Spot

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Описание персонажа

Elfranger1.jpg

Участник одной из первых исследовательских экспедиций на Игор'тпк привёз с собой сына и пропал без вести.

Сыну пришлось расти на месте. За прошедшие 20+ лет он так и не умер, что по меркам этого континента уже очень неплохо.

Чаршит

Spot
Male Wood Elf Ranger 3
Background: Outlander
Archetype: Hunter

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Str  08(-1)
Dex  16(+3) (elf bonus)
Con  14(+2)
Int  12(+1)
Wis  16(+3) (wood elf bonus)
Cha  08(-1)
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HP       28 (3#1d10+2 HD)
Hero pts 06 (4 currently spent)
AC       15 = 12(armor) +3(dex)
Speed    35 ft
Init     +3
Prof     +2
Melee    +5 = +2(prof) +3(dex)
Ranged   +7 = +2(prof) +3(dex) +2(style)
Spells   +5 = +2(prof) +3(wis)
Spell DC 13 = 8(base) +2(prof) +3(wis)

Passive Perception: 15 (17) = 10(taken) +2(prof, x2 in native terrain) +3(wis)

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Proficiencies
Armor:         Light, Medium, Shields
Weapons:       Simple, Martial
Tools:         Musical Instrument (Flute)
Languages:     Common, every other major language and dialect in Stonebridge, Stonebridge Drow
Saving throws: Str, Dex
Skills:        Athletics, Nature, Insight, Perception, Stealth, Survival

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Abilities
[Elf   ] Darkvision
[Elf   ] Keen Senses (prof @ perception)
[Elf   ] Fey Influence (adv @ saves vs charm, immune to magic sleep)
[Elf   ] Trance (instead of sleep)
[Elf   ] Mask of the Wild (hide @ lightly obstructed areas)
[Backgr] Wanderer (autosuccess @ memorising lay of the land, foraging)
[Ranger] Favored Friend (Drow, Humans) (adv @ checks to track & checks to recall information about them)
[Ranger] Natural Explorer (Jungle?) (x2 prof bonus @ all related Int and Wis checks, never get lost, always alert, move fast, tons of food, precise tracking)
[Ranger] Fighting Style (Archery)
[Ranger] Spellcasting
[Ranger] Hunter Archetype (Horde Breaker)
[Ranger] Primeval Awareness

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Spells (3 known, slots 3/-/-/-)
1. Cure Wounds (1 action, touch, 1d8+wis heal)
2. Goodberry (1 action, touch, 10x1 heal + sustain)
3. Hunter's Mark (1 bonus action, range 90', conc up to 1 hr, mark a target for +1d6 damage and adv @ finding it) 

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Items
Longbow (1d8 piercing, range 150/600, heavy, two-handed)
* Arrows x32
* Bone arrows (poisoned) x3
Machete (1d6 slashing, finesse, light)
Dagger (1d4 piercing, finesse, light, thrown 20/60)
Walking staff (2 lbs)
Healer's Kit (10 charges, 3 lbs)
Rope, silk, 50' (5 lbs)
Handmade flute 
Fishing rod & accessories (1 lb)
Studded leather armor (13 lbs)
Traveler’s clothes (4 lbs)
Component pouch
Belt pouch (58 silver) [20gp of advance payment spent]

Personal collection of odd maps (2 lbs)
* Frogmen map, defaced

Trophy case
* Cockatrice beak x2
* Displacer claws x20 (1 set)
* Displacer tentacles x2
* Gar liver essense x1 (poison)
* Spotted eel squeezings x1 (1d8+2 temporary HP, Con save vs poisoned (1 minute))