skill (BS)25035 + 10 [Pointbuy] + 5 [100XP]
Strength (S)03030
Toughness (T)04030 + 10 [Pointbuy]
Agility (Ag)25030 + 10 [Pointbuy] + 5 [100XP] + 5 [250XP]
Intelligence (Int)15030 + 15 [Pointbuy] + 5 [250XP]
Perception (Per)25235 + 10 [Pointbuy] + 5 [100XP] + 2 [Div]
Willpower (WP)03530 + 5 [Pointbuy]
Fellowship (Fel)02525
Influence (Ifl)50
Fate Threshold33
Max Wounds127 + 5 [1d5]

Skills

[2500XP]
NameApt.Val.Notes
Acrobatics200 [100XP]
Athletics100 [Background]
Awareness2+100 [100XP] +10 [200XP]
Command000 [Background]
Common Lore (Imperial Navy)200 [Background]
Dodge1+100 [200XP] +10 [400XP]
Logic100 [200XP]
Medicae200 [100XP]
Navigate (Stellar)200 [Background]
Navigate (Surface)200 [100XP]
Operate (Aeronautica)200 [Background]
Operate (Surface)200 [100XP]
Scholastic Lore (Chymistry)100 [200XP]
Security2+100 [100XP] +10 [200XP]
Stealth200 [100XP]
Tech-Use2+100 [100XP] +10 [200XP]
Trade (Armourer)200 [100XP]

Talents

[2600XP]

Hip Shooting [300XP]
As a Full Action, character can both move up to his Full Move rate and make a single attack with a ranged weapon. This attack can only be a single shot.

Inescapable Attack [300XP]
After making a successful attack test of the appropriate type as part of an All Out Attack, Called Shot, Charge, Standard Attack, or Stun action, the character imposes a penalty on all evasion attempts (Dodge or Parry tests) made against this attack equal to 10 times the total degrees of success scored on the attack test.

Jaded [Role]
Mundane events, from death’s horrific visage to xenos abominations, do not force character to gain Insanity points or make Fear tests. Daemons, Warp manifestations, and other unnatural effects still affect character normally.

Keen Intuition [300XP]
After failing an Awareness skill test, the character can re-roll the test with a –10 modifier.

Leaping Dodge [300XP]

Mighty Shot [600XP]
Character adds half his Ballistic Skill bonus (rounded up) to damage he inflicts with ranged weapons.

Rapid Reload [200XP]
Character halves all reload times, rounding down. Thus, a Half Action reload becomes a Free Action, a Full Action reload becomes a Half Action, and so on.

Step Aside [600XP]
Character can make an additional Evasion attempt (either a Dodge or a Parry) once per round. In effect, this gives him a second Reaction that can only be used for Dodge or Parry attempts. However, he can still only attempt a single Dodge or Parry against each individual attack.

Weapon Training (Shock) [Background]
Character can use all weapons with Class: Pistol, Basic, Melee, Throwing, and Vehicle within the group he has selected with this talent. When a character attempts to use a weapon he does not have the correct Weapon Training talent for, he suffers a –20 penalty to any relevant Weapon Skill or Ballistic Skill test.

Weapon Training (Solid Projectile) [Background]
Character can use all weapons with Class: Pistol, Basic, Melee, Throwing, and Vehicle within the group he has selected with this talent. When a character attempts to use a weapon he does not have the correct Weapon Training talent for, he suffers a –20 penalty to any relevant Weapon Skill or Ballistic Skill test.

Traits

Rely on None but Yourself [Homeworld]
A frontier world character gains a +20 bonus to Tech-Use tests when applying personal weapon modifications, and a +10 bonus when repairing damaged items.

Close Quarters Discipline [Background]
An Imperial Navy character scores one additional degree of success on successful Ballistic Skill tests he makes against targets at Point-Blank range, at Short range, and with whom he is engaged in melee.

Sure Kill [Role]
In addition to the normal uses of Fate points, when an Assassin successfully hits with an attack, he may spend a Fate point to inflict additional damage equal to his degrees of success on the attack roll on the first hit the attack inflicts.

A suspicious mind is a healthy mind [Divination]
Increase this character’s Perception characteristic by 2. Additionally, he may re-roll Awareness tests to avoid being Surprised.

Aptitudes

Agility [Role]
Ballistic Skill [Homeworld]
Fieldcraft [Role]
Finesse [Role]
Intelligence [Role]
General
Perception [Role]
Tech [Background]

Equipment

Total weight: 32.5kg.

Armour

NameLocations coveredAPMax AgWeight
Carapace ChestplateBody6557kg
Flak coatArms, Body3605kg

Weapons

NameClassRangeRoFDamPenMagRldSpecialWeight
Autopistol
+ Silencer
+ 2 mags
Pistol30mS/-/61d10+2 I018

36/36
Full-1.5kg
+0.5kg
Combat shotgun
+ 2 mags
Basic30mS/3/-1d10+4 I018
36/36
FullScatter6.5kg
Shock whipMelee3m-1d10+1 I0--Flexible, Shocking3kg

Gear

NameNotesWeight
Auspex0.5kg
Combat Vest2kg
Combi-tool1kg
Demolition Kit4kg
Micro-bead-
Multikey-
Photo-Visors0.5kg
Rebreather1kg