Difference between revisions of "Johnny Ardiente"

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m (dodge)
m (sum skillz)
Line 10: Line 10:
 
Languages:  Spanish (native), English (native)
 
Languages:  Spanish (native), English (native)
 
Hook:  
 
Hook:  
 +
Points (total/spent): 300 + 120 / 281 + 120
  
 
*************************
 
*************************
Attributes [0]:
+
Attributes [180]:
 
ST      10 = 10                HP      10 = 10
 
ST      10 = 10                HP      10 = 10
 
DX      16 = 10 + 6[120]      Will    16 = 12 + 4[20]
 
DX      16 = 10 + 6[120]      Will    16 = 12 + 4[20]
 
IQ      12 = 10 + 2[ 40]      Per    12 = 12
 
IQ      12 = 10 + 2[ 40]      Per    12 = 12
HT      12 = 10 + 2[ 20]      FP      12 = 12
+
HT      10 = 10               FP      10 = 10
  
 
Dmg  :  1d-1 / 1d+1
 
Dmg  :  1d-1 / 1d+1
Line 22: Line 23:
 
Speed:  7
 
Speed:  7
 
Move :  7
 
Move :  7
Dodge:  11(13) = 7 + 3 ( + 2 acrobatic) + 1 comb.ref.
+
Dodge:  11(13) = 7 + 3 ( + 2 acrobatic)
Parry:  12 = 9 + 3
+
Parry:  12 = 9 (psychic blade) + 3  
  
 
*************************
 
*************************
Advantages/Perks [0]:
+
Advantages/Perks [187]:
  
 
Combat Reflexes                      [15]
 
Combat Reflexes                      [15]
Detect Psi (Rare)                    [ 5]
 
  
 
*Psychokinesis:
 
*Psychokinesis:
Line 42: Line 42:
 
               It has no range, but allows Parry, Rapid Strike, Feint.
 
               It has no range, but allows Parry, Rapid Strike, Feint.
 
               Penetrating dmg x 1.5, causes blunt trauma and knockback.
 
               Penetrating dmg x 1.5, causes blunt trauma and knockback.
               lvl. 2 (2d6 imp)      [ 2] [Innate alternative impale attack (/5): Psychic -10%, Melee C -30%]
+
               lvl. 2 (2d6 imp)      [ 2] [Innate alternative impale attack (/5): Psichic -10%, Melee C -30%]
 
               Penetrating dmg x 2 (flesh), blunt trauma, slip through flexible armor, can target eyes and vitals.
 
               Penetrating dmg x 2 (flesh), blunt trauma, slip through flexible armor, can target eyes and vitals.
 
*Telepathy/ESP
 
*Telepathy/ESP
(somehow describe a shielded mind)
+
-Detect Psi (Rare)                  [ 5]
 +
-Mind Shield lvl. 5                  [16] [Psychic -10%]
 +
              will 21 = 16 + 5 vs. mind affect
  
 
*Psychic Healing:
 
*Psychic Healing:
Line 51: Line 53:
  
 
*************************
 
*************************
Disadvantages/Quirks [0]:
+
Disadvantages/Quirks [-120]:
  
 
Enemy (Psychics)                    [-30] (Psychics are totalitarian secret group exclusively  
 
Enemy (Psychics)                    [-30] (Psychics are totalitarian secret group exclusively  
 
                                           controlled by powerful telepaths. I run away...)
 
                                           controlled by powerful telepaths. I run away...)
  
Disturbing voice                    [-10]
+
Easy to read                        [-10]
 
Frightens animals                  [-10]
 
Frightens animals                  [-10]
 +
Pyromania                          [- 5]
 
Unnaturally high body temperature  [- 5]
 
Unnaturally high body temperature  [- 5]
Pyromania                          [- 5]
 
  
 
Weirdness Magnet                    [-15] (wild psychic talent - "witch")
 
Weirdness Magnet                    [-15] (wild psychic talent - "witch")
Line 71: Line 73:
  
 
*************************
 
*************************
Skills [0]:
+
Skills [38]:
  
 
Innate attack (Gaze) DX/E          [8]    DX+3
 
Innate attack (Gaze) DX/E          [8]    DX+3
Line 85: Line 87:
 
Stealth DX/A                        [2]    DX+0
 
Stealth DX/A                        [2]    DX+0
 
Survival Per/A                      [2]  Per+0
 
Survival Per/A                      [2]  Per+0
 +
Urban survival Per/A                [2]  Per+0
 
Tracking Per/A                      [1]  Per-1
 
Tracking Per/A                      [1]  Per-1
 +
Observation Per/A                  [1]  Per-1
 +
Shadowing IQ/A                      [1]    IQ-1
  
 
this thread needs moar skillz.
 
this thread needs moar skillz.
Line 94: Line 99:
 
*************************
 
*************************
 
Combat Stats:
 
Combat Stats:
1. Pyrokinesis  3d6 burn  @ skill 23 (26) = 16 + 3 + 4 + (3 acc)
+
1. Pyrokinesis  3d6 burn  @ skill 23 = 16 + 3 + 4
2. Psychic Blade 3d6 cut    @ skill 23     = 16 + 3 + 4
+
1/2D 50, Max 100, Acc 3, RoF 1, Shots N/A, and Recoil 1
3. Psychic Blade 2d6 impale @ skill 22     = 16 + 2 + 4
+
2. Psychic Blade 3d6 cut    @ skill 23 = 16 + 3 + 4
 +
3. Psychic Blade 2d6 impale @ skill 22 = 16 + 2 + 4
  
 
Protection: DR  
 
Protection: DR  
 
Unprotected: no DR  
 
Unprotected: no DR  
 
</pre>
 
</pre>

Revision as of 20:49, 17 June 2009

(Nice quote! A Kingdom for a nice quote!)

*** PRE-ALFA CHARSHEET ***

Name: Johnny Tormenta Ardiente Fernandez
Build:      
Appearance: 
Age:        
Languages:  Spanish (native), English (native)
Hook: 
Points (total/spent): 300 + 120 / 281 + 120

*************************
Attributes [180]:
ST      10 = 10                HP      10 = 10
DX      16 = 10 + 6[120]       Will    16 = 12 + 4[20]
IQ      12 = 10 + 2[ 40]       Per     12 = 12
HT      10 = 10                FP      10 = 10

Dmg  :  1d-1 / 1d+1
Lift :  20 (40/60/120)
Speed:   7
Move :   7
Dodge:  11(13) = 7 + 3 ( + 2 acrobatic)
Parry:  12 = 9 (psychic blade) + 3 

*************************
Advantages/Perks [187]:

Combat Reflexes                      [15]

*Psychokinesis:
PK Talent lvl. 4                     [20]
-DR20                                [40] [Semi-ablative -20%, Physical -20%, Directional (Front) -40%, Forcefield +20%]
-Flight                              [36] [Psychic -10%]

-Pyrokinesis lvl. 3 (3d6 burn)       [18] [Innate burning attack: Psychic -10%, Area effect 2 yrd. +50%, Uncontrollable -30%, 1/2D range x5 +10%] 
              this is a ranged attack with 1/2D 50, Max 100, Acc 3, RoF 1, Shots N/A, and Recoil 1
	      (self-control fail @ 14+)
-Psychic Blade lvl. 3 (3d6 cut)      [12] [Innate cutting attack: Psychic -10%, Melee C -30%]
              It has no range, but allows Parry, Rapid Strike, Feint.
              Penetrating dmg x 1.5, causes blunt trauma and knockback.
               lvl. 2 (2d6 imp)      [ 2] [Innate alternative impale attack (/5): Psichic -10%, Melee C -30%]
              Penetrating dmg x 2 (flesh), blunt trauma, slip through flexible armor, can target eyes and vitals.
*Telepathy/ESP
-Detect Psi (Rare)                   [ 5]
-Mind Shield lvl. 5                  [16] [Psychic -10%]
              will 21 = 16 + 5 vs. mind affect

*Psychic Healing:
-Regeneration(Regular)               [23] [Psychic -10%]

*************************
Disadvantages/Quirks [-120]:

Enemy (Psychics)                    [-30] (Psychics are totalitarian secret group exclusively 
                                           controlled by powerful telepaths. I run away...)

Easy to read                        [-10]
Frightens animals                   [-10]
Pyromania                           [- 5]
Unnaturally high body temperature   [- 5]

Weirdness Magnet                    [-15] (wild psychic talent - "witch")

Bad temper                          [-10]
Insomniac                           [-10]
Paranoia                            [-10]
Nightmares                          [- 5]
Phantom voices (annoying)           [- 5]
Loner                               [- 5]

*************************
Skills [38]:

Innate attack (Gaze) DX/E           [8]    DX+3
Brawling DX/E                       [8]    DX+3

Acrobatics DX/H                     [4]    DX+0
Aerobatics DX/H                     [4]    DX+0

Escape DX/H                         [4]    DX+0

First Aid IQ/E                      [1]    IQ+0

Stealth DX/A                        [2]    DX+0
Survival Per/A                      [2]   Per+0
Urban survival Per/A                [2]   Per+0
Tracking Per/A                      [1]   Per-1
Observation Per/A                   [1]   Per-1
Shadowing IQ/A                      [1]    IQ-1

this thread needs moar skillz.

*************************
Inventory:

*************************
Combat Stats:
1. Pyrokinesis   3d6 burn   @ skill 23 = 16 + 3 + 4
1/2D 50, Max 100, Acc 3, RoF 1, Shots N/A, and Recoil 1
2. Psychic Blade 3d6 cut    @ skill 23 = 16 + 3 + 4
3. Psychic Blade 2d6 impale @ skill 22 = 16 + 2 + 4

Protection: DR 
Unprotected: no DR