Extraction/Jee Angers
From Game Logs
"Uncatchable" Jee Angers Human ganger (tier 2, rank 1) Wounds 0 / 6 Shock 0 / 4 Corruption 0 Keywords: IMPERIUM, SCUM
Skills: Athletics 2, Awareness 5 (Passive 3), Ballistic 8, Cunning 9, Deception 8, Intimidation 3, Persuasion 8, Pilot 6, Stealth 8, Survival 3 Languages: Low Gothic |
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Contents
Character
A threadbare drifter, hidden beneath layers of rags and a tattered cameleoline cloak. Only the faint glow of preysense goggles from the depths of the hood hints at a presence, leaving gender, age, and even humanity uncertain.
Attributes & Traits
ARCHETYPE: Human Ganger (tier 1→2, rank 1)
KEYWORDS: SCUM, [ANY]→IMPERIUM
| Attribute | Value | |
|---|---|---|
| Strength (S) | 1 | |
| Toughness (T) | 2 | |
| Agility (A) | 5 | |
| Initiative (I) | 4 | |
| Willpower (Wil) | 2 | |
| Intellect (Int) | 2 | |
| Fellowship (Fel) | 5 |
| Trait | Value | |
|---|---|---|
| Speed | 6 (6 human) | |
| Defence | 3 (-1 base + 4 initiative) | |
| Resilience | 6 (1 base + 2 toughness + 3 flak-coat) | |
| Determination | 2 (2 toughness) | |
| Conviction | 2 (2 willpower) | |
| Resolve | 2 (-1 base + 2 willpower + 1 background) | |
| Influence | 6 (-1 base + 5 fellowship + 1 archetype + 1 ascension) |
| Experience | |
|---|---|
| 200 102 78 20 | / 200 XP Attributes Skills Ascension |
Wounds 0 / 6 (Memorable Injury: Twitch) Shock 0 / 4 Corruption 0 Wealth 2
Skills
| Skill Name | Attr | Rtng | Total | Notes |
|---|---|---|---|---|
| Athletics | S | 1 | 2 | (1 + 1 strength) |
| Awareness | Int | 3 | 5 | (3 + 2 intellect) |
| Ballistic | A | 3 | 8 | (3 + 5 agility) |
| Cunning | Fel | 3 | 9 | (3 + 5 fellowship + 1 talent) |
| Deception | Fel | 3 | 8 | (3 + 5 fellowship) |
| Insight | Fel | 0 | 5 | (0 + 5 fellowship) |
| Intimidation | Wil | 0 | 3 | (0 + 2 willpower + 1 wound) |
| Investigation | Int | 0 | 2 | (0 + 2 intellect) |
| Leadership | Wil | 0 | 2 | (0 + 2 willpower) |
| Medicae | Int | 0 | 2 | (0 + 2 intellect) |
| Persuasion | Fel | 3 | 8 | (3 + 5 fellowship) |
| Pilot | A | 1 | 6 | (1 + 5 agility) |
| Psychic Mastery | Wil | - | - | |
| Scholar | Int | 0 | 2 | (0 + 2 intellect) |
| Stealth | A | 3 | 8 | (3 + 5 agility) |
| Survival | Wil | 1 | 3 | (1 + 2 willpower) |
| Tech | Int | 0 | 2 | (0 + 2 intellect) |
| Weapon | I | 0 | 4 | (0 + 4 initiative) |
Abilities & Talents
- Framework Bonus
- +1 bonus die to Resolve tests whilst within 10m of another Agent.
- Scrounger (WnG 96)
- Your life with less has made you adept at finding spares and supplies in the most unlikely of places. You gain +Rank bonus dice to Cunning (Fel) Tests. Once per session you may make an Influence or Cunning Test to acquire an item, representing something you have prepared in advance.
Ascension
- Stay the Course (WnG 154)
- XP Cost: 10 x new Tier (20XP).
- Influence Bonus: +1 per Tier Ascended.
- Story Element: Memorable Injury (Twitch).
- Wargear: 2 items of Rare Wargear with a value of 3 + new Tier (Cameleoline Cloak, Preysense Goggles).
Background
- Born Scummy
- You’ve got a natural knack for the dangerous life of Scum, barely affected by its daily trials. That, or you just love life off the Imperial grid.
- Sole Survivor
- You were part of a notorious gang that once dominated your territory. A bloody turf war wiped them out, leaving you as the sole survivor — a ghost of a forgotten crew, hardened by loss and violence. Gain +1 Resolve.
- Hive Topper
- You started at the bottom, and you’ll make it to the top. Whatever it takes, you’re going to find the good life — and maybe even be a hero while you’re at it.
Wargear
Armour
| Name | AR | Traits | Value | Rarity | Keywords |
|---|---|---|---|---|---|
| Flak Coat | 3 | – | 4 | Uncommon | FLAK, IMPERIUM, ASTRA MILITARUM |
| Ammo | |
|---|---|
| Autopistol * Standard | 3/3 3 |
Weapons
| Name | Dmg | ED | AP | Range | Salvo | Traits | Value | Rarity | Keywords |
|---|---|---|---|---|---|---|---|---|---|
| Autopistol + Red-Dot Sight + Silencer (unreliable) |
7 | 1 | – | 6-12-18 | 2 | Pistol + Silent |
3 5 3 |
Common Uncommon Uncommon |
PROJECTILE, IMPERIUM, SCUM IMPERIUM, SCUM IMPERIUM, SCUM, [ANY] |
| Knife | S + 2 | 2 | – | Thrown S x 4 | – | – | 2 | Common | BLADE, [ANY] |
Equipment
- A canteen of rotgut brewed from corpse starches and thruster coolant [WnG248] (Trinket)
- Bedroll
- Canteen
- Clothing in gang colours [WnG236]
- Cameleoline Cloak [WnG237] (+1 bonus die to Stealth (A) Tests and +1 to Defence when in shadow or cover)
- Preysense Goggles [WnG239] (ignore any penalties to Tests due to visual conditions)
- Respirator [WnG239] (2 hour immunity to breathable poisons and toxic atmospheres)
- Aux-pad (tech bracer which shows rest of the team's rough position and basic vital signs within 30 metres)
- Encrypted Vox Bead [WnG240] (can communicate with anyone within 1000 metres that has a vox unit tuned to the same frequency)