Difference between revisions of "A Game Of Drowning"

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*Races with monstrous appearance and/or innate flight speed are off
 
*Races with monstrous appearance and/or innate flight speed are off
 
*Action(Hero) Points are on
 
*Action(Hero) Points are on
 +
**Character starts with 5 hero point at 1st level. Each time the character gains a level, he or she loses any unspent hero points and gains a new total equal to 5 + half the character's level. A player can spend a hero point whenever he or she makes an attack roll, an ability check, or a saving throw. The player can spend the hero point after the roll is made but before any of its results are applied. Spending the hero point allows the player to roll a d6 and add it to the d20, possibly turning a failure into a success. A player can spend only 1 hero point per roll.
 
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Revision as of 16:25, 5 July 2016


Foreword

Рулзы которые было не лениво записать:

  • Variant Humans, Multiclassing and Feats options are on
  • Races with monstrous appearance and/or innate flight speed are off
  • Action(Hero) Points are on
    • Character starts with 5 hero point at 1st level. Each time the character gains a level, he or she loses any unspent hero points and gains a new total equal to 5 + half the character's level. A player can spend a hero point whenever he or she makes an attack roll, an ability check, or a saving throw. The player can spend the hero point after the roll is made but before any of its results are applied. Spending the hero point allows the player to roll a d6 and add it to the d20, possibly turning a failure into a success. A player can spend only 1 hero point per roll.
Martial Ranged Weapons
-------------------------------------------------------------------
Type        Cost      Damage           Weight          Properties
-------------------------------------------------------------------
 Pistol     150 gp    1d10 piercing    3 lb            Ammunition(30/90), loading

 Musket     400 gp    1d12 piercing   10 lb            Ammunition(40/120), loading, two-handed

  -

Bullets(10) 3 gp         -             2 lb            -
--------------------------------------------------------------------

Bomb                100 gp - throw up to 60 ft., 5 ft. radius, 3d6 fire dmg, dex dc 12 for 1/2

Gunpowder, keg      200 gp - 10 ft. radius, 7d6 fire dmg, dex dc 12 for 1/2

Gunpowder, horn      30 gp - same as bomb, also you need it to shoot firearms
 

Useful Links

Handout


Intro

Igors

I.
II.
III.
IV.

Useful Links

Handout


Intro

Igors

I. Spot - дитя фронтира, игрок Zuzuzu
II.
III.
IV.

Content