User:Victor Bearwolf/Electric Sheep

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How I pestered DeepSeek AI for some quick DnD fun.


Hello! What tabletop RPG system do you know the best?

 Okay, the user asked which tabletop RPG system I know best. I need to answer that. Let me start by recalling the information I have.
 I remember that the answer provided before mentions D&D 5th Edition as the system I know best. That's correct because D&D 5e is the most popular and widely discussed system, so it's logical that I have extensive information on it. But maybe I should check if there's any other system I should consider. Other systems like Pathfinder, Call of Cthulhu, or maybe some indie RPGs? But given the training data, D&D 5e is definitely the primary one covered.
 I should explain why D&D 5e is the one I know best. It's important to mention its popularity, accessibility, and the resources available. Also, maybe touch upon the core mechanics like d20 system, classes, races, etc. The user might be looking for assistance with rules, character creation, or campaign ideas. I should offer help in those areas.
 Wait, the user might be new to RPGs or considering different systems. Maybe I should briefly compare D&D 5e with others, but since the question is about what I know best, I should focus on D&D. But perhaps mention that while I can help with other systems, D&D 5e is my strongest area.
 I need to structure the answer clearly. Start by stating that D&D 5e is the system I know best, then give some details about it, and invite the user to ask specific questions. Make sure to keep it friendly and open-ended. Avoid using jargon without explanation, since the user might not be familiar. Also, check for any potential errors in the mechanics I describe. For example, confirming that D&D 5e uses a d20 for checks, saving throws, etc. Yeah, that's correct.
 I should also consider if the user is asking because they want to start playing, need help with a campaign, or have a specific rule question. By inviting them to ask, I can provide more targeted assistance. Let me make sure the tone is helpful and encourages further interaction.

I’m most knowledgeable about Dungeons & Dragons 5th Edition (D&D 5e), the world’s most popular tabletop RPG system. Here’s a quick overview of my expertise:

  • Core Mechanics: Proficiency with the d20-based system for ability checks, saving throws, and combat (AC, hit points, advantage/disadvantage).
  • Character Creation: Familiar with races, classes, backgrounds, spells, and customization options (including multiclassing and feats).
  • Rules & Lore: Deep understanding of core rulebooks (Player’s Handbook, Dungeon Master’s Guide, Monster Manual) and many official settings (Forgotten Realms, Eberron, Ravenloft).
  • DM Support: Can help with encounter design, balancing, storytelling, and rulings on edge-case scenarios.
  • Homebrew & Adaptations: Comfortable discussing homebrew rules, subclass homebrews, or adapting content from older editions.

While D&D 5e is my strongest area, I can also assist with basics for systems like Pathfinder, Call of Cthulhu, Blades in the Dark, and others. Let me know how I can help—whether it’s clarifying a rule, brainstorming a campaign idea, or troubleshooting a tricky session! 😊

Wonderful, let's play DnD5e!

  Okay, the user just said "Wonderful, let's play DnD5e!" after I told them I know D&D 5e best. They want to play, but how? Since this is a text-based interaction, I can't run a real-time game, but I can simulate a session. Let me think of ways to engage them.
  First, I should offer options. Maybe ask if they want to start a new adventure, create a character, or jump into a scenario. Quick-start options might be good. Alternatively, a classic one-shot like a tavern start or dungeon crawl. Need to make it easy and fun.
  I should also consider if they have a preference for roleplay, combat, or exploration. But since they haven't specified, offering choices would be best. Maybe list a few classic scenarios and let them pick. Examples: tavern encounter, haunted forest, dragon's lair. Each offers different gameplay aspects.
  Alternatively, maybe they want to test a specific rule or have a problem-solving situation. But given the excitement, probably a quick adventure. Need to set the scene, present a scenario, and ask what they do. Use the format of a DM describing the situation and prompting for actions.
  Also, check if they have a character in mind or need to create one. If they want to create a character, I can guide them through that. But starting with a pre-generated character might be faster for a quick play session. Let me mention both options.
  I should structure the response to be welcoming and give clear choices. Use emojis to keep it friendly. Maybe start with enthusiasm and then list the options. Make sure they know I can adapt to their preference. Let's go with that.

Fantastic! 🎲 Let’s roll some dice and tell a story. What kind of adventure would you like to play? Here are a few quick-start options:

  • Option 1: The Tavern Beginning
You’re in the Rusty Dragon Inn, a rowdy tavern in the port town of Saltmarsh. A hooded figure slams a crumpled poster onto your table. It reads:
“REWARD: 500 gold pieces for the head of the bandit captain Thorn Blackthorn, last seen in the Drowned Forest. Beware—he rides a giant wolf and commands undead.”
The tavern falls silent. What do you do?
  • Option 2: The Haunted Crypt
Your party stands before a crumbling stone crypt in the misty hills. Local villagers whisper that a cursed artifact lies within, guarded by skeletal knights and traps. The air smells of rot and iron. Do you…
A) Light torches and pry open the rusted door?
B) Search for hidden entrances or clues outside?
C) Cast a spell to detect magic or undead?
  • Option 3: Character-Driven Chaos
Describe your character!
Class/race/background? (Example: “A tiefling rogue with a grudge against nobles”)
One unique item or secret? (Example: “A dagger that glows near dragons”)
A personal goal? (Example: “Find the wizard who cursed my family”)
I’ll drop you into a scenario tailored to them!
  • Option 4: Rules-Lite One-Shot
Let’s skip setup and jump into action!
Scene: You’re dangling from a rope bridge over a lava-filled chasm. A red dragon circles above, and goblins are cutting the ropes. Roll a Dexterity save!

Pick an option (or suggest your own!), and we’ll play out the scene. If you’re new, I can guide you through checks, combat, and roleplay. Let’s go! 🔥🗡️🛡️


Some back and forth character creation later...


Now, can you master a game for me where our mischievous 1st level Fairy Warlock (let's call her... Luna!) is sent to mortal plane to... hmmm... steal a herd of sheeps from an arrogant farmer, who slighted Luna's Patron. And assisting Luna in this mission is her familiar sprite - Moonshine?

  Okay, let's break this down. The user wants me to create a D&D 5e one-shot scenario for their Fairy Warlock, Luna, and her sprite familiar Moonshine. The quest is to steal sheep from an arrogant farmer who offended Luna's patron.
  First, I need to set the scene. The Feywilds are a magical place, so transitioning to the Material Plane should feel stark. The village of Bramblebrook sounds rural and fitting. Farmer Thaddeus needs to be portrayed as arrogant, maybe with a nickname like "Thaddeus the Haughty" to emphasize his character.
  Next, the mission details. Stealing sheep isn't straightforward. Adding complications like a sheepdog, magical wards, and a nosy apprentice makes it more interesting. These elements introduce skill challenges and opportunities for creative problem-solving.
  Luna's patron, the Prince of Frost, should have clear demands to add urgency. The consequences of failure need to be severe to raise the stakes. Maybe Luna's magic fades, or Moonshine is in danger.
  For gameplay, splitting the adventure into phases helps structure the session. The approach to the farm allows for scouting and planning. Infiltrating the farm at night adds stealth elements. The sheep theft itself needs obstacles like the sheepdog and wards. The escape should have chases or obstacles like the river and Thaddeus waking up.
  Including skill checks (Stealth, Animal Handling) and combat possibilities (if detected) ensures varied gameplay. Roleplay opportunities with Moonshine and the apprentice add depth. Ending with consequences based on success or failure ties back to the patron's demands.
  I should make sure to highlight Luna's abilities, like her flight and spells, and how Moonshine can assist. The humor and mischief elements are crucial for the fey theme. Also, providing optional twists allows the DM to adjust difficulty.
  Need to keep the language engaging and whimsical, fitting the fey vibe. Ensure that each section flows logically and offers multiple solutions to encourage creativity. Finally, wrap it up with a conclusion that rewards success or introduces new challenges for failure.
Adventure Title: "The Prince’s Flock of Folly"
Level: 1
Setup: Luna’s Archfey patron, the Prince of Frost, was insulted when the mortal farmer Thaddeus the Haughty bragged that his prize sheep had “wool softer than a fey lord’s vanity.” Now, Luna must steal Thaddeus’s entire flock and teleport them to the Feywild—or face becoming an ice sculpture in her patron’s garden.
Scene 1: The Feywild’s Edge
You stand at a twilight boundary between the Feywild and the Material Plane. The air smells of frost and elderflowers. Moonshine, your sprite familiar, perches on your shoulder, fletching a tiny arrow from a stolen eyelash.
A voice echoes from a frozen mirror shard in your hand: “Bring me Thaddeus’s flock by dawn, little moth. And Luna… leave the farmer alive. I want him to feel the sting of loss.”
The mirror cracks, leaving a frostbitten map of Bramblebrook Village in your palm.
Moonshine’s Snark: “Stealing sheep? Really? Last week it was a dragon’s toenail clippings. What’s next—kidnapping a turnip?”
Scene 2: The Haughty Farm
The farm lies under a full moon. Thaddeus’s stone farmhouse glowers over a meadow of 20 plump sheep (with unnaturally silvery wool). A sign reads: “TRESPASSERS WILL BE TURNED INTO FERTILIZER.”

Key Locations:

  • The Sheep Pen: Guarded by a territorial sheepdog (Mastiff statblock) named “Sir Baa-ristocrat.”
  • The Farmhouse: Thaddeus (a surly Commoner with a +1 pitchfork) snores loudly upstairs.
  • The Storage Shed: Holds a Ring of Animal Friendship (enchanted to control the flock) and a keg of “Liquid Courage” ale.
  • The Warded Fence: Glowing runes alert Thaddeus if sheep cross the boundary.

Mission Objectives

  • Disable the Ward: Arcana check (DC 12) to sabotage the runes with frost or fey magic.
  • Distract Sir Baa-ristocrat: Trick him with illusions, bribe him with magic steak (via Prestidigitation), or knock him out.
  • Steal the Sheep:
    • Use Guidance or Animal Handling to herd them quietly.
    • Cast Enlarge/Reduce on the gate for a chaotic sheep stampede.
  • Escape: Thaddeus wakes up after 1d4 rounds of noise. If caught, he’ll scream for the village militia (Commoners with clubs).

Complications

  • The Nosy Apprentice: Thaddeus’s timid apprentice, Pip, secretly follows Luna. He’s a fan of fey tales and might help (or tattle) if persuaded.
  • Sheep Shenanigans: The flock is magically spoiled. Roll a d6 each round:
    • 1-2: A sheep eats Luna’s hair.
    • 3-4: A sheep starts baa-ing the Prince of Frost’s true name (loudly).
    • 5-6: A sheep sprouts temporary wings and flies 10 ft. up.

Moonshine’s Role

  • Heart Sight: Reveal Pip’s fear of Thaddeus or the sheepdog’s secret love of belly rubs.
  • Invisible Mischief: Steal the Ring of Animal Friendship from Thaddeus’s nightstand.
  • Snarky Commentary: “If we’re taking requests, can we also steal his ugly hat?”

Rewards

  • Success: The Prince gifts Luna a Frostlace Cloak (resistance to cold damage, can freeze 1 gallon of water/day).
  • Failure: The Prince claims Moonshine as collateral until Luna “redeems herself.”

Statblocks

  • Thaddeus the Haughty: AC 10, HP 9, Pitchfork +3 (1d8+1), Trait: Overconfident (automatically fails Insight checks vs. deception).
  • Sheep: AC 10, HP 2, Speed 30 ft., Trait: Stampede (if 3+ sheep move together, knock prone on DC 10 Strength save).

Let’s begin! What’s Luna’s first move?

  • Sneak to the warded fence and disable the runes.
  • Cast Faerie Fire to distract the sheepdog with glowing bones.
  • Have Moonshine prank Thaddeus awake (to lure him outside).
  • [Write-in]

(I’ll handle rolls and consequences as we go!) 🐑❄️

Luna sends Moonshine to scout the farm while she observes the area from safe height.

  Okay, let's start by understanding what the user wants. They've created a Fairy Warlock named Luna and her sprite familiar, Moonshine. The current scenario is a mission to steal sheep from a farmer who insulted Luna's patron. The user just made a move where Luna sends Moonshine to scout the farm while she observes from a safe height.
  First, I need to visualize the scene. Luna is flying above, using her fairy abilities to stay hidden. Moonshine is invisible and scouting the farm. The farm has key locations: the sheep pen, farmhouse, storage shed, and warded fence. The sheepdog, Sir Baa-ristocrat, is guarding the pen. Thaddeus is asleep in the farmhouse. There's also Pip, the apprentice, who might be a wildcard.
  The user's action involves scouting. So, I should describe Moonshine's findings. Since Moonshine is a sprite with invisibility and heart sight, she can check the farmhouse, storage shed, and sheep pen without being detected. I should mention each location she scouts and what she discovers there.
  For the farmhouse, maybe Thaddeus is snoring loudly, and there's a ring of animal friendship on his nightstand. The storage shed has the keg of Liquid Courage ale and some tools. The sheep pen has the sheepdog and the magical sheep. The warded fence has glowing runes that need disabling.
  Next, Luna's observation from above. She can see the layout, maybe notice Pip sneaking around. I should give options based on the information gathered. For example, sabotaging the runes, dealing with the sheepdog, or interacting with Pip.
  I need to incorporate possible complications, like Pip noticing something or the sheep acting up. Also, include Moonshine's snarky comments to keep the character's personality consistent.
  Make sure to present the next steps as choices for the user, keeping the game interactive. Offer options like disabling the wards, distracting the dog, or approaching Pip. Each option should have potential risks and rewards based on the scenario setup.
  Check for any rules or mechanics that apply. Since Luna is level 1, her abilities are limited, so the challenges should be appropriate. Use skill checks like Stealth, Arcana, or Persuasion with reasonable DCs.
  Finally, maintain the whimsical and mischievous tone fitting a fey-themed adventure. Include humor elements, like the sheep's magical quirks or Moonshine's sarcastic remarks.
Moonshine’s Scouting Report
The sprite vanishes with a flicker of wings, leaving only the faint sound of giggles. After 10 minutes, she reappears, invisible except to Luna, and whispers:
Intel Gathered
Farmhouse:
Thaddeus is snoring in a four-poster bed, clutching a Ring of Animal Friendship (glowing faintly green).
A half-empty bottle of “Liquid Courage” ale sits on his nightstand.
Storage Shed:
Contains a keg of the same ale, a rusty scythe, and a dusty Scroll of Speak with Animals (hidden under a hay bale).
Sheep Pen:
Sir Baa-ristocrat (the mastiff) is gnawing a bone… but perks up if anyone approaches the flock.
The sheep’s wool shimmers like starlight. One has a tiny bell labeled “Property of the Prince of Frost – RETURN IF FOUND.”
Warded Fence:
Glowing blue runes pulse along the gate. A successful DC 12 Arcana check reveals they’re tied to Thaddeus’s ring—disabling them requires either:
  • Stealing the ring.
  • Freezing the runes with ice (via Frostbite cantrip or a waterskin + cold magic).
Luna’s Aerial Observation
From 30 ft. up, you spot:
  • A scrawny teen (Pip) sneaking toward the storage shed, clutching a jar of honey.
  • A loose floorboard in the sheep pen hiding a Jade Sheep Figurine (25 gp, radiates faint transmutation magic).
Complication - Pip’s Curiosity
As Moonshine finishes her report, Pip trips over a rock near the shed. The noise causes Sir Baa-ristocrat to bark twice—but Thaddeus’s snores drown it out… for now.
Moonshine’s Whisper: “That kid’s either a liability or an accomplice. Want to bribe him with sparkles? Threaten him? Or… ooh, frame him for the theft?”

Next Moves

  • Sabotage the Warded Fence: Sneak down and freeze the runes (Arcana check).
  • Distract Sir Baa-ristocrat: Use Prestidigitation to conjure a illusory steak or Charm Person on Pip to order the dog away.
  • Interrogate Pip: Offer honey-coated threats (“Help us, or I’ll turn your teeth into crickets!”).
  • Chaos Option: Cast Faerie Fire on the sheep, causing a glowing stampede to cover your escape.

What’s Luna’s play? 🐝🌙

For now Luna waits and watches what Pip is planning to do. Hmm, what season it is now and here?

  Okay, let's see. The user wants to know the current season in the game scenario. The adventure is titled "The Prince’s Flock of Folly," and the previous scenes mention a full moon and Thaddeus's farm. The Prince of Frost is involved, which ties to cold themes.
  First, I should check the previous context. The farm is under a full moon, and there's mention of frost and elderflowers at the Feywild’s Edge. The Prince of Frost's influence suggests a colder season. However, the sheep are in a meadow, which could be spring or autumn. Bramblebrook Village's name hints at a rural area, maybe with brambles, which are common in autumn. Also, the mission has a time limit until dawn, which might affect the season's relevance.
  The user's question is about the season, which can impact gameplay. For example, autumn might mean colder nights, possible harvest time, or falling leaves that could help or hinder stealth. The mention of frost from the Prince might be part of his magic rather than the actual season. Need to decide if the season is part of the natural environment or influenced by the Feywild.
  Since the farm is in the Material Plane, but the Prince is from the Feywild, maybe the season is transitioning. To add depth, making it early autumn (harvest season) makes sense. The nights are getting colder, aligning with the frost theme. This also explains the ripe elderflowers mentioned earlier, which bloom in late summer to early autumn.
  Including the season as early autumn adds flavor: crisp air, fallen leaves, maybe a harvest moon. This can affect how the characters move (crunchy leaves underfoot for stealth checks) and the availability of resources (like the Liquid Courage ale, which could be a harvest brew). It also explains why Thaddeus is protective of his flock—preparing for winter.
  So, the answer should set the season as early autumn, describe the environment, and hint at possible gameplay implications like stealth challenges or environmental interactions. Also, connect it to the Prince's frost magic to maintain the fey influence.
Season - Early Autumn
The air is crisp with the first bite of frost, and the fields of Bramblebrook Village are painted in amber and crimson. Harvest season is nearing its end—pumpkins rot in patches, and the last stubborn apples cling to skeletal trees. The Prince of Frost’s magic has crept into the Material Plane here, so mornings glitter with unnatural ice, and the sheep’s breath fogs even at noon.
Implications for the Heist
  • Stealth: Fallen leaves carpet the ground (Disadvantage on Stealth if Luna walks, but flying avoids this! 🍂).
  • Time Pressure: Dawn arrives in 4 hours (the Prince’s deadline). Frost will thicken, making the warded fence’s runes harder to sabotage.
Pip’s Motive
The boy is stealing honey to soothe his ailing grandmother’s cough—a fact Luna could exploit (“Help me, and I’ll magic her lungs clear”).
What Pip Does Next
Pip tiptoes to the storage shed, uncorks his honey jar, and slathers the sticky stuff on the shed’s rusty hinges to silence them. He’s after the Scroll of Speak with Animals to convince the sheepdog to stop biting him.
Moonshine’s Observation: “Kid’s either a budding druid or a terrible thief. Your call, boss.”

Luna’s Move?

  • Intercept Pip before he grabs the scroll.
  • Let him take it—then steal it from him later.
  • Use Prestidigitation to turn the honey into glue, trapping him in the shed.
  • [Write-in]

(The frost deepens…) ❄️🍯

Luna sends Moonshine to distract Pip while she steals ring from farmer.

  Okay, let's break down Luna's plan step by step. First, Luna wants Moonshine to distract Pip. How can a sprite effectively distract a teenage apprentice? Moonshine is invisible and has Heart Sight, so she can read Pip's emotions. Maybe she uses that to figure out what would scare him or catch his attention. Since Pip is already nervous, Moonshine could create a noise, maybe mimic a scary sound, or use her tiny bow to shoot a small object near him to startle him.
  Next, Luna needs to sneak into the farmhouse to steal the Ring of Animal Friendship from Thaddeus. The farmer is asleep, but he's a light sleeper? The adventure mentioned he snores loudly, which might mean he's a heavy sleeper, but there's a risk of waking him. Luna has to be stealthy. As a Fairy, she can fly, so maybe she enters through a window instead of the creaky door. She has to avoid any floorboards that might squeak. Since she's Small, moving quietly might be easier, but she still needs a Stealth check.
  The ring is on Thaddeus's finger, so Luna has to carefully remove it without waking him. That's a Sleight of Hand check. If she fails, Thaddeus wakes up, and things get complicated. Also, the ring is magical, so there might be a chance it's attuned or has a security feature. Maybe the ring is enchanted to alert Thaddeus if removed, but since the Prince of Frost is involved, perhaps the magic is already being countered.
  Meanwhile, Moonshine's distraction of Pip could go a few ways. If Pip is scared, he might run away or call for help, which could alert Sir Baa-ristocrat, the mastiff. If Moonshine successfully distracts him, Pip might drop the honey jar, making noise, or become too preoccupied to notice Luna. However, if the distraction fails, Pip might spot Luna or raise an alarm.
  Possible complications: Even if Luna gets the ring, disabling the warded fence might still require an Arcana check. The ring might be the key to controlling the wards, so stealing it could automatically disable them, or Luna might still need to use the ring in some way. Also, the sheep have their own quirks, like the one with the bell belonging to the Prince. If Luna interacts with that sheep, it might trigger something.
  If Thaddeus wakes up, combat could ensue. Luna is a 1st-level Warlock, so her options are limited. She might rely on Eldritch Blast or try to charm him. However, the mission specifies not to kill him, so non-lethal methods are needed. The mastiff Sir Baa-ristocrat is another threat if alerted.
  In summary, the steps are:
  1. Moonshine distracts Pip.
  2. Luna sneaks into the farmhouse.
  3. Steal the ring from Thaddeus.
  4. Disable the ward.
  5. Herd the sheep away.
  Each step requires skill checks and has potential failure points. The DM (me) needs to determine the success based on rolls and narrate the consequences accordingly. Also, considering the time pressure of dawn approaching adds tension.
Luna’s Plan Unfolds
  • Step 1: Moonshine Distracts Pip
Moonshine flutters invisibly to Pip, who’s now inside the shed rummaging for the scroll. She uses Heart Sight and senses his guilt (he’s stealing to help his grandmother) and fear (of Thaddeus).
Distraction Tactic:
Moonshine whispers in Thaddeus’s voice: “PIP! YOU LAZY WHELP, WHERE’S MY ALE?!”
Pip freezes, drops the honey jar (it shatters), and hides under a hay bale. Sir Baa-ristocrat barks and charges toward the shed!
Outcome: Pip is trapped, the dog is distracted, and the noise doesn’t wake Thaddeus (thanks to his “Liquid Courage” ale-induced coma).
  • Step 2: Luna Sneaks into the Farmhouse
You fly silently through an open second-story window. Thaddeus snores in bed, the Ring of Animal Friendship glinting on his finger.
Stealth Check (DEX): Roll 16 (DEX +3 = 19 total).
You land without a sound, wings shimmering faintly in the moonlight.
Sleight of Hand Check (DEX): Roll 8 (DEX +3 = 11 total).
As you slide the ring off, Thaddeus grunts and rolls over… but doesn’t wake!
Success: The ring is yours! The warded fence’s runes flicker and die.
  • Step 3: Herding the Sheep
With the wards down, you rush to the pen. The sheep mill about, their silvery wool glowing. One sheep (with the Prince’s bell) stares at you knowingly.
Animal Handling (CHA): Roll 14 (CHA +4 = 18 total).
You hum a fey lullaby, and the flock follows you docilely… until Sir Baa-ristocrat bounds back, snarling!
  • Combat: Sir Baa-ristocrat vs. Luna
Mastiff: AC 12, HP 5, Bite +3 (1d6+1 piercing).
Luna: AC 13 (DEX +3), HP 8.
  • Round 1:
Luna casts Faerie Fire (DC 13 DEX save).
Mastiff fails! It glows purple, granting advantage on attacks against it.
Moonshine shoots a sleep arrow (1 damage, DC 10 CON save or falls asleep).
Mastiff saves! It lunges at Luna…
Bite: 12 (misses AC 13).
  • Round 2:
Luna’s Eldritch Blast (advantage): 17 (hit! 1d10+4 = 9 force damage).
The mastiff yelps and flees into the woods.
Escape!
  • You herd the sheep toward a Feywild portal the Prince opened in the meadow. Pip emerges from the shed, wide-eyed, clutching the Scroll of Speak with Animals.
Pip’s Plea: “Wait! Take me too! Thaddeus’ll skin me alive if he finds out!”
Moonshine’s Snark: “Ugh, fine. But he’s your responsibility, Luna.”
Reward
The Prince’s Gift: Frostlace Cloak (cold resistance, 1/day cast Armor of Agathys).
Bonus Loot: The Jade Sheep Figurine (turns into a real sheep once/day for 1 hour).
Epilogue
The sheep graze happily in the Prince’s icy meadows, their wool now woven into tapestries of Thaddeus’s humiliation. Pip becomes Luna’s reluctant apprentice, and Moonshine never lets her forget the time she “adopted a mortal.”