Coors

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Coors1.jpg
Coors, warlock (lvl 7)
Medium humanoid (tiefling)
Armor Class 13 (studded armor)
Hit Points 42 (7#1d8+2)
Speed 30 ft.

STRDEXCONINTWISCHA
8 (-1)12 (+1)14 (+2)14 (+2)12 (+1)18 (+4)

Saving Throws Wis +5, Cha +8 (+1 to all)
Skills Arcana, Deception, Insight, Investigation, Perception, Persuasion (+1 to all)
Damage Resistances fire
Senses Voidvision 120ft., passive Perception 15
Languages Common, Infernal, Arcane Script
Tools Artisan's Tools (Hexcraft)
Weapons simple weapons
Armor light

Spellcasting. Spellcasting ability is Charisma
(spell save DC 16, +8 to hit with spell attacks)
Awakened Mind. Telepatic comm with any creature you can see within 30'.
Entropic Ward. Use your reaction to impose disadvantage on incoming attack roll. If the attack misses you, your next attack roll against that creature has advantage if you make it before the end of your next turn. 1/short rest.
Hello darkness, my old friend
I've come to talk with you again
Because a vision softly creeping
Left its seeds while I was sleeping
And the vision that was planted in my brain
Still remains
~ Simon & Garfunkel
Any sufficiently analyzed magic is indistinguishable from technology.
~ Corollary to Clarke's Third Law

Описание персонажа

(Because it's not Miller)

Безглазый, но весьма осмотрительный гражданин.

Чаршит

Hemlock Coors
Male Tiefling Warlock 7
Background: Guild Artisan (Hexcraft)
Patron: Great Old One

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Str  08(-1)
Dex  12(+1)
Con  14(+2)
Int  14(+2) (+1 tiefling)
Wis  12(+1)
Cha  18(+4) (+2 tiefling, +2 ASI)
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HP       42 (7#1d8+2 HD)
Hero pts 06 (4 currently spent)
AC       13 = 12(armour) +1(dex)
Speed    30 ft
Init     +2 (+1 luck)
Prof     +3
Melee    +4 = +3(prof) +1(dex)
Ranged   +4 = +3(prof) +1(dex)
Spells   +8 = +3(prof) +4(cha) +1(rod)
Spell DC 16 = 8(base) +3(prof) +4(cha) +1(rod)

Passive Perception: 15 = 10(taken) +3(prof) +1(wis) (+1 luck)

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Proficiencies
Armor:         Light
Weapons:       Simple
Tools:         Artisan's Tools (Hexcraft)
Languages:     Common, Infernal, Arcane Script
Saving throws: Wis, Cha (+1 luck)
Skills:        Arcana, Deception, Insight, Investigation, Perception, Persuasion (+1 luck)

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Abilities
[Racial] Darkvision/Voidvision (Invocation-augmented)
[Racial] Voidburn Resistance (resist fire damage)
[Racial] Void Legacy (bonus spells)
[Backgr] Guild Membership (misc social ties)
[Warloc] Pact of the Tome (3 bonus cantrips)
[Warloc] Pact Magic (spellcasting)
[Warloc] Eldritch Invocations (4 total)
[Warloc] Awakened Mind (telelink with anyone within 30' LoS)
[Warloc] Entropic Ward (1/short: reaction to disadv @ incoming attack, if missed - adv @ return attack)

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Invocations
1. Agonizing Blast (+cha to Eldritch Blast damage)
2. Book of Ancient Secrets (ritual magic)
3. Beguiling Influence (bonus skills)
4. Voidspawn's Sight (normal vision in mundane and magical darkness up to 120')

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Cantrips (3 known from Pact)
1. Thaumaturgy (racial, 1 action, range 30', 1 minute, 3 stacks: harmless weird shit)
2. Eldritch Blast (1 action, range 120': 2 beams of 1d10+4 force damage)
3. Prestidigitation (1 action, range 10', 1 hr, 3 stacks: useful stuff)
4. Minor Illusion (1 action, range 30', 1 minute: SFX)
5. Mending (tome bonus, 1 minute, touch: fix stuff)
6. Mage Hand (tome bonus, 1 action, range 30', 1 minute: telemove up to 10 lbs)
7. Vicious Mockery (tome bonus, 1 action, range 60': 1d4 psy damage + disadv @ next attack, wis negates both)

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Spells (8 known total, 4th lvl slots x2) (listed effect is up to date for 4th lvl slots, scaling in brackets provided for future reference)
R. Hellish Rebuke (racial, 1/long as lvl 2, reaction, range 60': 3d10 fire damage, dex half)
R. Darkness (racial, 1/long, 1 action, range 60', conc up to 10 min: 15' radius sphere of duh)
1. Hex (1 bonus, range 90', conc up to 8 hrs: +1d6 necrotic damage on attacks, disadv @ chosen ability checks, bonus to retarget at 0 hp)
2. Armor of Agathys (1 action, self, 1 hr: 5*lvl temp HP, 5*lvl cold damage to melee attackers)
3. Mirror Image (1 action, self, 1 min: +3 selfs, 1d20 to redirect an attack (6+ for 3, 8+ for 2, 11+ for last), AC 11)
4. Invisibility (1 action, touch, conc up to 1 hr: 3 targets (+1/lvl))
5. Fly (1 action, touch, conc up to 10 min: gain 60' of flying speed, 2 targets (+1/lvl))
6. Dimension Door (1 action, range 500': teleport self +1 willing, no LoS needed)
7. Hypnotic Pattern (1 action, range 120', conc up to 1 minute: 30' cube, each creature charmed & incapped until woke, wis negates)
8. Hunger of Hadar (1 action, range 150', conc up to 1 minute: 20' radius sphere of darkness, 2d6 cold @ turn start, no save, 3d6 (+1d6/lvl) acid @ turn end, dex neg)

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Known Rituals
1. Detect Magic (pact bonus)
2. Detect Flow (pact bonus, campaign)
3. Identify
4. Magic Mouth (requires 10gp of jade dust)
5. Tenser’s Floating Disk
6. Unseen Servant
7. Find Familiar (Hextech homunculus, pilot assistant)
8. Alarm (8 hours duration)
9. Comprehend Languages (colloquially obviated by the awakened mind, but works for written speech)

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Items
Dagger (1d4 piercing, finesse, light, thrown 20/60)
Studded Hexcraft armor (12 lbs)
Artisan's Tools (Hexcraft) (10 lbs)
Voidwalker’s clothes (4 lbs)
Arcane focus (wrist-mounted circular slide rule)
Assorted Hexcraft spare parts and components pouch
Gloves of Minute Examination (advantage @ investigation checks made by touch)
Personal Entropic Nexus (aka Stone of Luck, +1 to ability checks and saves) [attunement]
Rod of the Pact Keeper (+1 to spell attack rolls and spell DC, regain 1 spell slot as an action, 1/long) [attunement] 
Pendant of Polymorph (not attuned)
Spyglass
Pippa Longstrider's contact note, with refresh ritual
Leomund's Stasis Container control unit

Tamed Star, x4 (1 lb each, 8d6 fire in 20' radius, DC15 dex half)

Scrollcase:
* Dispel Magic, x7
* Glyph of Warding, pre-loaded for application x1
* Mordenkainen’s Faithful Hound x1
* Leomund's Secret Chest x2
* Hallucinatory Terrain x1
* Banishment x3
* Knock, x3
* Greater Invisibility, x1

Voidwalker's set:
* Air Dome
* Spurs of Attraction
* Ring of Controlled Free Falling [attunement]

Bag of Holding, Taskforce:
* Moon pioneer tools (shovel, pick, ropes, grappling hook, block&tackle, bucket, assorted specimen containers, etc)
* Hexdog parts.
* Glassmetal pad, psychoreactive, specific application unknown
* Hexblasters, one-handed, x5
* Hexblasters, two-handed, x8
* Psychoactive crystal housing in a shape of grail
* Paralyzing net, x2
* Arm and leg restraints, mind-dampening x3
* Protection from sunlight headband, x3

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Hexcraft R&D Pipeline
* Further upgrade of Rod of the Pact Keeper (bonus increase)
* Further upgrade of Personal Entropic Nexus (bonus increase, Mindsight augment, Danger Sense augment)
* Anything AC-related (best current option: Elven Chain, less optimal options: +X studded, ring of protection)
* Voidmath solution for ritual replication of Fabricate spell effect