Andrew ECL01
From Game Logs
Male Human Iquisitor 1
TN
Favored Class(Inquisitor) - +1hp
Traits:
- Hunter's Blood - +1 Diplomacy to gather information, Knowledge (religion), and Survival for tracking
- Reactionary - +2 init
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Mod.
Str 14 ( 5 pts) +2
Dex 18 (10 pts) +4 +2(race)
Con 14 ( 5 pts) +2
Int 12 ( 2 pts) +1
Wis 14 ( 5 pts) +2
Cha 8 (-2 pts) -1
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HP = 11
AC
Full 18 = 10 (base) +4(dex) +4(armor) (+1 shield)
Touch 14
Flat 14 (+1 shield)
Init +6 = +4(dex) +2(trait)
BAB +0
Speed 40 ft/x4
Save:
Fort +2 (I) +2 (Con) = +4
Ref +0 (I) +4 (Dex) = +4
Will +2 (I) +2 (Wis) = +4
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Attacks:
Longbow
Att: +4 | +0(bab)+4(Dex)
Dam: 1d8 |
Crit: x3
Swordcane
Att: +2 | +2(str)
Dam: 1d6+2 | +2(str)
Crit: x2
Boot Blade
Att: +2 | +2(str)
Dam: 1d4+2 | +2(str)
Crit: x2
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Skills
Name Rank Misc Stat acp Sum
Knowledge (Planes) 1 +3 +1 +7 +2(wis) to id monsters
Sense Motive 1 +4 +2 +7
Stealth 1 +3 +4 -2 +6
Survival 1 +3 +2 +6
Perception 1 +3 +2 +6
Climb 1 +3 +2 -2 +4
Diplomacy 1 +3 -1 +3 +1 to gather info
Spellcraft 1 +3 +1 +5
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Feats
[Human bonus]
- Point Blank Shot
[Character level 1]
- Rapid Shot
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Inquisitor
- Judgment - 1/day
- Monster Lore
- Stern Gaze
- Orisons
- Domain - Travel(Exploration):
--- +10 move speed
--- 3+wis bonus/day lay hands on surface to see what's on the other side
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Spells
Spell Known - 4|2:
0: Sift, Detect Magic, Light, Acid Splash
1: Magic Weapon, Cure Light Wounds
Spells per day:
1st - 1+1
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Items:
Chain shirt
Quickdraw light shield
Longbow
+ Arrows, durable (20)
Sword cane
Blade Boot
Misc stuff(backpack etc)
Arrows, common (40)
~5 gp in various coins
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Combat Modes:
Longbow, PBS + RS
Att: +3/+3 | +0(bab)+4(Dex)+1(pbs)-2(rs)
Dam: 1d8+1 | +1(pbs)
Crit: x3
Longbow +1, PBS + RS, Judgment(Justice)
Att: +5/+5 | +0(bab)+4(Dex)+1(pbs)-2(rs)+1(enh)+1(sacred)
Dam: 1d8+2 | +1(pbs)+1(enh)
Crit: x3
