Ferry

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A good church man is always up in everybody's shit. It's how we do.
~ The Wire

Intro

Deacon Martin Ference, aka Ferry

Homeworld: Shrine World

Background: Adeptus Administratum

Role: Hierophant

Divination: To War is Human

Characteristics (950 XP)

Influence53
Intiative+4
Half move4
Wounds10 (7+1d5)
Fate4
Insanity0
Corruption0
XP Total6300
XP Left0
Stat Value Bonus = Base Points Training Aptitudes
WS 40 [+4] = 30 10 0 XO
BS 30 [+3] = 30 0 0 OO
S 30 [+3] = 30 0 0 XO
T 40 [+4] = 30 10 0 XO
Ag 40 [+4] = 30 10 0 OO
Int 50 [+5] = 30 15 5[100] XX
Per- 25 [+2] = 25 0 0 OO
WP+ 40 [+4] = 35 5 0 XO
Fel+ 60 [+6] = 35 10 15[850] XX

Traits

  • Faith in the Creed: Whenever a shrine world character spends a Fate point, he rolls 1d10. On a result of 1, the character’s total number of Fate points is not reduced.
  • Master of Paperwork: An Adeptus Administratum character counts the Availability of all items as one level more available.
  • Sway the Masses: a Hierophant character may spend a Fate point to automatically succeed at a Charm, Command, or Intimidate skill test with a number of degrees of success equal to his Willpower bonus.

Aptitudes

  • General
  • Willpower [home]
  • Knowledge [back]
  • Fellowship [role]
  • Offense [role]
  • Social [role]
  • Toughness [role]
  • Intelligence [WP role double]

Talents(3650 XP)

  • [T1 XX, 200] Clues from the Crowds: reroll group gather info test 1/day
  • [T2 XX, 300] Contact Network: use Fel for requisitions
  • [T2 XX, 300] Coordinated Interrogation: +10 @ all Interrogation tests, +5 more per useful mate
  • [T2 XX, 300] Cover Up: waste POWER OF THE EMPEROR to get some bullshit
  • [T3 XO, 600] Delicate Interrogation: reduce interrogation Subtlety loss by 1d5
  • [T1 XX, ---] Double Team: +10 WS with teammate, +20 with good teammate
  • [T3 XO, 600] Flash of Insight: spend FP for DM clue
  • [T2 XO, 450] Hardy: always heal as lightly wounded
  • [T1 XO, 300] Jaded: immune to mundane fear
  • [T1 XX, 200] Peer (Administratum)
  • [T1 XX, 200] Peer (Ecclesiarchy)
  • [T1 XX, 200] Peer (Criminal Cartels)
  • [T1 XO, ---] Weapon Training (Low-Tech)

Skills(1700 XP)

  • Charm [XX, 100, Fel]
  • Command [XO, 200, Fel]
  • Commerce +10 [XX, 200, Int|Fel]
  • Common Lore (Administratum) [XX, ---, Int]
  • Deceive [XX, 100, Fel]
  • Dodge [OO, ---, Ag]: free from Divination
  • Inquiry +10 [XX, 300, Fel]
  • Interrogate [XX, 100, WP|Fel]: +10 from Coordinated
  • Intimidate [XO, 200, S|WP]
  • Linguistics (High Gothic) [XX, ---, Int]
  • Logic [XX, ---, Int]
  • Scholastic Lore (Bureaucracy) [XX, 100, Int]
  • Scholastic Lore (Imperial Creed) [XX, ---, Int]
  • Scrutiny [XO, 200, Int]
  • Tech-Use [XO, 200, Int]

Inventory

Imperial robes
* Ecclesiarchical
* Common
* Diplomatic
* Forge world accessories and paraphernalia
Autoquill
Chrono
Dataslate (0.5kg)
Medi-kit (2kg)
[1/5] Spectacles (Photo-Visor, Good, 0.5kg)
[2/5] Rebreather, Good (1kg)
[3..5/5] Warhammer, Good, Mono, Custom Grip (4.5kg)
[R1/5] -failed-
[R2/5] Mesh Cloak (4AP @ Arms, Body, Legs, 3kg)
[R3/5] Refractor Field Periapt (2kg)
[R4/5] Choke Grenade x2 (0.5kg each)
[R5/5] Firebomb, Good x3 (0.5kg each)
Carapace chestplate (from Goblo)

Cognomens (Deglubia IV):
* Acolyte of Holy Inquisition
* Common worker
* Cartel management-sanctioned auditor
* Hive enforcer
* Mercenary (Isador Tuhle, Coblast Assay vox-adept)
* Skorgulian trade emissary (Thomas Cyniaes, Legate Marketeer)

Armor

Head
4 (0+4)


R.Arm
8 (4+4)

L.Arm
8 (4+4)

Body
10 (6+4)


R.Leg
8 (4+4)

L.Leg
8 (4+4)


Refractor field: protection rating 30, overload rating 10 (roll under the number on 1d100).

Weapons

Warhammer: 1d10+3 I, pen 3 (not including Str)
* Good quality, Custom Grip: +10 WS total
* Concussive(1): target tests Toughness -10 vs being Stunned, and, if attack dealt more than Str bonus damage, vs Prone.
* Mono: +2 pen and not Primitive due to pneumatic wonders of Omnissiah.

Firebomb: 1d10+2 E, pen 0
* Blast (2), Flame, Reliable