Ormr
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Revision as of 12:07, 18 February 2021 by Victor Bearwolf (talk | contribs)
Ormr, bard (lvl 1) Male human, chaotic neutral Armor Class 18 (studded leather) Hit Points 16 (8+8) Speed 25 ft.
Saving Throws Fortitude +3, Reflex +6, Will +5 Skills Acrobatics +6, Athletics +4, Deception +7, Diplomacy +7, Intimidation +7, Lore (Warfare) +4, Medicine +3, Occultism +4, Performance +7, Stealth +6, Thievery +6 Senses Perception +5 Languages Common, Dwarven, Elven Weapons simple weapons, longsword, rapier, sap, shortbow, shortsword, whip Armor light, unarmored Occult Spellcasting. As a bard Ormr is trained in occult spellcasting and can cast up to two known 1st-level spells each day. |
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Build
Versatile Human Maestro Bard (lvl 1)
- Stats
STR 12 (+1) 10 + 2 [1st lvl] DEX 16 (+3) 10 + 2 [ancestry] + 2 [background] + 2 [1st lvl] CON 10 (+0) 10 INT 12 (+2) 10 + 2 [1st lvl] WIS 10 (+0) 10 CHA 18 (+4) 10 + 2 [ancestry] + 2 [background] + 2 [class] + 2 [1st lvl] HP 16 8 [ancestry] + 8 [class] Speed 25 25 [ancestry] Perception +5 0 [WIS] + 5 [prof] Fortitude +3 0 [CON] + 3 [prof] Reflex +6 3 [DEX] + 3 [prof] Will +5 0 [WIS] + 5 [prof] Focus 2 1 [class] + 1 [class feat]