Drowning Codex

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Work in progress

Items

Armor

Light Armor

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Armor                 Cost      AC               Strength       Stealth       Weight 
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Doublet & Jerkin*     ---       11+Dex           ---            ---           3 lb
   
Gambeson              15 gp     12+Dex           ---            ---           6 lb          

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*Can cost anywhere between 2 sp and 15 gp, depending on the quality of clothing

Medium Armor

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Armor                 Cost      AC               Strength       Stealth       Weight 
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Lamellar harness,     350 gp    15+Dex(max +2)   ---            ---           35 lb
old empire

Munition armor,       400 gp    16+Dex(max +2)   13             Disadvantage  40 lb
infantry

Munition armor,       1000 gp   16+Dex(max +3)   13             Disadvantage  40 lb
infantry, Moorland

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Heavy Armor

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Armor                 Cost      AC               Strength       Stealth       Weight 
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Brigandine            250 gp    16               ---            Disadvantage  40 lb

Munition armor,       550 gp    17               13             Disadvantage  50 lb
cavalry

Munition armor,       1800 gp   17+Dex(max +2)   13             Disadvantage  50 lb
cavalry, Moorland

Plate harness,        2400 gp*  19               15             Disadvantage  60 lb
Hispera

Plate harness,        5000 gp*  18+Dex(max +2)   15             Disadvantage  55 lb
Moorland

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*Indicates an entry price for an armor that is essentially "in the style" of the respective country.

Weapons

Melee Martial Weapons

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Name            Cost      Damage              Weight          Properties
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Poleaxe         75 gp     1d10 bludgeoning/   7 lb            Heavy, Reach, Two-handed
                          slashing/piercing

Sabre,          25 gp     1d8 slashing        4 lb            Special*
cavalry    
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*Damage increases to 1d10 when mounted

Ranged Martial Weapons

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Name            Cost      Damage              Weight          Properties
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Pistol          150 gp    1d10 piercing       3 lb            Ammunition(30/90), Loading

Musket          400 gp    1d12 piercing       10 lb           Ammunition(40/120), Loading, Two-handed

Warbow,         75 gp     2d6 piercing        2 lb            Ammunition(200/800), Heavy, Two-handed, Special*
Morejgaard 

Bomb            50 gp     2d6 fire            2 lb            Thrown(20/60), 5 ft. radius, Dex DC 12 for 1/2
                          1d6 piercing
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*Requires Strength 15 to use without Disadvantage on all attack rolls.

Items

  • Bullets(20) - 5 sp. 2 lb.
  • Gunpowder, Keg - 250 gp. 20 lb. 10 ft. radius, 7d6 fire damage, Dex DC 12 for 1/2
  • Gunpowder, Horn - 25 gp. 1 lb.