Drowning Codex
From Game Logs
Work in progress
Contents
Items
Armor
Light Armor
------------------------------------------------------------------------------------ Armor Cost AC Strength Stealth Weight ------------------------------------------------------------------------------------ Doublet & Jerkin* --- 11+Dex --- --- 3 lb Gambeson 15 gp 12+Dex --- --- 6 lb ------------------------------------------------------------------------------------ *Can cost anywhere between 2 sp and 15 gp, depending on the quality of clothing
Medium Armor
------------------------------------------------------------------------------------ Armor Cost AC Strength Stealth Weight ------------------------------------------------------------------------------------ Lamellar harness, 350 gp 15+Dex(max +2) --- --- 35 lb old empire Munition armor, 400 gp 16+Dex(max +2) 13 Disadvantage 40 lb infantry Munition armor, 1000 gp 16+Dex(max +3) 13 Disadvantage 40 lb infantry, Moorland ------------------------------------------------------------------------------------
Heavy Armor
------------------------------------------------------------------------------------ Armor Cost AC Strength Stealth Weight ------------------------------------------------------------------------------------ Brigandine 250 gp 16 --- Disadvantage 40 lb Munition armor, 550 gp 17 13 Disadvantage 50 lb cavalry Munition armor, 1800 gp 17+Dex(max +2) 13 Disadvantage 50 lb cavalry, Moorland Plate harness, 2400 gp* 19 15 Disadvantage 60 lb Hispera Plate harness, 5000 gp* 18+Dex(max +2) 15 Disadvantage 55 lb Moorland ------------------------------------------------------------------------------------ *Indicates an entry price for an armor that is essentially "in the style" of the respective country.
Weapons
Melee Martial Weapons
-------------------------------------------------------------------------------------- Name Cost Damage Weight Properties -------------------------------------------------------------------------------------- Poleaxe 75 gp 1d10 bludgeoning/ 7 lb Heavy, Reach, Two-handed slashing/piercing Sabre, 25 gp 1d8 slashing 4 lb Special* cavalry -------------------------------------------------------------------------------------- *Damage increases to 1d10 when mounted
Ranged Martial Weapons
-------------------------------------------------------------------------------------- Name Cost Damage Weight Properties -------------------------------------------------------------------------------------- Pistol 150 gp 1d10 piercing 3 lb Ammunition(30/90), Loading Musket 400 gp 1d12 piercing 10 lb Ammunition(40/120), Loading, Two-handed Warbow, 75 gp 2d6 piercing 2 lb Ammunition(200/800), Heavy, Two-handed, Special* Morejgaard Bomb 50 gp 2d6 fire 2 lb Thrown(20/60), 5 ft. radius, Dex DC 12 for 1/2 1d6 piercing -------------------------------------------------------------------------------------- *Requires Strength 15 to use without Disadvantage on all attack rolls.
Items
- Bullets(20) - 5 sp. 2 lb.
- Gunpowder, Keg - 250 gp. 20 lb. 10 ft. radius, 7d6 fire damage, Dex DC 12 for 1/2
- Gunpowder, Horn - 25 gp. 1 lb.