Viktoria Novak
contents
Viktoria X. Novak (VXN, Vixen) SURGE'd Elf Lone Star Detective
Magic: 5 Essence: 6 Initiative / IP: 10(13) / 1(4) Matrix Initiative / IP: 8 / 2 Astral Initiative / IP: 10 / 3 Lift / Carry: 15kg / 10kg Movement: walk 15/37, swim 6 Armor: ballistic 7, impact 5 Condition Tracks: physical 9, stun 9 Active Skills: Assensing 6, Con 4, Dodge 4, Etiquette 4, Intimidation 1, Leadership 4, Negotiation 4, Perception 4, Pilot Ground Craft 1, Pistols 4 Knowledge Skills: Area Knowledge: Seattle 4, Bars and Clubs 1, English N, Law Enforcement 6, Magical Theory 4, Magical Threats 4, News 2, Sperethiel 4, Street Racing 1, Underworld 4 Qualities: Adept, Broad Auditory System (Ultrasound), Celerity, Changeling (Class III SURGE), Day Job (40 hrs/week), Distinctive Style, Extravagant Eyes, Geas (Combat Sense, Nature Affinity), Geas (Improved Reflexes, Nature Affinity), Glamour, Low-Light Vision, Nano Intolerance, Prejudiced (Specific, Biased) (Humanis Policlub), Records on File (Lone Star), SINner (Standard) (Viktoria X. Novak, UCAS), The Warrior's Way, Unusual Hair, Vestigial Tail, Vomeronasal Organ Powers: Astral Perception, Combat Sense 3, Commanding Voice, Eidetic Sense Memory, Improved Reflexes 3, Magic Sense |
|||||||||||||||||||
- ~ Special Agent Fox Mulder
- ~ Special Agent Fox Mulder
Character
Name: Viktoria X. Novak
Alias(es): VXN, Vixen
Metatype: Elf (Changeling)
Sex: Female
Age: 25
Height: 1.75m
Weight: 60kg
Skin: White
Hair: Orange
Eyes: Green
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Karma: 0 / 0
Nuyen: 0
BOD: 1
AGI: 6(3)
REA: 5(8)
STR: 1
CHA: 7
INT: 5
LOG: 5
WIL: 1
EDG: 1
MAG: 5
Essence: 6
Initiative / IPasses: 10(13) / 1(4)
Astral Initiative / IPasses: 10 / 3
Matrix Initiative / IPasses: 8 / 2
Memory: 6
Composure: 8
Judge Intentions: 12
Lift and Carry: 2 (15kg / 10kg)
Movement: walk 15/37, swim 6
Armor: ballistic 7, impact 5
Physical Condition Track: 0 / 9
Stun Condition Track: 0 / 9
Description
Young surged female elf with foxy features.
Likes: action, nature.
Dislikes: being mistaken for a catgirl, K9 jokes, Humanis.
Background
Born: 20 OCT 2045 in Everett, Seattle.
Surged: 10 SEP 2061.
Active Skills
Skill | ATTR | Rtg | Pool | Math | Category | Group | Notes |
---|---|---|---|---|---|---|---|
Aeronautics Mechanic | LOG | 0 | (5-1) | Technical | Mechanic | ||
Animal Handling | INT | 4 | (5-1) | Physical | Animal Husbandry | ||
Animal Training | INT | 4 | (5-1) | Physical | Animal Husbandry | ||
Arcana | LOG | 0 | (5-1) | Magical | |||
Archery | AGI | 2 | (3-1) | Combat | |||
Armorer | LOG | 4 | (5-1) | Technical | |||
Artisan | INT | 4 | (5-1) | Technical | |||
Assensing | INT | 6 | 11 | (5+6) | Magical | ||
Astral Combat | WIL | 0 | (1-1) | Magical | |||
Automatics | AGI | 2 | (3-1) | Combat | Firearms | ||
Automotive Mechanic | LOG | 0 | (5-1) | Technical | Mechanic | ||
Banishing | MAG | 0 | (5-1) | Magical | Conjuring | ||
Binding | MAG | 0 | (5-1) | Magical | Conjuring | ||
Blades | AGI | 2 | (3-1) | Combat | Close Combat | ||
Chemistry | LOG | 0 | (5-1) | Technical | |||
Climbing | STR | 0 | (1-1) | Physical | Athletics | ||
Clubs | AGI | 2 | (3-1) | Combat | Close Combat | ||
Compiling | RES | 0 | (1-1) | Resonance | Tasking | ||
Computer | LOG | 4 | (5-1) | Technical | Electronics | ||
Con | CHA | 4 | 14 | (7+4+3) | Social | Influence | |
Counterspelling | MAG | 0 | (5-1) | Magical | Sorcery | ||
Cybercombat | LOG | 4 | (5-1) | Technical | Cracking | ||
Cybertechnology | LOG | 0 | (5-1) | Technical | Biotech | ||
Data Search | LOG | 4 | (5-1) | Technical | Electronics | ||
Decompiling | RES | 0 | (1-1) | Resonance | Tasking | ||
Demolitions | LOG | 4 | (5-1) | Technical | |||
Disguise | INT | 4 | (5-1) | Physical | Stealth | ||
Diving | BOD | 0 | (1-1) | Physical | |||
Dodge | REA | 4 | 12 | (8+4) | Combat | ||
Electronic Warfare | LOG | 0 | (5-1) | Technical | Cracking | ||
Enchanting | MAG | 0 | (5-1) | Magical | |||
Escape Artist | AGI | 2 | (3-1) | Physical | |||
Etiquette | CHA | 4 | 14 | (7+4+3) | Social | Influence | |
First Aid | LOG | 4 | (5-1) | Technical | Biotech | ||
Flight | STR | 0 | (1-1) | Physical | Athletics | ||
Forgery | AGI | 2 | (3-1) | Technical | |||
Gunnery | AGI | 2 | (3-1) | Vehicle | |||
Gymnastics | AGI | 2 | (3-1) | Physical | Athletics | ||
Hacking | LOG | 4 | (5-1) | Technical | Cracking | ||
Hardware | LOG | 0 | (5-1) | Technical | Electronics | ||
Heavy Weapons | AGI | 2 | (3-1) | Combat | |||
Industrial Mechanic | LOG | 0 | (5-1) | Technical | Mechanic | ||
Infiltration | AGI | 2 | (3-1) | Physical | Stealth | ||
Instruction | CHA | 6 | (7-1+3) | Social | |||
Intimidation | CHA | 1 | 8 | (7+1) | Social | ||
Leadership | CHA | 4 | 14 | (7+4+3) | Social | Influence | |
Locksmith | AGI | 2 | (3-1) | Technical | |||
Longarms | AGI | 2 | (3-1) | Combat | Firearms | ||
Medicine | LOG | 0 | (5-1) | Technical | Biotech | ||
Nautical Mechanic | LOG | 0 | (5-1) | Technical | Mechanic | ||
Navigation | INT | 4 | (5-1) | Physical | Outdoors | ||
Negotiation | CHA | 4 | 14 | (7+4+3) | Social | Influence | |
Palming | AGI | 2 | (3-1) | Physical | Stealth | ||
Parachuting | BOD | 0 | (1-1) | Physical | |||
Perception | INT | 4 | 9 | (5+4) | Physical | +3 smell, hearing, vision | |
Pilot Aerospace | REA | 0 | (8-1) | Vehicle | |||
Pilot Aircraft | REA | 0 | (8-1) | Vehicle | |||
Pilot Anthroform | REA | 0 | (8-1) | Vehicle | |||
Pilot Ground Craft | REA | 1 | 9 | (8+1) | Vehicle | ||
Pilot Watercraft | REA | 7 | (8-1) | Vehicle | |||
Pistols | AGI | 4 | 7 | (3+4) | Combat | Firearms | |
Registering | RES | 0 | (1-1) | Resonance | Tasking | ||
Riding | REA | 7 | (8-1) | Physical | Animal Husbandry | ||
Ritual Spellcasting | MAG | 0 | (5-1) | Magical | Sorcery | ||
Running | STR | 0 | (1-1) | Physical | Athletics | ||
Shadowing | INT | 4 | (5-1) | Physical | Stealth | ||
Software | LOG | 0 | (5-1) | Technical | Electronics | ||
Spellcasting | MAG | 0 | (5-1) | Magical | Sorcery | ||
Summoning | MAG | 0 | (5-1) | Magical | Conjuring | ||
Survival | WIL | 0 | (1-1) | Physical | Outdoors | ||
Swimming | STR | 0 | (1-1) | Physical | Athletics | ||
Throwing Weapons | AGI | 2 | (3-1) | Combat | |||
Tracking | INT | 4 | (5-1) | Physical | Outdoors | ||
Unarmed Combat | AGI | 2 | (3-1) | Combat | Close Combat | ||
VetTech | LOG | 0 | (5-1) | Technical | Animal Husbandry |
Knowledge Skills
Skill | ATTR | Rtg | Pool | Math | Category | Notes |
---|---|---|---|---|---|---|
Area Knowledge: Seattle | INT | 4 | 9 | (5+4) | Street | |
Bars and Clubs | INT | 1 | 6 | (5+1) | Street | |
English | INT | 0 | 0 | (5+0) | Language | |
Law Enforcement | LOG | 6 | 11 | (5+6) | Professional | |
Magical Theory | LOG | 4 | 9 | (5+4) | Academic | |
Magical Threats | LOG | 4 | 9 | (5+4) | Academic | |
News | INT | 2 | 7 | (5+2) | Interest | |
Sperethiel | INT | 4 | 9 | (5+4) | Language | |
Street Racing | INT | 1 | 6 | (5+1) | Street | |
Underworld | INT | 4 | 9 | (5+4) | Street |
Attacks
Name | Type | Range | Pool | DMG | AP | Mode | Notes |
---|---|---|---|---|---|---|---|
Grenade: Flash-Pak | Ranged | Range 0-2 / 3-4 / 5-6 / 7-10 | 2 | Special | - | ||
Lone Star Colt M23 | Ranged | Range 0-50 / 51-150 / 151-350 / 351-550 | 4 | 6P | -1 | SA/BF/FA | |
Lone Star Ruger Thunderbolt | Ranged | Range 0-5 / 6-20 / 21-40 / 41-60 | 9 | 5P | -1 | SA/BF | |
Pistol | Melee | Reach 0 | 2 | 1P | - | ||
Rifle Butt | Melee | Reach 1 | 2 | 2P | - | ||
Survival Knife | Melee | Reach 0 | 3 | 2P | -1 | ||
Unarmed Attack | Melee | Reach 0 | 2 | 1S | - |
Qualities
- Adept (SR4 90)
- Broad Auditory System (Ultrasound) (RC 111)
This natural increased auditory spectrum enables the character to hear outside the range of normal metahuman hearing. The user can either hear ultrasonic, high-frequency sound (including ultrasound emitters) or infrasonic, low-frequency noises. He cannot choose or control a certain frequency of this increased spectrum. In game terms, the character may make a Perception Test to detect communication or sounds within his chosen frequency band.
As this kind of hearing can be considered “always on,” the character may sometimes be distracted or deafened by noises inaudible to others. This expression results in visible changes to the size and structure of the outer ear.
- Celerity (RC 112)
Characters with this quality benefit from strengthening of the musclature involved in running. Leg muscles become ropy and more prominent. Increase the character’s Walking and Running rates (Movement, SR4 138) by one-half (round down) its current value.
- Changeling (Class III SURGE) (RC 73)
"Foxgirl" [+35/-15]:
[+5] Broad Auditory System (Ultrasound)
[0] Distinctive Style
[+5] Celerity
[-5] Extravagant Eyes
[+15] Glamour
[-5] Unusual Hair
[-5] Vestigial Tail
[+10] Vomeronasal Organ- Day Job (40 hrs/week) (RC 103)
Lone Star Detective, 5000¥/mo
- Distinctive Style (RC 103)
Fox tail, ears and eyes, long orange hair.
- Extravagant Eyes (RC 117)
- Geas (Improved Reflexes, Nature Affinity) (SM 27)
- Geas (Combat Sense, Nature Affinity) (SM 27)
- Glamour (RC 113)
A character with Glamour is paranaturally gifted so that all sapient beings perceive her as moving with unearthly grace, her countenance as always radiant, and her voice as soul-wrenching and laden with emotion. People may describe her as angelic or fairylike, and everyone she speaks to cannot help but feel moved and inspired.
Sapient beings will always respond with awe, deference, and kindness to the character as long as she does not act hostile. The character gains a +3 dice pool modifier to all Social Skill Tests except Intimidation.
This quality renders the character particularly memorable and she suffers from the effects of Distinctive Style (RC 103).
- Low-Light Vision (RC 114)
- Nano Intolerance (AU 22)
- Prejudiced (Specific, Biased) (Humanis Policlub) (RC 108)
- Records on File (Lone Star) (RC 109)
- SINner (Standard) (Viktoria X. Novak, UCAS) (SR4 95)
- The Warrior's Way (WA 14)
Characters with this quality may purchase the following powers at a 25 percent discount (rounding as normal), selecting one power for every two Magic points: Combat Sense, Counterstrike, Critical Strike, Improved Ability (Combat Skills), Improved Physical Attribute (Any), Improved Reflexes, Killing Hands, Missile Mastery, Mystic Armor, Quick Draw.
In addition, they receive a +1 to effective Initiate grade for the Adept Centering technique (for Combat Active skills only, not Physical Active Skills), and for the Attunement (Item) Metamagic. Also, subtract one from the Karma cost to Attune to any weapon via the Attunement (Item) Metamagic.
- Unusual Hair (RC 119)
- Vestigial Tail (RC 119)
- Vomeronasal Organ (RC 116)
The character’s nose contains additional olfactory organelles that augment her sense of smell, granting a higher sensitivity and contrast (sending neural signals not only to the accessory olfactory bulb, but to the amygdala and hypothalamus as well). This enhances a metahuman’s innate ability to discern and react to individuals by scent, as well as detecting basic emotional cues (fear, anger, lust) from smells. A character with this quality can also identify individual people and animals by their smell and can recognize clues to a person’s emotional state based on body odors. Add a +3 dice pool modifier to any Perception Tests based on smell and a +2 modifier to any Test involving social interaction.
Strong odors and intense background smells (ie. garbage, spicy foods, etc) may diminish this ability or even confuse it, and the character may experience extreme discomfort when confronted with overwhelming odors (i.e. large crowds or offensive smells). To reflect distraction or discomfort, add a –2 dice pool modifier to all tests (though a respirator can reduce these penalties by its rating). Thanks to the neural connections between vomeronasal organs and the behavioral centers of the brain, tailored pheromones provide twice their normal bonus against characters with this quality. If the character also possesses an adrenaline pump (SR4 338), the pump may be set off by other people’s smells of fear, anger, and lust. In these cases, the character should make a Composure (1) Test.
Powers
- Astral Perception (SR4 195)
This power allows the adept to bridge the gap between the physical and astral realms and “see” into the astral plane. Adepts with this power follow all the normal rules for astral perception.
- Combat Sense 3 (SR4 195)
Combat Sense provides an instinctive sense about an area and any potential threats nearby. The character gains one die per level for Reaction on Surprise Tests and when defending against ranged and melee attacks.
- Commanding Voice (SM 176)
This power channels the adept’s magic into his voice to enhance the modulation and pitch, subliminally influencing the actions of any listeners. The adept takes a Complex Action to give a simple but forceful command (five words or less) to the target, making an Opposed Test with Leadership + Charisma against the target(s) Willpower + Leadership. If the adept succeeds in the test, the target uses his next action to either carry out the command or stands confused (gamemaster’s choice, but the more net hits achieved the more likely he will obey the adept’s command). Such commands carry no weight beyond the immediate impetus, and the affected characters will quickly reassert their wits, returning to their original course of action. If multiple individuals are targeted, use the largest dice pool among the defenders and add +1 dice per additional target (max. +5).
Commanding voice may only be used on metahumans who can directly hear and understand the adept’s words. It has no effect when the voice is amplified or broadcast via technological means (eg. wireless transmission, loudspeaker, etc). It is also less effective on subsequent uses against the same target. Apply a cumulative –2 dice pool penalty for each use within the preceding 24 hours.
- Eidetic Sense Memory (SM 176)
An adept with this power has the ability to memorize all types of sensory input. Besides perfect photographic visual memory, the adept can recollect sounds, textures, tastes, and smells—and any combination thereof. The adept can recall these sensory impressions at will, and will remember who or what they have memorized in future encounters. The adept can also photo-read, greatly increasing their reading speed.
- Improved Reflexes 3 (SR4 196)
This power increases the speed at which you react, just like wired reflexes. For each level, you receive +1 die to Reaction (this also affects Initiative) and 1 extra Initiative Pass. The maximum rating of Improved Reflexes is 3, and the increase cannot be combined with technological or other magical increases to Initiative.
- Magic Sense (SM 178)
This power grants the adept extra sensitivity to the ebbs and flows of mana in his vicinity. The adept can sense magical activity on the same plane within (Magic x 10) meters of his person. This power will detect active foci, spells, mana barriers, dual-natured beings, and mana anomalies; on the astral it will also detect astral forms. Treat this power as the Detect Magic spell (SR4 199), with a Force equal to the adept’s Magic.
Vehicles and Drones
- Ford Mustang 2060 (Sports Car) (Honda-GM 3220 (Sports Car), UCL 18)
Sports Car: Handling -1, Acceleration 20/50, Speed 160, Body 10, Armor 5.
Dogbrain: Pilot 1, Device 2, Response 3, System 3, Signal 3, Firewall 3.
Sensor Array: Sensor 1, Signal 5.
Modifications: Amenities (Middle) , GridLink, Obsolescent, Pimped Ride Level 1, Racing Tires (Rating 4), Reduced Economy.
Used.
Lifestyles
- Lone Star Apartment Complex (1 month)
- Mid/Mid/Mid/Mid/Mid, base cost 4400/mo. Concerned Neighbors [2LP], Corporate Owned [-3LP], Donut Shop (Rating 1) [-2LP], Perfect Roommate [2LP].
1 roommate (June Lee), total cost 4840/mo, split ~52/48 (2500/mo).
Concerned Neighbors: The character’s neighbors are tighter knit (or proactively paranoid) and keep an eye on each other. They will investigate unusual sounds and will either check on the character or call the police/security. Consider concerned neighbors as an additional security test. Just be sure to tell your neighbors when your weirdo friends are coming to visit.
Corporate Owned: The home is part of corporate-built housing such as an arcology or gated wage-slave community. While the place is nice and secure, everything is monitored. Security watches inside and out. A character who takes Corporate Owned for a residence must take the quality Day Job (p. 103).
Donut Shop: For whatever reason, cops hang around near your hiding spot. They are corrupt and can have “vision and hearing issues” that might let them look the other way if they are given sufficient cash as an incentive.
Perfect Roommate: Friendly, polite, and loves to do the dishes, this roommate is perfect. In addition, your roommate has positive qualities (gamemaster discretion) that benefit you: she might be a trained martial artist or know someone well connected, like a cousin in the mafia, a sister in Lone Star’s evidence room, or a girlfriend who is a magician.
Contacts
- Lone Star Seattle (Contact, Connection 6 (10), Loyalty 2)
Employing organization
- Beiler, Aaron (Contact, Connection 5, Loyalty 5)
Lone Star Seattle. Head of Homicide Department, Captain.
Family friend.
Male human, 42.- Lee, June (Contact, Connection 1, Loyalty 4)
Lone Star Seattle. Crime Scene Investigator. Techie and geek.
Roommate, friend.
Female human, 24.- Sanchez, Sofia (Contact, Connection 5, Loyalty 1)
Lone Star Seattle. Head of Supernatural Crimes Department, Captain.
Female human.
SINs
- Viktoria X. Novak, UCAS (Standard)
Licenses: Body Armor, Concealed Carry, Driving, Lone StarJob-specific., Pistols.
Lifestyles: Lone Star Apartment Complex
Vehicles: Ford Mustang
Commlinks
- Erika Elite (SR4 328)
Commlink: Response 3, Signal 4, System 3, Firewall 6.
Running Software: Facial Recognition Software (Rating 3), Iris Antivirus [Analyze (Rating 5) [Copy Protection (Rating 5), Optimization (Rating 2), Registration, Viral Resistance (Rating 3)], Purge (Rating 5) [Copy Protection (Rating 5), Optimization (Rating 2), Registration, Viral Resistance (Rating 3)]], Iris Orb [Firewall 6], Vehicle Identification Software (Rating 3).
Stored Software: Datasoft (Lone Star Databases) (Rating 6), Lie Detection Software (Rating 3), Lip Reader (Rating 6) [Copy Protection (Rating 6), Optimization (Rating 3), Registration], Mapsoft (Seattle) (Rating 6), Scan (Rating 6) [Copy Protection (Rating 6), Optimization (Rating 3), Registration], Suite: Pro User [Analyze (Rating 4) [Copy Protection (Rating 4), Registration], Browse (Rating 4) [Copy Protection (Rating 4), Registration], Command (Rating 2) [Copy Protection (Rating 2), Registration], Edit (Rating 4) [Copy Protection (Rating 4), Registration]].
Linked SIN(s): SIN (Standard, Viktoria X. Novak, UCAS) [License (Body Armor), License (Concealed Carry), License (Driving), License (Pistols), License (Lone Star)Job-specific.].
Modifications: Armor Case (Rating 10), Biometric Lock, Environmental Resistance, Hardening (Rating 6), Skinlink.
Accessories: Biometric Reader, Sim Module (Cold).
Weapons
Name | Type | Location | Eq. |
---|---|---|---|
Grenade: Flash-Pak (SR4 324)
|
Gear | Pockets | |
Lone Star Colt M23 (Colt M23, AR 27)
|
Assault Rifles | Mercury Comet | |
Lone Star Ruger Thunderbolt (Ruger Thunderbolt w/ Smartgun, AR 24)
|
Heavy Pistols | Belt, Quick-Draw Holster | |
Survival Knife (SR4 315)
|
Blades | Butt Pack |
Armor
Name | Category | Location | Eq. |
---|---|---|---|
Ballistic Mask (WAR 160)
|
Helmets and Shields | Mercury Comet | |
Cargo Pants and Short Jacket (Clothing, SR4 326)
|
Clothing | Character | ✓ |
Full Body Armor (SR4 326)
|
Armor | Mercury Comet | |
Full Body Armor Helmet (SR4 326)
|
Helmets and Shields | Mercury Comet | |
Light Poncho (Clothing, SR4 326)
|
Clothing | Butt Pack | |
Lone Star Armor Vest (Armor Vest, SR4 326)
|
Armor | Character | ✓ |
Gear
Name | Type | Location | Eq. |
---|---|---|---|
Butt Pack (AR 62)
|
Odds and Ends | Butt Pack | ✓ |
Certified Credstick, Gold (SR4 331)
|
ID/Credsticks | Pockets | ✓ |
Chisel (SR4 335)
|
B&E Gear | Butt Pack, Survival Knife | ✓ |
Contact Lenses (Rating 3) (SR4 332)
|
Vision Enhancers | Character | ✓ |
Datachip x3 (SR4 330)
|
Storage Media | Pockets | ✓ |
Dopadrine x2 (AR 74)
|
Drugs | Pockets | ✓ |
Earbuds (Rating 3) (SR4 333)
|
Audio Enhancers | Character | ✓ |
Flashlight (SR4 336)
|
Camping and Survival Gear | Butt Pack | ✓ |
Forensic Tool Kit (AR 62)
|
Odds and Ends | Butt Pack | ✓ |
G3 x10 (AR 74)
|
Drugs | Pockets | ✓ |
Glasses (Rating 2) (SR4 332)
|
Vision Enhancers | Character | ✓ |
Light Stick x3 (SR4 336)
|
Camping and Survival Gear | Pockets | ✓ |
Light Stick x10 (SR4 336)
|
Camping and Survival Gear | Butt Pack | ✓ |
LSS Det Badge 5104 (Custom Placeholder, SR4 0)
|
Odds and Ends | Belt | ✓ |
Magemask (AR 66)
|
Manatech | Butt Pack | ✓ |
Medkit (Rating 6) (SR4 337)
|
Biotech | Butt Pack | ✓ |
Metal Restraints x2 (SR4 335)
|
Security Devices | Pockets | ✓ |
Plasteel Restraints (SR4 335)
|
Security Devices | Butt Pack | ✓ |
Plastic Restraints x20 (SR4 335)
|
Security Devices | Butt Pack | ✓ |
Quick-Draw Holster (SR4 322)
|
Odds and Ends | Belt | ✓ |
Respirator (Rating 6) (SR4 336)
|
Toxic Environment Gear | Pockets | ✓ |
Slab (AR 76)
|
Drugs | Pockets | ✓ |
Stealth Tags x3 (SR4 329)
|
RFID Tags | Pockets | ✓ |
Stimulant Patch (Rating 6) (SR4 338)
|
Slap Patches | Pockets | ✓ |
Subvocal Microphone (SR4 328)
|
Commlink Accessories | Character | ✓ |
Trodes (SR4 328)
|
Commlink Accessories | Butt Pack | ✓ |
Wire Clippers (SR4 335)
|
B&E Gear | Butt Pack, Survival Knife | ✓ |