Johnny Ardiente
From Game Logs
Arson, after all, is an artificial crime...A large number of houses deserve to be burnt.
- ~ H. G. Wells
- ~ H. G. Wells
Name: Johnny "Tormenta Ardiente" Fernandez Build: 6' 120 lb. average Appearance: average Age: 27 Languages: Spanish (native) [0], English (broken) [2] Hook: "Burn, motherfucker, burn!" Points (total/spent): 300 + 141 + 13 + 20 / 300 + 141 | 33 unspent ************************* Attributes [190]: ST 10 = 10 HP 10 = 10 DX 16 = 10 + 6[120] Will 16 = 10 + 6[30] (20 vs. telepathy both attack and detect) IQ 10 = 10 Per 14 = 10 + 4[20] HT 12 = 10 + 2[ 20] FP 10 = 10 Dmg : 1d-1 / 1d+1 Lift : 20 (40/60/120) Speed: 7 Move : 7 (14 flight) Dodge: 12(14) = 7 + 3 + 1 (combat reflexes) ( + 2 acrobatics/aerobatics) Parry: 15 = (16+4+3)/2 (psychic blade) + 3 + 1 (combat reflexes) | precognitive parry: 13 = 12 + 1(cr) | unarmed parry: 13 = (16+3)/2 (brawl) + 3 + 1 (cr) ************************* Advantages/Perks [197]: Combat Reflexes [15] *Psychokinesis: PK Talent lvl. 4 [20] -DR20 [30] [Psychic -10%, Semi-ablative -20%, Physical -20%, Directional (Front) -40%, Force field +20%] -Flight [22] [Psychic -10%, Ceiling 30ft -10%, Costs fatigue (1) -5%, Limited use (4) -20%] -Pyrokinesis lvl. 5 (5d6 burn) [37] [Innate burning attack: Psychic -10%, Area effect 2 yrd. +50%, 1/2D range x5 +10%] this is a ranged attack with 1/2D 50, Max 100, Acc 3, RoF 1, Shots N/A, and Recoil 1 (self-control fail @ 14+) -Psychic Blade lvl. 3 (3d6 cut) [ 3] [Innate alternative(/5) cutting attack: Psychic -10%, Melee C -30%] It has no range, but allows Parry, Rapid Strike, Feint. Penetrating dmg x 1.5, causes blunt trauma and knockback. lvl. 3 (3d6 imp) [14] [Innate impale attack: Psychic -10%, Melee C -30%] Penetrating dmg x 2 (flesh), blunt trauma, slip through flexible armor, can target eyes and vitals. *Telepathy/ESP ESP -Detect Psi (Rare) [ 5] -Danger sense [14] [Psychic -10%] Telepathy -Mind Shield lvl. 4 [14] [Psychic -10%] will 20 = 16 + 4 vs. telepathy *Psychic Healing: -Regeneration(Regular) [23] [Psychic -10%] ************************* Disadvantages/Quirks [-144]: Enemy (Psychics) [-30] (Psychics are totalitarian secret group exclusively controlled by powerful telepaths. I run away...) Easy to read [-10] Frightens animals [-10] Pyromania [- 5] Unnaturally high body temperature [- 5] Weirdness Magnet [-15] (wild psychic talent - "witch") Secret(Psychics, capture) [-20] Bad temper [-10] Insomniac [-10] Paranoia [-10] Nightmares [- 5] Phantom voices (annoying) [- 5] Loner [- 5] Broad-minded [- 1] Likes (redheads) [- 1] Dislikes (cold) [- 1] Habit (never sit back to the door) [- 1] ************************* Skills [55]: Innate attack (Gaze) DX/E [8] DX+3 Brawling DX/E [8] DX+3 Precognitive Parry IQ/H [12] IQ+2 Guns(Pistol) DX/E [1] DX+0 Guns(Rifle) DX/E [1] DX+0 Acrobatics DX/H [4] DX+0 Aerobatics DX/H [4] DX+0 Escape DX/H [4] DX+0 First Aid IQ/E [2] IQ+1 Stealth DX/A [2] DX+0 Survival Per/A [2] Per+0 Urban survival Per/A [2] Per+0 Tracking Per/A [2] Per+0 Observation Per/A [2] Per+0 Computer Use IQ/E [1] IQ+0 ************************* Inventory: Armor: Tactical vest, ballistic helmet, reinforced boots (15 lb.) Backpack: walkie-talkie 1 lb. First-aid kit 2 lb. Duct-tape 30yrd 1 lb. Fire Extinguisher,small 6 lb. 8 1sec burst, 2 yrd. water flask 1 lb. NV goggles (NV 4) 1.5 lb. ************************* Combat Stats: 1. Pyrokinesis 5d6 burn @ skill 26 = 16 + 3 + 4 + 3 acc 1/2D 50, Max 100, Acc 3, RoF 1, Shots N/A, and Recoil 1 2. Psychic Blade 3d6 cut @ skill 23 = 16 + 3 + 4 3. Psychic Blade 3d6 impale @ skill 23 = 16 + 3 + 4 Protection: all front DR20 (semi-ablative 1/10) + 12/4* (torso, groin) tactical vest (front and back) + 5/2 reinforced boots (feet) + 12 ballistic helmet (skull) Unprotected: back: legs, arms