Difference between revisions of "Marcus Certus"

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[[Category:Characters]]
 
[[Category:Only War]]
 
[[Category:Only War]]
 +
[[Category:Clunking Steel Hatred]]
 +
=== Regiment ===
 +
<pre>
 +
Home world: Death World +3
 +
Commanding  officer Phlegmatic +1
 +
Regiment Type: Guerrilla Regiment +4
 +
Doctrines:
 +
Anti-Armour +4
 +
Anti-Aircraft +4
 +
Regiment Drawback: The Few -5
 +
</pre>
 +
==Personal==
 
<pre>
 
<pre>
 
Name       : Marcus Certus
 
Name       : Marcus Certus
Regiment   : Cadian 99th
+
Regiment  : Catachan AT/AA
Speciality : Heavy Gunner
+
Speciality : Heavy Gunner
Demeanor   : Optimist
+
Demeanor  : Optimist
XP Total   : 1400/1500 XP
+
XP Total   : 1450/1500 XP
 
+
</pre>
---Characteristics (250 XP)---
+
==Build==
 +
=== Characteristics ===
 +
<pre>
 
WS  32 = 20 + 12
 
WS  32 = 20 + 12
BS  46 = 20 + 18 + 03(Cadian) + 05(250XP)
+
BS  43 = 20 + 18 + 05(250XP)
S    37 = 20 + 17
+
S    45 = 20 + 17 + 03(Death world) + 5(100xp)
T    42 = 20 + 17 + 05(HG)
+
T    50 = 20 + 17 + 05(HG) + 03(Death world) + 5(100xp)
Ag  39 = 20 + 16 + 03(Cadian)
+
Ag  36 = 20 + 16
 
Int  30 = 20 + 10
 
Int  30 = 20 + 10
Per  31 = 20 + 14 - 03(Cadian)
+
Per  37 = 20 + 14 + 3(Guerrilla)  
WP  30 = 20 + 07 + 03(Cadian)
+
WP  27 = 20 + 07
Fel  26 = 20 + 06
+
Fel  23 = 20 + 06 - 3(Guerrilla)
 
+
</pre>
 +
<pre>
 
Initiative: 3 = 3(Ag)
 
Initiative: 3 = 3(Ag)
 
Half move : 3
 
Half move : 3
Wounds   : 13
+
Wounds   : 15 = 13 + 2(Death world)
 
Fate     : 1
 
Fate     : 1
 
+
</pre>
---Comrade---
+
== Comrade ==
Name: Igor
+
<pre>
Demeanor: Cook
+
    Name: Igor
---Orders---
+
Demeanour: Cook
Stabilise (300 XP)
+
  Advance: Stabilise [300 XP]
 
+
    State: Alive
---Aptitudes---
+
</pre>
Ballistic  Skill
+
=== Aptitudes ===
Defence
+
<pre>
Fellowship
+
Ballistic  Skill (HG)
Offence
+
Strength (swapped Ballistic Skill from Anti-Aircraft)
Perception
+
Defence (HG)
Toughness
+
Fellowship (HG)
Willpower
+
Offence (HG)
 
+
Perception (HG)
---Traits---
+
Toughness (HG)
Bred for war ( WP+0 to act against rules )
+
</pre>
Hated enemy  ( WP+10 to not attack chaos forces on sight )
+
=== Traits ===
 
+
<pre>
---Talents(450 XP)---
+
Fluency: While death worlders have learned to speak
Double Team —( Gain additional +10 for outnumbering opponent)
+
Low Gothic, they do not have time in their violent lives to
Hatred (Servants of Chaos)
+
learn how to read or write the universal language of the
Nerves of Steel
+
Imperium. Because of this, death worlders do not start with
Rapid Reload
+
the Linguistics (Low Gothic) Skill at creation, however they
Iron Jaw
+
are still capable of engaging in any verbal communication in
Tank Hunter (450 XP)
+
Low Gothic that does not require a Skill Test.
Weapon training (Las)
+
</pre>
Weapon training (Heavy)
+
<pre>
Weapon training (Low-Tech)
+
Wary of Outsiders: Death worlders tend to be slow to
Weapon training (SP)
+
put their faith in anyone other than themselves and their
 
+
comrades, and they chafe at the expectations and strictures
---Skills(400 XP)---
+
of more civilised society. They suffer a –10 penalty on all
 +
Interaction Skill Tests made in formal surroundings, and
 +
similarly impose a –10 penalty on any Interaction Skill Tests
 +
made on them by any non-death worlders. These penalties
 +
can be waived at the GM’s discretion if the death worlders are
 +
dealing with those who have earned their trust.
 +
</pre>
 +
<pre>
 +
Due to their special training and their encyclopaedic
 +
knowledge of enemy armoured vehicles and their strengths
 +
and weaknesses, Anti-Armour regiments are unparalleled tank-
 +
killers. Members of Anti-Armour regiments add an additional
 +
amount to the Penetration of their weapons equal to their
 +
Degrees of Success on the attack roll when attacking vehicles.
 +
</pre>
 +
<pre>
 +
Members of Anti-Aircraft regiments gain an
 +
additional +10 bonus to their Ballistic Skill to hit airborne
 +
targets such as aircraft, ships, and flying creatures.
 +
</pre>
 +
<pre>
 +
Limited Numbers: When a Squad from this regiment
 +
requests reinforcements (to replace fallen Comrades), it must
 +
make a Hard (–20) Logistics Test if most of the regiment
 +
is actively deployed or an Ordinary (+10) Logistics Test
 +
if a significant portion of the regiment is not currently in the
 +
field (these Tests already include situational modifiers except
 +
those added at the GM’s discretion). If it fails, the regiment
 +
simply has no reinforcements it can spare for the Squad, and
 +
its members must soldier on until its members can put in
 +
another request for troop support.
 +
</pre>
 +
=== Skills ===
 +
<pre>
 
Athletics
 
Athletics
Awareness (200 XP)
 
 
Common Lore (Imperial Guard) +10
 
Common Lore (Imperial Guard) +10
 
Common Lore (Imperium)  
 
Common Lore (Imperium)  
 +
Common Lore (Tech)
 
Common Lore (War) +10
 
Common Lore (War) +10
Dodge                              [200 XP]
+
Awareness [200 XP]
Linguistics (Low Gothic)
 
Operate (Surface)
 
 
Intimidate
 
Intimidate
 
+
Survival
+
Stealth       
---Weapons---
+
</pre>
 +
=== Talents ===
 +
<pre>
 +
Ambush
 +
Iron Jaw
 +
Tank Hunter
 +
Weapon training (Las)
 +
Weapon training (SP) [200 XP]
 +
Weapon training (Heavy)
 +
Weapon training (Low-Tech)
 +
Lightning Reflexes
 +
Storm of Iron
 +
Bulging Biceps [300 XP]
 +
</pre>
 +
== Inventory ==
 +
=== Weapons ===
 +
<pre>
 
Name              Range  RoF    Dam      Pen    Clip    Rld  Special                  Wt     
 
Name              Range  RoF    Dam      Pen    Clip    Rld  Special                  Wt     
 
-----------------------------------------------------------------------------------------------
 
-----------------------------------------------------------------------------------------------
 
M34 Autocannon    300m    S/3/–  3d10+8I  6      20      Full  Ogryn-Proof, Reliable    40 kg
 
M34 Autocannon    300m    S/3/–  3d10+8I  6      20      Full  Ogryn-Proof, Reliable    40 kg
      w. Bipod
+
Las Carbine         75m   S/2/-  1d10+3E  0      60      Half  Reliable               2.5 kg
M36 Lasgun         100m   S/3/-  1d10+3E  0      60      Half  Reliable                 4 kg
 
Autopistol          30m    S/–/6  1d10+2I  0      18      Full  —                      1.5 kg  
 
 
Knife                            1d5 R    0                    Thrown                    1 kg
 
Knife                            1d5 R    0                    Thrown                    1 kg
9-70                              1d5+3 R  0                    Primitive (8) Unwieldy    2 kg
+
</pre>
 
+
=== Armor ===
Name/Pattern        Covers                AP            Wt     Special                       
+
<pre>
 +
Name/Pattern        Covers                AP            Wt         Special                       
 
-----------------------------------------------------------------------------------------------
 
-----------------------------------------------------------------------------------------------
IG Flak             All                  4            11 kg
+
Flak west          Body                    4            5 kg     +1 AP against blast damage.
 
+
</pre>
---Ammo---
+
=== Ammo ===
Type                        Amount
+
<pre>
----------------------------------
+
Type                        Amount            Wt
Autocannon Clips            3(60)
+
---------------------------------------------------
Lasgun Charge Pack          3(180)
+
Autocannon Clips            4(80)             16 kg
Autopistol Clip             1(18)                 
+
Lasgun Charge Pack          4(240)            2 kg
Frag grenades              2  
+
Frag grenades              2                 1 kg
Krak grenades              2
+
Blind grenades              2                  1 kg
 
+
Stun grenades              2                 1 kg
---Equipment---
+
</pre>
-------------------------------------------------------------
+
=== Equipment ===
Uniform,
+
Type                                          Wt
Poor Weather Gear,
+
-------------------------------------------------------
Rucksack,
+
<pre>
Basic Toolkit,
+
Uniform                                       3 kg
Mess Kit  
+
Poor Weather Gear                             2 kg
Water Canteen,
+
Rucksack                                       2 kg
Blanket  
+
Basic Toolkit                                 1 kg
Sleep Bag  
+
Mess Kit and water Canteen                   0.5 kg
Rechargeable Lamp-pack  
+
Blanket and Sleep Bag                         4 kg
Grooming Kit  
+
Rechargeable Lamp-pack                       0.5 kg
Dog Tags  
+
Grooming Kit                                 0.1 kg
Imperial Infantryman’s Uplifting Primer
+
Dog Tags                                       1 kg
Rations (2 week)
+
Uplifting Primer                               0 kg
Gas Mask
+
Combat sustenance rations 14 days            14 kg
Micro-Bead
 
 
</pre>
 
</pre>

Revision as of 01:30, 13 December 2019

Regiment

Home world: Death World +3
Commanding  officer Phlegmatic +1
Regiment Type: Guerrilla Regiment +4
Doctrines: 
	Anti-Armour +4
	Anti-Aircraft +4
Regiment Drawback: The Few -5

Personal

Name       : Marcus Certus
Regiment   : Catachan AT/AA
Speciality : Heavy Gunner
Demeanor   : Optimist
XP Total   : 1450/1500 XP

Build

Characteristics

WS   32 = 20 + 12
BS   43 = 20 + 18 + 05(250XP)
S    45 = 20 + 17 + 03(Death world) + 5(100xp)
T    50 = 20 + 17 + 05(HG) + 03(Death world) + 5(100xp)
Ag   36 = 20 + 16
Int  30 = 20 + 10
Per  37 = 20 + 14 + 3(Guerrilla) 
WP   27 = 20 + 07
Fel  23 = 20 + 06 - 3(Guerrilla)
Initiative: 3 = 3(Ag)
Half move : 3
Wounds    : 15 = 13 + 2(Death world)
Fate      : 1

Comrade

     Name: Igor
Demeanour: Cook
  Advance: Stabilise							[300 XP]
    State: Alive

Aptitudes

Ballistic  Skill (HG)
Strength (swapped Ballistic Skill from Anti-Aircraft)
Defence (HG)
Fellowship (HG)
Offence (HG)
Perception (HG)
Toughness (HG)

Traits

Fluency: While death worlders have learned to speak
Low Gothic, they do not have time in their violent lives to
learn how to read or write the universal language of the
Imperium. Because of this, death worlders do not start with
the Linguistics (Low Gothic) Skill at creation, however they
are still capable of engaging in any verbal communication in
Low Gothic that does not require a Skill Test.
Wary of Outsiders: Death worlders tend to be slow to
put their faith in anyone other than themselves and their
comrades, and they chafe at the expectations and strictures
of more civilised society. They suffer a –10 penalty on all
Interaction Skill Tests made in formal surroundings, and
similarly impose a –10 penalty on any Interaction Skill Tests
made on them by any non-death worlders. These penalties
can be waived at the GM’s discretion if the death worlders are
dealing with those who have earned their trust.
Due to their special training and their encyclopaedic
knowledge of enemy armoured vehicles and their strengths
and weaknesses, Anti-Armour regiments are unparalleled tank-
killers. Members of Anti-Armour regiments add an additional
amount to the Penetration of their weapons equal to their
Degrees of Success on the attack roll when attacking vehicles.
Members of Anti-Aircraft regiments gain an
additional +10 bonus to their Ballistic Skill to hit airborne
targets such as aircraft, ships, and flying creatures.
Limited Numbers: When a Squad from this regiment
requests reinforcements (to replace fallen Comrades), it must
make a Hard (–20) Logistics Test if most of the regiment
is actively deployed or an Ordinary (+10) Logistics Test
if a significant portion of the regiment is not currently in the
field (these Tests already include situational modifiers except
those added at the GM’s discretion). If it fails, the regiment
simply has no reinforcements it can spare for the Squad, and
its members must soldier on until its members can put in
another request for troop support.

Skills

Athletics
Common Lore (Imperial Guard) +10
Common Lore (Imperium) 
Common Lore (Tech)
Common Lore (War) +10
Awareness 							[200 XP]
Intimidate
Survival
Stealth         	

Talents

Ambush
Iron Jaw
Tank Hunter
Weapon training (Las)
Weapon training (SP)					[200 XP]
Weapon training (Heavy)
Weapon training (Low-Tech)
Lightning Reflexes
Storm of Iron
Bulging Biceps						[300 XP]

Inventory

Weapons

Name               Range   RoF    Dam      Pen    Clip     Rld   Special                  Wt     
-----------------------------------------------------------------------------------------------
M34 Autocannon     300m    S/3/–  3d10+8I  6      20       Full  Ogryn-Proof, Reliable    40 kg
Las Carbine         75m    S/2/-  1d10+3E  0      60       Half  Reliable                2.5 kg
Knife                             1d5 R    0                     Thrown                    1 kg

Armor

Name/Pattern        Covers                 AP            Wt         Special                       
-----------------------------------------------------------------------------------------------
Flak west           Body                    4             5 kg      +1 AP against blast damage.

Ammo

Type                        Amount            Wt
---------------------------------------------------
Autocannon Clips            4(80)             16 kg
Lasgun Charge Pack          4(240)             2 kg
Frag grenades               2                  1 kg
Blind grenades              2                  1 kg
Stun grenades               2                  1 kg

Equipment

Type Wt


Uniform                                        3 kg
Poor Weather Gear                              2 kg
Rucksack                                       2 kg
Basic Toolkit                                  1 kg 
Mess Kit and water Canteen                   0.5 kg 
Blanket and Sleep Bag                          4 kg
Rechargeable Lamp-pack                       0.5 kg
Grooming Kit                                 0.1 kg
Dog Tags                                       1 kg
Uplifting Primer                               0 kg
Combat sustenance rations 14 days             14 kg