Worst Poetry In Great Britain/Amrita Mortimer

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Character

Amrita Mortimer

Occupation: Dilettante

Drive: Ambition

Pillars: Family, Dignity, Nature, Patriotism

Investigative Build Points: 16

General Build Points: 65

Features

Dilettante
You may use your Credit Rating pool to call on personal connections in any field of endeavor. These contacts will generally be relatives, old schoolfellows, and similar people of your social class.
Disguise
You’ve established a whole other life for yourself, complete with friends, possessions, documentation — possibly even a home and family. This alternate persona must have a lower Credit Rating than your main identity (unless you’ve been masquerading as someone else since the start of the campaign). A Disguise rating of 8 or more gets you one alternate identity; you can purchase more for 4 experience points each.
Weapons
Pick your favourite melee weapon. You draw strength and courage from its familiar heft in your hand. Once per adventure, you may gain 4 Stability from drawing or brandishing your weapon. With this sword by your side, there’s nothing you can’t handle.

Academic Abilities

 4 Accounting
   Anthropology
   Archaeology
   Architecture
 6 Art History
   Biology
   Cryptography
   Forbidden Lore
   Geology
   History
 4 Languages * (English *...)
 4 Law
   Library Use
   Medicine
 8 Occult *
   Physics
   Theology

Interpersonal Abilities

   Access Honesty
 4 Bargain
   Bureaucracy
   Cop Talk
 8 Flattery *
   Interrogation
 4 Intimidation *
   Oral History
   Reassurance
   Streetwise

Technical Abilities

 3 Art
 4 Astronomy
   Chemistry
   Craft
   Evidence Collection
   Forensics
   Locksmith
   Outdoorsman
   Pharmacy
   Photography

General Abilities

 8 Athletics
   Conceal
 8 Disguise
 6 Driving *
   Explosives
   Filch
   Firearms
   First Aid
 6 Fleeing
   Mechanical Repair
 6 Piloting
   Preparedness
   Psychoanalysis
10 Riding *
   Scuffling
   Sense Trouble
   Shadowing
   Stealth
10 Weapons *

Characteristics

 4 Hit Threshold (from 8+ Athletics)
 6 Health
 7 Stability
10 Sanity
11 Credit Rating *

Weapons

-2 Fist, kick