Extraction/Jee Angers
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"Uncatchable" Jee Angers Human ganger (tier 2, rank 1) Wounds 0 / 6 Shock 0 / 4 Corruption 0 Keywords: IMPERIUM, SCUM
Skills: Athletics 2, Awareness 5 (Passive 3), Ballistic 8, Cunning 9, Deception 8, Intimidation 3, Persuasion 8, Pilot 6, Stealth 8, Survival 3 |
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WORK IN PROGRESS
Attributes & Traits
| Attribute | Value | |
|---|---|---|
| Strength (S) | 1 | |
| Toughness (T) | 2 | |
| Agility (A) | 5 | |
| Initiative (I) | 4 | |
| Willpower (Wil) | 2 | |
| Intellect (Int) | 2 | |
| Fellowship (Fel) | 5 |
| Trait | Value | |
|---|---|---|
| Speed | 6 (6 human) | |
| Defence | 3 (-1 base + 4 initiative) | |
| Resilience | 3 (1 base + 2 toughness) | |
| Determination | 2 (2 toughness) | |
| Conviction | 2 (2 willpower) | |
| Resolve | 2 (-1 base + 2 willpower + 1 background) | |
| Influence | 6 (-1 base + 5 fellowship + 1 archetype + 1 ascension) |
Wounds 0 / 6 Shock 0 / 4 Corruption 0 Wealth 2
Skills
| Skill Name | Attr | Rtng | Total | Notes |
|---|---|---|---|---|
| Athletics | S | 1 | 2 (1 + 1 strength) | |
| Awareness | Int | 3 | 5 (3 + 2 intellect) | |
| Ballistic | A | 3 | 8 (3 + 5 agility) | |
| Cunning | Fel | 3 | 9 (3 + 5 fellowship + 1 talent) | |
| Deception | Fel | 3 | 8 (3 + 5 fellowship) | |
| Insight | Fel | 0 | 5 (0 + 5 fellowship) | |
| Intimidation | Wil | 0 | 3 (0 + 2 willpower + 1 wound) | |
| Investigation | Int | 0 | 2 (0 + 2 intellect) | |
| Leadership | Wil | 0 | 2 (0 + 2 willpower) | |
| Medicae | Int | 0 | 2 (0 + 2 intellect) | |
| Persuasion | Fel | 3 | 8 (3 + 5 fellowship) | |
| Pilot | A | 1 | 6 (1 + 5 agility) | |
| Psychic Mastery | Wil | - | - | |
| Scholar | Int | 0 | 2 (0 + 2 intellect) | |
| Stealth | A | 3 | 8 (3 + 5 agility) | |
| Survival | Wil | 1 | 3 (1 + 2 willpower) | |
| Tech | Int | 0 | 2 (0 + 2 intellect) | |
| Weapon | I | 0 | 4 (0 + 4 initiative) |
Abilities & Talents
- Scrounger (WnG 96)
- Your life with less has made you adept at finding spares and supplies in the most unlikely of places. You gain +Rank bonus dice to Cunning (Fel) Tests. Once per session you may make an Influence or Cunning Test to acquire an item, representing something you have prepared in advance.
Ascension
- Stay the Course (WnG 154)
- XP Cost: 10 x new Tier (20XP).
- Influence Bonus: +1 per Tier Ascended.
- Story Element: Memorable Injury (Twitch).
- Wargear: 2 items of Rare Wargear with a value of 3 + new Tier (Cameleoline Cloak, Preysense Goggles).