Coors

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Any sufficiently analyzed magic is indistinguishable from technology.
~ Corollary to Clarke's Third Law

Описание персонажа

Totally not Miller.

Чаршит

Hemlock Coors
Male Tiefling Warlock 6
Background: Guild Artisan (Hexcraft)
Patron: Great Old One

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Str  08(-1)
Dex  12(+1)
Con  14(+2)
Int  14(+2) (+1 tiefling)
Wis  12(+1)
Cha  18(+4) (+2 tiefling, +2 ASI)
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HP       35 (6#1d8+2 HD)
Hero pts 05 (0 currently spent)
AC       16 = 15(armour) +1(dex)
Speed    30 ft
Init     +1
Prof     +3
Melee    +4 = +3(prof) +1(dex)
Ranged   +4 = +3(prof) +1(dex)
Spells   +7 = +3(prof) +4(cha)
Spell DC 15 = 8(base) +3(prof) +4(cha)

Passive Perception: 11 = 10(taken) +1(wis)

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Proficiencies
Armor:         Light
Weapons:       Simple
Tools:         Artisan's Tools (Hexcraft)
Languages:     Common, Infernal, Arcane Script
Saving throws: Wis, Cha
Skills:        Arcana, Deception, Insight, Investigation, Perception, Persuasion

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Abilities
[Racial] Darkvision
[Racial] Voidburn Resistance (resist fire damage)
[Racial] Void Legacy (bonus spells)
[Backgr] Guild Membership (misc social ties)
[Warloc] Pact of the Tome (3 bonus cantrips)
[Warloc] Pact Magic (spellcasting)
[Warloc] Eldritch Invocations (3 total)
[Warloc] Awakened Mind (telelink with anyone within 30' LoS)
[Warloc] Entropic Ward (1/short: reaction to disadv @ incoming attack, if missed - adv @ return attack)

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Invocations
1. Agonizing Blast (+cha to Eldritch Blast damage)
2. Book of Ancient Secrets (ritual magic)
3. Beguiling Influence (bonus skills)

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Cantrips (3 known from Pact)
1. Thaumaturgy (racial, 1 action, range 30', 1 minute, 3 stacks: harmless weird shit)
2. Eldritch Blast (1 action, range 120': 2 beams of 1d10+4 force damage)
3. Prestidigitation (1 action, range 10', 1 hr, 3 stacks: useful stuff)
4. Minor Illusion (1 action, range 30', 1 minute: SFX)
5. Mending (tome bonus, 1 minute, touch: fix stuff)
6. Mage Hand (tome bonus, 1 action, range 30', 1 minute: telemove up to 10 lbs)
7. Vicious Mockery (tome bonus, 1 action, range 60': 1d4 psy damage + disadv @ next attack, wis negates both)

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Spells (7 known total, 3rd lvl slots x2) (listed damage is up to date for 3rd lvl slots, scaling in brackets provided for future reference)
R. Hellish Rebuke (racial, 1/long as lvl 2, reaction, range 60': 3d10 fire damage, dex half)
R. Darkness (racial, 1/long, 1 action, range 60', conc up to 10 min: 15' radius sphere of duh)
1. Armor of Agathys (1 action, self, 1 hr: 5*lvl temp HP, 5*lvl cold damage to melee attackers)
2. Dissonant Whispers (1 action, range 60': 5d6 (+1d6/lvl) psy damage + use reaction to flee, wis half)
3. Hold Person (1 action, range 60', conc up to 1 minute: paralyze a humanoid, wis each turn to negate, 2 targets (+1/lvl))
4. Invisibility (1 action, touch, conc up to 1 hr: 2 targets (+1/lvl))
5. Fly (1 action, touch, conc up to 10 min: gain 60' of flying speed, 1 target (+1/lvl))
6. Thunder Step (1 action, range 90': teleport self + 1 willing, 3d10 (+1d10/lvl) thunder damage within 10', con half)
7. Hypnotic Pattern (1 action, range 120', conc up to 1 minute: 30' cube, each creature charmed & incapped until woke, wis negates)

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Known Rituals
1. Detect Magic (pact bonus)
2. Detect Flow (pact bonus, campaign)

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Items
Dagger (1d4 piercing, finesse, light, thrown 20/60)
Halfplate-equivalent Hexcraft armor (25 lbs)
Artisan's Tools (Hexcraft) (10 lbs)
Voidwalker’s clothes (4 lbs)
Component pouch