Difference between revisions of "Johnny Ardiente"

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m (fp=12)
m (hey now, wtf.)
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Languages:  Spanish (native), English (native)
 
Languages:  Spanish (native), English (native)
 
Hook:  
 
Hook:  
Points (total/spent): 300 + 123 / 303 + 123
+
Points (total/spent): 300 + 123 / 300 + 123
  
 
*************************
 
*************************
Line 14: Line 14:
 
ST      10 = 10                HP      10 = 10
 
ST      10 = 10                HP      10 = 10
 
DX      16 = 10 + 6[120]      Will    16 = 10 + 6[30] (20 vs. telepathy both attack and detect)
 
DX      16 = 10 + 6[120]      Will    16 = 10 + 6[30] (20 vs. telepathy both attack and detect)
IQ      10 = 10                Per    12 = 10 + 2[10]
+
IQ      10 = 10                Per    14 = 10 + 4[20]
HT      12 = 10 + 2[ 20]      FP      12 = 12
+
HT      12 = 10 + 2[ 20]      FP      10 = 10
  
 
Dmg  :  1d-1 / 1d+1
 
Dmg  :  1d-1 / 1d+1
Line 25: Line 25:
  
 
*************************
 
*************************
Advantages/Perks [201]:
+
Advantages/Perks [181]:
  
 
Combat Reflexes                      [15]
 
Combat Reflexes                      [15]
Line 31: Line 31:
 
*Psychokinesis:
 
*Psychokinesis:
 
PK Talent lvl. 4                    [20]
 
PK Talent lvl. 4                    [20]
-DR20                                [40] [Semi-ablative -20%, Physical -20%, Directional (Front) -40%, Forcefield +20%]
+
-DR20                                [30] [Psychic -10%, Semi-ablative -20%, Physical -20%, Directional (Front) -40%, Force field +20%]
 
-Flight                              [22] [Psychic -10%, Ceiling 30ft -10%, Costs fatigue (1) -5%, Limited use (4) -20%]
 
-Flight                              [22] [Psychic -10%, Ceiling 30ft -10%, Costs fatigue (1) -5%, Limited use (4) -20%]
  
Line 88: Line 88:
 
Escape DX/H                        [4]    DX+0
 
Escape DX/H                        [4]    DX+0
  
First Aid IQ/E                      [1]    IQ+0
+
First Aid IQ/E                      [2]    IQ+1
  
 
Stealth DX/A                        [2]    DX+0
 
Stealth DX/A                        [2]    DX+0
Line 95: Line 95:
 
Tracking Per/A                      [2]  Per+0
 
Tracking Per/A                      [2]  Per+0
 
Observation Per/A                  [2]  Per+0
 
Observation Per/A                  [2]  Per+0
Shadowing IQ/A                      [1]    IQ-1
 
  
 
*************************
 
*************************
 
Inventory:
 
Inventory:
 +
 +
Armor:
 +
Tactical vest, ballistic helmet, reinforced boots (15 lb.)
 +
 +
Backpack:
 +
walkie-talkie              1  lb.
 +
First-aid kit              2  lb.
 +
Duct-tape 30yrd            1  lb.
 +
Fire Extinguisher,small    6  lb.
 +
    8 1sec burst, 2 yrd.
 +
water flask                1  lb.
 +
NV goggles (NV 4)          1.5 lb.
 +
  
 
*************************
 
*************************
Line 107: Line 119:
 
3. Psychic Blade 2d6 impale @ skill 22 = 16 + 2 + 4
 
3. Psychic Blade 2d6 impale @ skill 22 = 16 + 2 + 4
  
Protection: all front DR20 (semi-ablative 1/10)
+
Protection: all front DR20 (semi-ablative 1/10) + 12/4* (torso, groin) tactical vest (front and back) + 5/2 reinforced boots (feet) + 12 ballistic helmet (skull)
Unprotected: all back
+
Unprotected: back: legs, arms
 
</pre>
 
</pre>

Revision as of 10:14, 19 June 2009

Arson, after all, is an artificial crime...A large number of houses deserve to be burnt.
~ H. G. Wells
Name: Johnny "Tormenta Ardiente" Fernandez
Build:      
Appearance: 
Age:        
Languages:  Spanish (native), English (native)
Hook: 
Points (total/spent): 300 + 123 / 300 + 123

*************************
Attributes [190]:
ST      10 = 10                HP      10 = 10
DX      16 = 10 + 6[120]       Will    16 = 10 + 6[30] (20 vs. telepathy both attack and detect)
IQ      10 = 10                Per     14 = 10 + 4[20]
HT      12 = 10 + 2[ 20]       FP      10 = 10

Dmg  :  1d-1 / 1d+1
Lift :  20 (40/60/120)
Speed:   7
Move :   7 (14 flight)
Dodge:  12(14) = 7 + 3 + 1 (combat reflexes) ( + 2 acrobatics/aerobatics)
Parry:  15 = (16+4+3)/2 (psychic blade) + 3 + 1 (combat reflexes) | precognitive parry: 12

*************************
Advantages/Perks [181]:

Combat Reflexes                      [15]

*Psychokinesis:
PK Talent lvl. 4                     [20]
-DR20                                [30] [Psychic -10%, Semi-ablative -20%, Physical -20%, Directional (Front) -40%, Force field +20%]
-Flight                              [22] [Psychic -10%, Ceiling 30ft -10%, Costs fatigue (1) -5%, Limited use (4) -20%]

-Pyrokinesis lvl. 4 (4d6 burn)       [24] [Innate burning attack: Psychic -10%, Area effect 2 yrd. +50%, Uncontrollable -30%, 1/2D range x5 +10%] 
              this is a ranged attack with 1/2D 50, Max 100, Acc 3, RoF 1, Shots N/A, and Recoil 1
	      (self-control fail @ 14+)
-Psychic Blade lvl. 3 (3d6 cut)      [12] [Innate cutting attack: Psychic -10%, Melee C -30%]
              It has no range, but allows Parry, Rapid Strike, Feint.
              Penetrating dmg x 1.5, causes blunt trauma and knockback.
               lvl. 2 (2d6 imp)      [ 2] [Innate alternative impale attack (/5): Psychic -10%, Melee C -30%]
              Penetrating dmg x 2 (flesh), blunt trauma, slip through flexible armor, can target eyes and vitals.
*Telepathy/ESP
ESP
-Detect Psi (Rare)                   [ 5]
-Danger sense                        [14] [Psychic -10%]
Telepathy
-Mind Shield lvl. 4                  [14] [Psychic -10%]
              will 20 = 16 + 4 vs. telepathy

*Psychic Healing:
-Regeneration(Regular)               [23] [Psychic -10%]

*************************
Disadvantages/Quirks [-123]:

Enemy (Psychics)                    [-30] (Psychics are totalitarian secret group exclusively 
                                           controlled by powerful telepaths. I run away...)

Easy to read                        [-10]
Frightens animals                   [-10]
Pyromania                           [- 5]
Unnaturally high body temperature   [- 5]

Weirdness Magnet                    [-15] (wild psychic talent - "witch")

Bad temper                          [-10]
Insomniac                           [-10]
Paranoia                            [-10]
Nightmares                          [- 5]
Phantom voices (annoying)           [- 5]
Loner                               [- 5]

Broad-minded                        [- 1]
Likes (redheads)                    [- 1]
Dislikes (cold)                     [- 1]
*************************
Skills [52]:

Innate attack (Gaze) DX/E           [8]    DX+3
Brawling DX/E                       [8]    DX+3
Precognitive Parry IQ/H            [12]    IQ+2

Acrobatics DX/H                     [4]    DX+0
Aerobatics DX/H                     [4]    DX+0

Escape DX/H                         [4]    DX+0

First Aid IQ/E                      [2]    IQ+1

Stealth DX/A                        [2]    DX+0
Survival Per/A                      [2]   Per+0
Urban survival Per/A                [2]   Per+0
Tracking Per/A                      [2]   Per+0
Observation Per/A                   [2]   Per+0

*************************
Inventory:

Armor:
Tactical vest, ballistic helmet, reinforced boots (15 lb.)

Backpack:
walkie-talkie              1   lb. 
First-aid kit              2   lb.
Duct-tape 30yrd            1   lb.
Fire Extinguisher,small    6   lb.
     8 1sec burst, 2 yrd.
water flask                1   lb.
NV goggles (NV 4)          1.5 lb.


*************************
Combat Stats:
1. Pyrokinesis   4d6 burn   @ skill 27 = 16 + 4 + 4 + 3 acc
   1/2D 50, Max 100, Acc 3, RoF 1, Shots N/A, and Recoil 1
2. Psychic Blade 3d6 cut    @ skill 23 = 16 + 3 + 4
3. Psychic Blade 2d6 impale @ skill 22 = 16 + 2 + 4

Protection: all front DR20 (semi-ablative 1/10) + 12/4* (torso, groin) tactical vest (front and back) + 5/2 reinforced boots (feet) + 12 ballistic helmet (skull)
Unprotected: back: legs, arms