Hexblade (CW) to Adequate

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Table 1: Hexblade

            Base                                                                    Spells Per Day   
Level |  Attack Bonus  | Fort | Ref | Will |            Special            | 1st | 2nd | 3rd | 4th | 5th |                   
              
 1st  | + 1            |  +2  | +0  |  +2  | Hexblade's Curse, Bonus Feat  |  0  |  -  |  -  |  -  |  -  |
 2nd  | + 2            |  +3  | +0  |  +3  | Arcane Resistance             |  1  |  -  |  -  |  -  |  -  |
 3rd  | + 3            |  +3  | +1  |  +3  | Mettle                        |  1  |  -  |  -  |  -  |  -  |
 4th  | + 4            |  +4  | +1  |  +4  | Dark Companion                |  1  |  -  |  -  |  -  |  -  |
 5th  | + 5            |  +4  | +1  |  +4  | Bonus Feat                    |  1  |  0  |  -  |  -  |  -  |
 6th  | + 6/+1         |  +5  | +2  |  +5  | Forced Omens, Spellhex        |  1  |  1  |  -  |  -  |  -  |
 7th  | + 7/+2         |  +5  | +2  |  +5  | Greater Hexblade's Curse      |  1  |  1  |  -  |  -  |  -  |
 8th  | + 8/+3         |  +6  | +2  |  +6  | Aura Of Unluck                |  1  |  1  |  -  |  -  |  -  |
 9th  | + 9/+4         |  +6  | +3  |  +6  |                               |  1  |  1  |  0  |  -  |  -  |
10th  | +10/+5         |  +7  | +3  |  +7  | Bonus Feat                    |  1  |  1  |  1  |  -  |  -  |
11th  | +11/+6/+1      |  +7  | +3  |  +7  |                               |  1  |  1  |  1  |  -  |  -  |
12th  | +12/+7/+2      |  +8  | +4  |  +8  |                               |  1  |  1  |  1  |  -  |  -  |
13th  | +13/+8/+3      |  +8  | +4  |  +8  | Greater Spellhex              |  1  |  1  |  1  |  0  |  -  |
14th  | +14/+9/+4      |  +9  | +4  |  +9  | Dire Hexblade's Curse         |  2  |  1  |  1  |  1  |  -  |
15th  | +15/+10/+5     |  +9  | +5  |  +9  | Bonus Feat                    |  2  |  1  |  1  |  1  |  -  |
16th  | +16/+11/+6/+1  | +10  | +5  | +10  |                               |  2  |  2  |  1  |  1  |  -  |
17th  | +17/+12/+7/+2  | +10  | +5  | +10  |                               |  2  |  2  |  2  |  1  |  0  | 
18th  | +18/+13/+8/+3  | +11  | +6  | +11  |                               |  3  |  2  |  3  |  1  |  1  |
19th  | +19/+14/+9/+4  | +11  | +6  | +11  | Dire Spellhex                 |  3  |  3  |  3  |  2  |  2  |
20th  | +20/+15/+10/+5 | +12  | +6  | +12  | Bonus Feat, Curse Mastery     |  3  |  3  |  3  |  3  |  3  |

Table 2: Hexblade Spells Known

Level   |  1st | 2nd | 3rd | 4th | 5th**|
 
 1st    |   2* |  -  |  -  |  -  |  -  |
 2nd    |   2  |  -  |  -  |  -  |  -  |
 3rd    |   3  |  -  |  -  |  -  |  -  |
 4th    |   3  |  -  |  -  |  -  |  -  |
 5th    |   4  |  2* |  -  |  -  |  -  |
 6th    |   4  |  2  |  -  |  -  |  -  |
 7th    |   4  |  3  |  -  |  -  |  -  |
 8th    |   4  |  3  |  -  |  -  |  -  |
 9th    |   4  |  4  |  2* |  -  |  -  |
10th    |   4  |  4  |  2  |  -  |  -  |
11th    |   4  |  4  |  3  |  -  |  -  |
12th    |   4  |  4  |  3  |  -  |  -  |
13th    |   4  |  4  |  4  |  2* |  -  |
14th    |   4  |  4  |  4  |  2  |  -  |
15th    |   4  |  4  |  4  |  3  |  -  |
16th    |   4  |  4  |  4  |  3  |  -  |
17th    |   5  |  4  |  4  |  4  |  2* |
18th    |   5  |  5  |  4  |  4  |  3  | 
19th    |   5  |  5  |  5  |  4  |  3  |
20th    |   5  |  5  |  5  |  5  |  4  |

*Provided the hexblade has a high enough Charisma score to have a bonus
spell of this level.
**Spell-list for 5 level hexblade's spells will be composed later
Class Features:

Hexblade's Curse[Su]: As a swift action, a hexblade can unleash a curse upon a foe. The target must be visible to the hexblade and within 60 feet. The target of a hexblade’s curse takes a –2 penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls for 1 hour thereafter. A successful Will save (DC 10 + 1/2 hexblade’sclass level + hexblade’s Cha modifier) negates the effect. This ability is usable (1+ hexblade’s Cha modifier) times per day. With each new level of his curse(Great, Dire) the hexblade gains and additional use of this ability.

Bonus Feat: At 1st level, and every five levels thereafter (5th, 10th, 15th, and 20th), a hexblade gains a bonus feat, which
must be selected from the list of Fighter bonus feats or the following list: Combat Casting, Greater Spell Focus (enchantment, necromancy, or transmutation only), Greater Spell Penetration, Spell Focus (enchantment, necromancy, or transmutation only), Spell
Penetration. 

Dark Companion: As an alternative class feature from PHBII, but not an alternative anymore.

Forced Omens[Sp]: At 6th level, a foreboding sense of doom travels with the hexblade, as candle lights flicker, fresh food turns green, or the air becomes stale. A hexblade gains Prestidigitation as a spell-like ability usable (1+ hexblade’s Cha modifier) times per day. At 8th, 11th and 14th levels he gains one additional use of this ability. At 18th level he can use this ability at will.

Spellhex[Su]: As part of casting of the spell from Enchantment, Necromancy or Transmutation school, a hexblade can expend one daily use of his Hexblade's Curse to raise the Save DC of that spell by 2.     

Greater Hexblade’s Curse[Su]: When a hexblade attains 7th level, the penalty on attacks, saves, ability checks, skill
checks, and weapon damage rolls incurred by a target of the hexblade’s curse becomes –4 instead of –2. Greater Hexblade's Curse is harder to resist, the Save DC raises by 1.

Aura of Unluck[Su]: A hexblade of 8th level or higher can create a baleful aura of misfortune. Any
melee or ranged attack made against the hexblade while this aura of unluck is active has a 20% miss chance (similar to the
effect of concealment). Activating the aura is a free action, and the aura lasts for a number of rounds equal to 3 + the
hexblade’s Charisma bonus (if any). To use this ability a hexblade must expend one daily use of his Hexblade's Curse. 

Greater Spellhex[Su]: As Spellhex but the bonus to spell Save DC is +4.

Dire Hexblade’s Curse[Su]: When a hexblade attains 14th level, the penalty on attacks, saves, ability checks, skill
checks, and weapon damage rolls incurred by a target of the hexblade’s curse becomes –6 instead of –4.

Dire Spellhex[Su]: As Spellhex but the bonus to spell Save DC is +6.

Curse Mastery: At 20th level a hexblade can use Hexblade's Curse at will. Aura of Unluck, however, is still limited to (3+ hexblade’s Cha modifier) uses per day.