Hexblade (CW) to Adequate

From Game Logs
Jump to: navigation, search


Table 1: Hexblade

            Base                                                                    Spells Per Day   
Level |  Attack Bonus  | Fort | Ref | Will |            Special            | 1st | 2nd | 3rd | 4th | 5th |                   
              
 1st  | + 1            |  +2  | +0  |  +2  | Hexblade's Curse, Bonus Feat  |  0  |  -  |  -  |  -  |  -  |
 2nd  | + 2            |  +3  | +0  |  +3  | Arcane Resistance             |  1  |  -  |  -  |  -  |  -  |
 3rd  | + 3            |  +3  | +1  |  +3  | Mettle                        |  1  |  -  |  -  |  -  |  -  |
 4th  | + 4            |  +4  | +1  |  +4  | Dark Companion                |  1  |  -  |  -  |  -  |  -  |
 5th  | + 5            |  +4  | +1  |  +4  | Bonus Feat                    |  1  |  0  |  -  |  -  |  -  |
 6th  | + 6/+1         |  +5  | +2  |  +5  | Forced Omens, Spellhex        |  1  |  1  |  -  |  -  |  -  |
 7th  | + 7/+2         |  +5  | +2  |  +5  | Greater Hexblade's Curse      |  1  |  1  |  -  |  -  |  -  |
 8th  | + 8/+3         |  +6  | +2  |  +6  | Aura Of Unluck                |  1  |  1  |  -  |  -  |  -  |
 9th  | + 9/+4         |  +6  | +3  |  +6  |                               |  1  |  1  |  0  |  -  |  -  |
10th  | +10/+5         |  +7  | +3  |  +7  | Bonus Feat                    |  1  |  1  |  1  |  -  |  -  |
11th  | +11/+6/+1      |  +7  | +3  |  +7  |                               |  1  |  1  |  1  |  -  |  -  |
12th  | +12/+7/+2      |  +8  | +4  |  +8  |                               |  1  |  1  |  1  |  -  |  -  |
13th  | +13/+8/+3      |  +8  | +4  |  +8  | Greater Spellhex              |  1  |  1  |  1  |  0  |  -  |
14th  | +14/+9/+4      |  +9  | +4  |  +9  | Dire Hexblade's Curse         |  2  |  1  |  1  |  1  |  -  |
15th  | +15/+10/+5     |  +9  | +5  |  +9  | Bonus Feat                    |  2  |  1  |  1  |  1  |  -  |
16th  | +16/+11/+6/+1  | +10  | +5  | +10  |                               |  2  |  2  |  1  |  1  |  -  |
17th  | +17/+12/+7/+2  | +10  | +5  | +10  |                               |  2  |  2  |  2  |  1  |  0  | 
18th  | +18/+13/+8/+3  | +11  | +6  | +11  |                               |  3  |  2  |  3  |  1  |  1  |
19th  | +19/+14/+9/+4  | +11  | +6  | +11  | Dire Spellhex                 |  3  |  3  |  3  |  2  |  2  |
20th  | +20/+15/+10/+5 | +12  | +6  | +12  | Bonus Feat, Curse Mastery     |  3  |  3  |  3  |  3  |  3  |

Table 2: Hexblade Spells Known

Level   |  1st | 2nd | 3rd | 4th | 5th**|
 
 1st    |   2* |  -  |  -  |  -  |  -  |
 2nd    |   2  |  -  |  -  |  -  |  -  |
 3rd    |   3  |  -  |  -  |  -  |  -  |
 4th    |   3  |  -  |  -  |  -  |  -  |
 5th    |   4  |  2* |  -  |  -  |  -  |
 6th    |   4  |  2  |  -  |  -  |  -  |
 7th    |   4  |  3  |  -  |  -  |  -  |
 8th    |   4  |  3  |  -  |  -  |  -  |
 9th    |   4  |  4  |  2* |  -  |  -  |
10th    |   4  |  4  |  2  |  -  |  -  |
11th    |   4  |  4  |  3  |  -  |  -  |
12th    |   4  |  4  |  3  |  -  |  -  |
13th    |   4  |  4  |  4  |  2* |  -  |
14th    |   4  |  4  |  4  |  2  |  -  |
15th    |   4  |  4  |  4  |  3  |  -  |
16th    |   4  |  4  |  4  |  3  |  -  |
17th    |   5  |  4  |  4  |  4  |  2* |
18th    |   5  |  5  |  4  |  4  |  3  | 
19th    |   5  |  5  |  5  |  4  |  3  |
20th    |   5  |  5  |  5  |  5  |  4  |

*Provided the hexblade has a high enough Charisma score to have a bonus
spell of this level.
**Spell-list for 5 level hexblade's spells will be composed later
Class Features:
Armor and Weapon Proficiencies: All simple and martial weapons, light and medium armor and light shields. Hexblade does not incur arcane spell failure chance while casting in light or medium armor, or while carrying buckler or a light shield. A multiclass hexblade still incurs the normal arcane spell failure chance for arcane spells derived from other classes.

Hexblade's Curse[Su]: As a swift action, a hexblade can unleash a curse upon a foe. The target must be visible to the hexblade and within 60 feet. The target of a hexblade’s curse takes a –2 penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls for 1 hour thereafter. A successful Will save (DC 10 + 1/2 hexblade’sclass level + hexblade’s Cha modifier) negates the effect. This ability is usable (1+ hexblade’s Cha modifier) times per day. With each new level of his curse(Great, Dire) the hexblade gains and additional use of this ability.

Bonus Feat: At 1st level, and every five levels thereafter (5th, 10th, 15th, and 20th), a hexblade gains a bonus feat, which
must be selected from the list of Fighter bonus feats or the following list: Combat Casting, Greater Spell Focus (enchantment, necromancy, or transmutation only), Greater Spell Penetration, Spell Focus (enchantment, necromancy, or transmutation only), Spell
Penetration. 

Dark Companion: As an alternative class feature from PHBII, but not an alternative anymore.

Forced Omens[Sp]: At 6th level, a foreboding sense of doom travels with the hexblade, as candle lights flicker, fresh food turns green, or the air becomes stale. A hexblade gains Prestidigitation as a spell-like ability usable (1+ hexblade’s Cha modifier) times per day. At 8th, 11th and 14th levels he gains one additional use of this ability. At 18th level he can use this ability at will.

Spellhex[Su]: As part of casting of the spell from Enchantment, Necromancy or Transmutation school, a hexblade can expend one daily use of his Hexblade's Curse to raise the Save DC of that spell by 2.     

Greater Hexblade’s Curse[Su]: When a hexblade attains 7th level, the penalty on attacks, saves, ability checks, skill
checks, and weapon damage rolls incurred by a target of the hexblade’s curse becomes –4 instead of –2. Greater Hexblade's Curse is harder to resist, the Save DC raises by 1.

Aura of Unluck[Su]: A hexblade of 8th level or higher can create a baleful aura of misfortune. Any
melee or ranged attack made against the hexblade while this aura of unluck is active has a 20% miss chance (similar to the
effect of concealment). Activating the aura is a free action, and the aura lasts for a number of rounds equal to 3 + the
hexblade’s Charisma bonus (if any). To use this ability a hexblade must expend one daily use of his Hexblade's Curse. 

Greater Spellhex[Su]: As Spellhex but the bonus to spell Save DC is +4.

Dire Hexblade’s Curse[Su]: When a hexblade attains 14th level, the penalty on attacks, saves, ability checks, skill
checks, and weapon damage rolls incurred by a target of the hexblade’s curse becomes –6 instead of –4. Dire Hexblade's Curse is harder to resist, the Save DC raises by an additional 1(to the total of +2).

Dire Spellhex[Su]: As Spellhex but the bonus to spell Save DC is +6.

Curse Mastery: At 20th level a hexblade can use Hexblade's Curse at will. Aura of Unluck and Spellhexes, however, are still limited to (3+ hexblade’s Cha modifier) uses per day.