Difference between revisions of "Ferry"

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{{Q|A good church man is always up in everybody's shit. It's how we do.|The Wire|nolink=1}}
 
{{Q|A good church man is always up in everybody's shit. It's how we do.|The Wire|nolink=1}}
 
== Intro ==
 
== Intro ==
Deacon Martin Ference, aka Ferry
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'''Deacon Martin Ference, aka Ferry'''
  
 
Homeworld: Shrine World
 
Homeworld: Shrine World
Line 35: Line 35:
 
|'''Per'''- ||'''25''' || [+2] ||= ||25 || 0 ||0      ||OO
 
|'''Per'''- ||'''25''' || [+2] ||= ||25 || 0 ||0      ||OO
 
|-
 
|-
|'''WP'''+  ||'''40''' || [+4] ||= ||35 ||10 ||0      ||XO
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|'''WP'''+  ||'''40''' || [+4] ||= ||35 || 5 ||0      ||XO
 
|-
 
|-
 
|'''Fel'''+ ||'''60''' || [+6] ||= ||35 ||10 ||15[850] ||XX
 
|'''Fel'''+ ||'''60''' || [+6] ||= ||35 ||10 ||15[850] ||XX

Revision as of 16:51, 14 June 2016

A good church man is always up in everybody's shit. It's how we do.
~ The Wire

Intro

Deacon Martin Ference, aka Ferry

Homeworld: Shrine World

Background: Adeptus Administratum

Role: Hierophant

Divination: To War is Human

Characteristics (950 XP)

Influence53
Intiative+4
Half move4
Wounds10 (7+1d5)
Fate4
Insanity0
Corruption0
XP Total6000
XP Left0
Stat Value Bonus = Base Points Training Aptitudes
WS 40 [+4] = 30 10 0 XO
BS 30 [+3] = 30 0 0 OO
S 30 [+3] = 30 0 0 XO
T 40 [+4] = 30 10 0 XO
Ag 40 [+4] = 30 10 0 OO
Int 50 [+5] = 30 15 5[100] XX
Per- 25 [+2] = 25 0 0 OO
WP+ 40 [+4] = 35 5 0 XO
Fel+ 60 [+6] = 35 10 15[850] XX

Traits

  • Faith in the Creed: Whenever a shrine world character spends a Fate point, he rolls 1d10. On a result of 1, the character’s total number of Fate points is not reduced.
  • Master of Paperwork: An Adeptus Administratum character counts the Availability of all items as one level more available.
  • Sway the Masses: a Hierophant character may spend a Fate point to automatically succeed at a Charm, Command, or Intimidate skill test with a number of degrees of success equal to his Willpower bonus.

Aptitudes

  • General
  • Willpower [home]
  • Knowledge [back]
  • Fellowship [role]
  • Offense [role]
  • Social [role]
  • Toughness [role]
  • Intelligence [WP role double]

Talents(3650 XP)

  • [T1 XX, 200] Clues from the Crowds: reroll group gather info test 1/day
  • [T2 XX, 300] Contact Network: use Fel for requisitions
  • [T2 XX, 300] Coordinated Interrogation: +10 @ all Interrogation tests, +5 more per useful mate
  • [T2 XX, 300] Cover Up: waste POWER OF THE EMPEROR to get some bullshit
  • [T3 XO, 600] Delicate Interrogation: reduce interrogation Subtlety loss by 1d5
  • [T1 XX, ---] Double Team: +10 WS with teammate, +20 with good teammate
  • [T3 XO, 600] Flash of Insight: spend FP for DM clue
  • [T2 XO, 450] Hardy: always heal as lightly wounded
  • [T1 XO, 300] Jaded: immune to mundane fear
  • [T1 XX, 200] Peer (Administratum)
  • [T1 XX, 200] Peer (Ecclesiarchy)
  • [T1 XX, 200] Peer (Criminal Cartels)
  • [T1 XO, ---] Weapon Training (Solid Projectile)

Skills(1400 XP)

  • Charm [XX, 100, Fel]
  • Command [XO, 200, Fel]
  • Commerce +10 [XX, 200, Int|Fel]
  • Common Lore (Administratum) [XX, ---, Int]
  • Deceive [XX, 100, Fel]
  • Dodge [OO, ---, Ag]: free from Divination
  • Inquiry +10 [XX, 300, Fel]
  • Interrogate [XX, 100, WP|Fel]: +10 from Coordinated
  • Intimidate [XO, 200, S|WP]
  • Linguistics (High Gothic) [XX, ---, Int]
  • Logic [XX, ---, Int]
  • Scholastic Lore (___) [XX, ---, Int]
  • Tech-Use [XO, 200, Int]

Inventory

Stub automatic
Imperial robes
Autoquill
Chrono
Dataslate
Medi-kit
[1/5]
[2/5]
[3/5]
[4/5]
[5/5]

Armor


Weapons