Rikert Rolle
- ~ Captain Forgus Merd
- ~ Captain Forgus Merd
Contents
Description
Rikert Rolle
Ex-Navy SAR demolition specialist
Frontier World - Imperial Navy - Assassin
Characteristics
[800XP] -- WS: 30 = 30 ++ BS: 50 = 35 + 10 + 5 [100XP] -- S: 30 = 30 -- T: 40 = 30 + 10 ++ Ag: 50 = 30 + 10 + 5 [100XP] + 5 [250XP] -+Int: 50 = 30 + 15 + 5 [250XP] ++Per: 52 = 35 + 10 + 5 [100XP] + 2 [Div] -- WP: 35 = 30 + 5 --Fel: 25 = 25
Ifl: 50
Fate Threshold: 3 = 3 Wounds: 12 = 7 + 5 [1d5]
Skills
[2500XP]
Name | Apt. | Bonus |
---|---|---|
Acrobatics | 2 | 0 [100XP] |
Athletics | 1 | 0 [Background] |
Awareness | 2 | +10 [100XP] [200XP] |
Command | 0 | 0 [Background] |
Common Lore (Imperial Navy) | 2 | 0 [Background] |
Dodge | 1 | +10 [200XP] [400XP] |
Logic | 1 | 0 [200XP] |
Medicae | 2 | 0 [100XP] |
Navigate (Stellar) | 2 | 0 [Background] |
Navigate (Surface) | 2 | 0 [100XP] |
Operate (Aeronautica) | 2 | 0 [Background] |
Operate (Surface) | 2 | 0 [100XP] |
Scholastic Lore (Chymistry) | 1 | 0 [200XP] |
Security | 2 | +10 [100XP] [200XP] |
Stealth | 2 | 0 [100XP] |
Tech-Use | 2 | +10 [100XP] [200XP] |
Trade (Armourer) | 2 | 0 [100XP] |
Talents
[2600XP]
Hip Shooting [300XP]
Inescapable Attack [300XP]
Jaded [Role]
Keen Intuition [300XP]
Leaping Dodge [300XP]
Mighty Shot [600XP]
Rapid Reload [200XP]
Step Aside [600XP]
Weapon Training (Shock) [Background]
Weapon Training (Solid Projectile) [Background]
Traits
Rely on None but Yourself [Homeworld]
A frontier world character gains a +20 bonus to Tech-Use tests when applying personal weapon modifications, and a +10 bonus when repairing damaged items.
Close Quarters Discipline [Background]
An Imperial Navy character scores one additional degree of success on successful Ballistic Skill tests he makes against targets at Point-Blank range, at Short range, and with whom he is engaged in melee.
Sure Kill [Role]
In addition to the normal uses of Fate points, when an Assassin successfully hits with an attack, he may spend a Fate point to inflict additional damage equal to his degrees of success on the attack roll on the first hit the attack inflicts.
A suspicious mind is a healthy mind [Divination]
Increase this character’s Perception characteristic by 2. Additionally, he may re-roll Awareness tests to avoid being Surprised.
Aptitudes
Agility [Role]
Ballistic Skill [Homeworld]
Fieldcraft [Role]
Finesse [Role]
Intelligence [Role]
General
Perception [Role]
Tech [Background]
Equipment
Armour
Name | Locations covered | AP | Max Ag | Weight |
---|---|---|---|---|
Carapace Chestplate | Body | 6 | 55 | 7kg |
Flak coat | Arms, Body | 3 | 60 | 5kg |
Weapons
Name | Class | Range | RoF | Dam | Pen | Mag | Rld | Special | Weight |
---|---|---|---|---|---|---|---|---|---|
Autopistol | Pistol | 30m | S/-/6 | 1d10+2 I | 0 | 18 | Full | - | 1.5kg |
+ Silencer | +0.5kg | ||||||||
+ 2 mags | 36/36 | ||||||||
Combat shotgun | Basic | 30m | S/3/- | 1d10+4 I | 0 | 18 | Full | Scatter | 6.5kg |
+ 2 mags | 36/36 | ||||||||
Shock whip | Melee | 3m | - | 1d10+1 I | 0 | - | - | Flexible, Shocking | 3kg |
Gear
Name | Weight |
---|---|
Auspex | 0.5kg |
Combat Vest | 2kg |
Combi-tool | 1kg |
Demolition Kit | 4kg |
Micro-bead | - |
Multikey | - |
Photo-Visors | 0.5kg |
Rebreather | 1kg |